
Can I modify my companion to be compatible with Sim settlements?
However, when the new builder's toolkit comes out in January 2018, mod authors will have the ability to modify their created companions to be compatible with the Sim Settlements/Rise of the Commonwealth “leader” role. Can I still have a companion travel with me after assigning them as a settlement leader?
Can I add a walking vending machine as a settlement leader?
Please credit the author, however This mod converts nearly all (49 of 50) of the settlers added by the excellent Recruitable Settlers by Socharis into leaders for Sim Settlements 2. The only settler not eligible was Nuka Buddy, but having a walking vending machine as a settlement leader wouldn't make much sense anyway.
What changes have been made to the SIM settlement?
- Robots no longer require food, water, and homes in the Sim Settlement calculations. - Robots are no longer assignable to residential plots. They don’t need them! This may become an optional feature in the future. - Made changes to the message system to reduce the likelihood building upgrades are reported from the wrong settlement.
What do the buildings represent in SIM settlements?
These buildings represent the homes of residents with a special profession, like the home of a doctor or a mechanic. If you enter the buildings you should be able to guess which job or hobby the owner has, in some cases this will be more subtle, in others it will be pretty obvious. Author: Jib A collection of residential plots for Sim Settlements.

Who can be leaders in SIM settlements?
Leaders of the CommonwealthSturges: Investigator, Handyman, Recruiter, Naive, Overzealous.Blake Abernathy: Lifebringer, Animal Lover, Pacifist.Connie Abernathy: Shakedown, Depressed.Steve Tenpines: Ex-farmer, Pacifist.Tiny Tenpines: Scavenger, Pacifist.Alice Oberland: Lifebringer.More items...•
Do robots count as settlers?
They count as population, they can be assigned as farmers and providers, and they need a bed, although they don't use it.
Do you need local leader for SIM settlements?
You don't need Local Leader to build plots. You will need the perk to build extra crafting station though, which might be a problem.
Does Sim settlements work with Raiders?
You'll be able to join up and do quests with a raider right near the beginning of the game in Concord. At launch, there is a relatively simple quest line to help you take over the settlements for your Gang.
Does dogmeat count as a settler?
Dogmeat does not count as a settler when in a settlement and will not respond to the "Settler Rally" bell. He will stay wherever he is at the time, likely near the closest doghouse.
How many robots can you have in a settlement?
You'll only need 465 robots patrolling the Commonwealth if you do it this way. The 30! he mentioned had the right idea, except it's multiplication. Just add the sum of a 30 integer series and that's how many bots you'd need. Didn't see the ! after the 30, I thought he was just doing one big chain.
How do I get Local Leader rank 1?
Rank 1 of Local Leader requires 6 Charisma and will only be upgradeable to rank 2 at level 14. Speak to Settlers and establish Supply Lines with them while in construction mode within a Settlement. You can then tell them which to go to. You can see all your Supply lines while using the Pip-Boy's Map screen.
What is the best settlement in Fallout 4?
17 Best Settlements In Fallout 4, Ranked1 Spectacle Island. Easily the best settlement in the game is this massive private island.2 The Castle. ... 3 Abernathy Farm. ... 4 Vault 88. ... 5 Graygarden. ... 6 Bunker Hill. ... 7 Echo Lake Lumber. ... 8 Sanctuary Hills. ... More items...•
How does the Local Leader Perk work?
The Local Leader perk allows you to do more at workshop settlements, like assign supply lines, and build stores and workbenches. Local Leader is a perk in Fallout 4.
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
Does Sim settlements conqueror work with Nuka-world?
Will Conqueror be compatible with other NukaWorld/Raider Mods such as Minutemen Take Nuka-World or Skip Raiding Your Settlements? Yes. Conqueror is completely independent of NukaWorld's story content. We simply tap into a few of the assets if you have it installed, but it is not required, nor does it interfere.
Does Sim settlements 2 have city plans?
