Settlement FAQs

do i get to pick whick settlements i raid

by Deion Grady PhD Published 3 years ago Updated 2 years ago
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What's new in Settlement raiding?

New version of the Settlement Raiding mod, no more batch files. Give you the ability to spawn custom raids using a new terminal. This mod does not have any known dependencies other than the base game.

How do I get more food for my Raider settlements?

Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.

Are all NPC's now Settlement raiding mod unique?

* All NPC's used are now Settlement raiding mod unique! * for all easy and medium raids, the enemy NPC's no longer have grenades!

How do I get Raiders to work with Me?

You can select to work with one of the three raider gangs when you attack a settlement. As noted above the difficulty depends on whether you've built there. If you had a Settlement with residents set up with great gear and heavy turrets, it's going to be much harder. You only get 3-4 raiders to work with you.

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Do you have to take over settlements in Nuka-World?

In order to complete the nuka world questline , you have to take over some settlements in the CM. Preston will hate you after taking over the first one.

Can you take back settlements from Raiders?

You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.

Can you make sanctuary a Raider outpost?

Critical Points such as sanctuary hills cannot be turned into a raider outpost.

How do I make my Raider settlements happy?

You can place a million pick-me-up (drug) stations to get happiness up... or slot machines. But yeah, each food your raider settlement produces is -3 happiness.

Is it worth killing the Raiders in Nuka-World?

1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.

Can the Minutemen takeover Nuka-World?

If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.

Can Raiders take over the castle?

It is impossible to "take" the Castle before or after Taking Independence for the Nuka-World raiders, or to turn it into a vassal settlement.

What happens when you speak Shank?

He instructs the player character to speak to Shank in order to begin laying the groundwork for the undertaking. At the entrance to Nuka-Town USA, Shank lays out the steps involved in taking over a settlement, which first requires driving off the existing occupants with either force or persuasion.

How do you stop Raider settlements from growing?

The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.

Can I get Preston to like me again?

You can get Max Affinity with Preston first (pretty easy to do) and then do Nuka World and scare everyone off their settlements. You won't get Preston back but you'll still be General of the Minutemen and Overlordboss -- talk about abuse of power.

How do you send shank back to Nuka-World?

Shank cannot be sent back to Nuka-World while the quest Power Play is active. While a job is active, Shank cannot be engaged in conversation, removing the ability to send him to a different outpost until the job is complete.

How do Raiders get food in settlements?

3:2420:06How Vassal Settlements Work - Nuka World Raider Outposts for Fallout 4YouTubeStart of suggested clipEnd of suggested clipSecond turn it into a vassal settlement. And you're going to get 30 times 3 in terms of caps. SoMoreSecond turn it into a vassal settlement. And you're going to get 30 times 3 in terms of caps. So that's 90 caps each day generated by that settlement. And then 50% of the food that that settlement is

How do you stop Raider settlements from growing?

The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.

Can you lose settlements in Fallout 4?

So as you can see the possibility of losing a settlement because it is unhappy is nothing but a complete myth. Morale of the settlement. Influenced by meeting basic needs and providing trading posts. High happiness increases the productivity of settlers.

Can you reclaim settlements after open season?

At present, the only Settlements you can turn back to normal settlements are those where you've scrapped turrets. They won't die and you won't be able to kill them and effectively remove all raider presence from the area.

Can you get Preston back after Nuka-World?

You can actually finish Nuka World all the way through Power Play, finishing the NW main quest line, and then do the Freedom Museum, and sending Preston to Sanctuary. Once he gets there, he won't be hostile, but will talk to you, and you can then do Open Season to get him to trust you.

What is the Wasteland Warlord perk?

The Wasteland Warlord perk offers you the ability to make new things in outposts (actual outposts, not slave supply settlements). Rank 1 and 2 should come with the first and final stages of Home Sweet Home, though you'll have to work your way up to finishing Power Play if you want to get Tribute Chests.

Why do you need outposts with raider dealers?

Having well-populated Outposts with raider dealers set up (shops) will give you access to more money, whether from tribute chests or from simply being able to sell loot in that town. You should strike a balance between having Settlements to supply your outposts and actually conquered outposts. This prevents you having to put your raider goons to work and ensures they have enough food. Naturally, more supplies should come in as well.

