
What is the best settlement in Fallout 4?
17 Best Settlements In Fallout 4, Ranked1 Spectacle Island. Easily the best settlement in the game is this massive private island.2 The Castle. ... 3 Abernathy Farm. ... 4 Vault 88. ... 5 Graygarden. ... 6 Bunker Hill. ... 7 Echo Lake Lumber. ... 8 Sanctuary Hills. ... More items...•
What happens if you tell the Brotherhood about Bunker Hill?
Choices and Consequences: Informing the Railroad and Brotherhood of Steel. Bunker Hill. These gates will close, forcing you to fight your way around the back. It's an easy fight, and for now you're ignored.
How do I get Bunker Hill Quest?
This quest begins immediately after completing Synth Retention. Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill, so that you can get stolen Synths back. Head there, and you will find a Courser waiting for you.
What happens if you free the Synths at Bunker Hill?
After speaking with father, meet up with a Courser near the edge of Bunker Hill. He'll start off as your ally, but if you decide to free the Synths, he'll become your enemy. Your current allegiances will determine how much you'll be fired on.
Is the institute evil?
A lot of people share the same opinion, which is that The Institute is the most evil faction in the Commonwealth. In truth, especially if you side with them, the Brotherhood of Steel is. The Institute has, and always had a sole goal to achieve; the preservation of mankind, and it's future.
What is the point of no return in Fallout 4?
The point of no return between the Brotherhood and the Railroad is after turning in Blind Betrayal, when Tactical Thinking starts. For the Institute and Brotherhood it's Mass Fusion/Spoils of War, doing one will fail the other and make you hostile to the respective faction.
Can Bunker Hill join the Minutemen?
The BOS and Minutemen factions do not get the Battle of Bunker Hill. The Minutemen ending is the "failsafe ending" meaning it can always be done at any time. Technically you could do it before the Battle of Bunker hill if you wanted to.
What happens if you side with the railroad over the Minutemen?
However, if you choose to side with the Minutemen after completing Act II, you will become allied with the Railroad faction, forcing you to take up arms against both the Institute and the Brotherhood of Steel. Siding with the Minutemen means taking up arms against the Institute and Brotherhood of Steel.
What happens if you tell the Brotherhood about Mass Fusion?
Mass Fusion (/ Spoils of War) Upon entering the relay, one should get a warning that relaying to the Mass Fusion building will make them a permanent enemy to the Brotherhood of Steel. Continue and the player character will be teleported to the Mass Fusion executive suite.
Can you side with railroad and brotherhood?
Yes, you can side with the Brotherhood and not kill the Railroad. Just work all the way until they ask you to destroy the Railroad, you know without actually agreeing to do it, then start Mass Fusion with the Institute.
Will underground undercover make the institute hostile?
If all of the guards are not dispatched quickly enough in the tunnels after the Sole Survivor is detected, the Institute may become hostile.
What happens to Liam Binet?
During the conflict in the Commonwealth, if the Sole Survivor sides with the Railroad, Binet, severely devastated by the fighting, takes his own life, a choice fueled by the hopelessness of the situation. Following the armistice, the Railroad recovers Patriot's body and lays him to rest in the Old North Church.
Who should I inform in Battle of Bunker Hill?
Quick walkthrough Inform the Brotherhood. Inform The Railroad. Meet the courser outside Bunker Hill. Find the escaped synths.
What happens if I side with the railroad?
Siding with the Railroad ultimately helps save Synths from a life of servitude. Upon leaving the Institute building, there is also an opportunity to save a Synth boy who believes you to be his parent.
How do I get the Minutemen ending in Fallout 4?
This ending can only be achieved if the player character got into hostile relations with the Institute. In this ending, the Minutemen become the dominant force in the Commonwealth and the player character restored the Minutemen to their full power.