Collection of 36 upgradeable City Plans for Sim Settlements 2, covering every vanilla and DLC settlement!
Do robots count as companions Fallout 4?
They count as 'Real' companions, so Lone Wanderer is not compatible. Inspirational is. The only companions that do not eliminate Lone Wanderer are quest-based temporary followers and the Dog.
Do robot settlers need beds?
The Automatron DLC added the ability to create your own robots using the robot workbench. These robots do add to a settlement's population count. They do require a bed to avoid an exclamation mark next to "Beds" in the Pipboy UI, even though they'll never use a bed.
Does Codsworth count as a settler?
Dogmeat and Codsworth are the ONLY exception IF you select NO settlement when dismissing. They will return to their settlement and NOT count towards the population.
Do robots affect happiness Fallout 4?
Their happiness is included in the settlement's average happiness calculation. As a result, having them around lowers the average happiness of a settlement. Most robot companions (such as Codsworth) do not have this effect, although Ada does.
What version of Sim Settlements is Rise of the Commonwealth?
Please note that you must have Sim Settlements core mod updated to v3.0 (or higher) for Rise of the Commonwealth to function.
Why is the city building system self powered?
This was done because the game does not have a means of running wires with code. So rather than leaving you to handle the complex wiring of the settlements , everything created by the city building system will be self-powered.
How to help a settlement with water?
Most of them will build some amount of water, but you may need to help them out a bit (especially in early on), which you can do by building water sources, donating water, or setting up a supply line to a settlement with extra water.
How many settlements are there in the Commonwealth?
There are 27 Commonwealth settlement locations that have city plans currently. More will be added in future patches. Some are almost ready but need additional "review" before they are ready for release.
What is the new city upgrade system?
The new city upgrade system is about more than just happiness level (though it does play a part), the idea is “sustainability”. There are a variety of factors involved, for instance your city needs to be generating more caps than it's consuming, so that you are not in a deficit.
Why do companions stay in a settlement?
Once a companion is assigned at a given settlement’s city planner desk as that settlement locations “Leader”, they must stay in that settlement in order to allow that settlement to keep building and upgrading.
Does the settlement leader have a major or minor?
Yes. As of Version 3.1.2 there is now a leadership traits system in place. Each settlement leader has a series of traits, one major, one minor, and one weakness. These will provide bonuses, penalties, and flavor to the settlements the leader is in charge of. Leadership traits are in effect as long as the leader is assigned as the leader ...
How many vending machines are there in the settlers?
Instead of making the settler a vendor, it uses vending machines. The exterior version has 4 machines at Level 1, 7 at Level 2, and 10 at Level 3. The interior versions each start with 3 at Level 1, have 4 at Level 2, and 5 at Level 3.
How many leaders are in the Rebuild the Commonwealth pack?
Rebuild the Commonwealth with the most Unique Leader pack available up to date. Offers new looks and new names to make a total of 32 leaders unique
How to establish a logistics network?
This is done by placing a standard industrial 2x2 or interior plot, then activating the ASAM sensor -> Choose Building Plan -> [ILS] Logististics Station. Note that this may take up to a few minutes to show up in the list if you've recently loaded a save.
Where does Slum Lord spawn?
Slum Lord is essentially a Shack Generator. It will spawn in Walls, Floors, Roofs, Furniture and special items from a large list of choices totally randomizing the building you get. If you don’t like the look, just hit Refresh on the ASAM-sensor and enjoy your newly decorated home.
Can you add your own leader to a Sim?
Thanks to the tireless efforts of the Sim Settlements team, we can now add our very own leaders to Sim Settlements. Leaders provide their own mix of benefits and penalties to the settlements they command. I have started adding leader cards for some notable settlers, so you can expand the diversity of your settlements!
What is Sim City 1.0?
In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.
What is the ultimate goal of Fallout City?
The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.
Why move residential power point to a new spot?
Moved residential power connect point to a new spot to make it much less likely it gets covered by a building model.
Do you have to credit me for a mod?
If you're building add-on packs that require this mod as a parent, you obviously don't have to credit me - it's pretty much implied.
Can HUD meters be shown in workshop mode?
Added option to show HUD meters only in workshop mode. This can be tricky as there is a queued delay in HUDFramework which can cause this to fail sometimes.
Can NPCs be assigned?
Certain NPCs not meant to be assignable, such as the Minuteman Radio Operator, will no longer be auto-assigned.
Why is HQ dirty still?
I just got to the How To HQ mission and im blown away! So excited to get into the mod even deeper. But one thing is frustrating me! Im using the "clean" function in the tutorial but every room except the entry way so far is still littered with trash and barriers and I cant do anything about it
Get rid of build limits with ss2?
Do I need to get another mod and if so which ones work? And I know it’s a performance risk
Need help with How to HQ, cant get past the "build a supply line municapl building"
So, im playing the game, doing my thing, screaming in GLEE at the new way to build a empire, but im stuck, it tells me to build a caravan municpal in my capital "starlight" since sanctuary got too big to do ANYTHING in without waiting for half a F-ing hour.
Finished quest highlighted in quest log
As soon as I laid out the city plan for sanctuary, The quest log highlighted the finished quest “laying the foundations” and now I’m unable to get in not highlighted.

Existing “Sim Settlements” Builds
- Major Traits
Bot Finder -- Occasionally recruits robot settlers Brotherhood Ally -- Brotherhood of Steel defends the settlement COA Ally -- Children of Atom defend the settlement Engineer -- Increase Advanced Industrial plot production rate Experienced Mayor -- City upgrades much faster Hunter -- Greatly r… - Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement Caravanner -- Increase base food production Charismatic -- Increase the max settlers that can be radio-recruited Defender -- Increase settlement base defense value Entertainer -- Recreational plots will upgrad…
City Upgrades
City Management
Recruitment
- Major Traits
Bot Finder -- Occasionally recruits robot settlers Brotherhood Ally -- Brotherhood of Steel defends the settlement COA Ally -- Children of Atom defend the settlement Engineer -- Increase Advanced Industrial plot production rate Experienced Mayor -- City upgrades much faster Hunter -- Greatly r… - Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement Caravanner -- Increase base food production Charismatic -- Increase the max settlers that can be radio-recruited Defender -- Increase settlement base defense value Entertainer -- Recreational plots will upgrad…
Settlement Leaders
Donation System
Interior Plots
- I have a settlement with existing Sim Settlement plots in it. I want to use the new City Building fu…
1. You can try pre-scrapping by using the Town Meeting Gavel and choosing the Scrap this Settlement option first. Everything will be scrapped, and anything loose such as magazines or displayed weapons will be placed in your workbench.
Non-Sim Settlement Mods
- My city is at max happiness, why won't it upgrade?
1. The new city upgrade system is about more than just happiness level (though it does play a part), the idea is “sustainability”. There are a variety of factors involved, for instance your city needs to be generating more caps than it's consuming, so that you are not in a deficit. Also, as a … - I'm seeing “blue men” and “red blocks” around in my city, what are they?
1. If any marker type objects appear after city construction or upgrading, this is a local “current settlement” issue and is not meant to occur, but if it does, you can hide them by changing City Marker Objects to WS Mode. That setting is located under Options -> Gameplay -> Visual. After c…
General Questions
- What does “Take Back City” do?
1. Take Back City “converts” what the settlers did so that it's as if you did it yourself. This means the settlement will no longer have a leader. This does not “pause” the city like taking your companion/leader with you. 1. The settlement will once again require you to help them meet thei… - Are water sources built or does the player handle that?
1. Most of them will build some amount of water, but you may need to help them out a bit (especially in early on), which you can do by building water sources, donating water, or setting up a supply line to a settlement with extra water.