How to get settlements to supply your outposts?

One option is to go all out attack - kill all the Minutemen that arrive to protect an outpost and bring the Settlers down to 0 health, then talk to their representative to secure the settlement as a supplier of food and materials. As with the conquest of a settlement to claim it as a raider outpost, you can also talk them into supplying you. The odds go up in your favor if you have Outposts nearby and Nuka World Radio Transmitters should still help with intimidation.

What do you get from Nuka World raiders?

Additionally, you will receive caps from the Tribute Chests. All of these things come with notifications, so you don't have to waste time checking.

What is the Nuka World radio transmitter?

The Nuka World radio transmitter helps intimidate settlements and should help attract new raiders to your gangs.

Why do you need to improve settlements?

Improving Settlements beforehand will make more Settlers move in than, for example, if you had only 2-3 beds and a lone water pump. High population settlements cost more to enslave for a reason - they provide more food and building materials. Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.

What are raider settlements called?

Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know.

What do the raiders sell?

The Raiders also have some good items for sale, such as the Ammo Construction Appliance, which lets you build ammo at your Camp. Here's a full list of items sold by the Raiders for Gold Bullion: 1 Lunchbox (Cautious) 2 Plan: Ammo Converter (Cautious) 3 Plan: Dynamite + Dynamite Bundle (Cautious) 4 Plan: Weight Bench (Cautious) 5 Plan: Chemist's Backpack Mod (Friendly) 6 Plan: Floater Grenades Set (Friendly) 7 ArmCo Ammo Construction Appliance (Ally) 8 Gauss Minigun + Gauss Minigun Mods (Ally)

What currency do the Raiders and Settlers of Appalachia sell?

The Raiders and Settlers of Appalachia both sell plans in exchange for Gold Bullion, a type of currency in Fallout 76. More plans become available as your Reputation level increases from Cautious to Ally with a certain Faction.

What do the settler sell?

The Settlers sell some exceptional gear, with the highlights being the Stealth Armor set and the Gauss Shotgun. Here are all of the rewards you can buy from the Settlers, and the Reputation rank you need to buy each item:

What does Hayden do for TheGamer?

Hayden loves zombies and games, so zombie survivals are a sure thing. He's a guides writer for TheGamer, so he spends his spare time hunting down secrets and scrambling to make notes on achievements.

Does giving a certain faction the gold bulb increase your reputation?

Giving a certain Faction the Gold Bullion increases Reputation with them whilst splitting it raises Reputation with both by a lower amount.

Can you get all the plans from each faction?

Although this seems like a big choice in the questline, players are actually able to obtain all of the plans from each Faction, regardless of who they help in the raid. When you side with a Faction, you will help them raid the Vault and then decide who gets the Gold Bullion that you find.

Can you raise both factions to Ally?

The important thing to note here is that you can still raise both to Ally regardless of the choice that you make. To do this, you will need to grind lots of daily quests for both Factions, but it is possible. The choice you make between the two does not lock you out of any purchasable items.

What is settlement raid?

Settlement raid is to kill the scavengers infesting the base. They don't have clearance and aren't meant to be there.

Can you use the bases own defenses against the Scavenger ship?

Not sure this may work , but you could use the bases own defenses against the Scavenger ship once the base is powered up.

What does the corpse plugin do?

Highly recommended when using Corpse Plugin as once the corpses disappear their weapons remain behind.

What is a mercenary plugin?

The Mercenary Plugin is an option part of the mod which will allow you to spawn mercenaries (Settlers) to permanently add to your settlement count , They are basically just normal settlers that have been slightly pumped up to be more badass, They do not in anyway effect how you normally receive settlers so it will not conflict with any settler mods.

Why is the settlement raid mod based on one custom settlement?

The new version of the Settlement Raiding Mod is now based around one custom made settlement (for now) The reason for this is to provide a controlled environment to test Scripts, AI, Raids and Functions. This may seem like one step forward to steps back as the batch files covered nearly all settlements however, The mod now uses a terminal to summon the raids and is now made using the creation kit which allows for a lot more functionality and stability. The mod now has a real foundation on which it can be fully realized and built upon. Once I have re-implemented all the raid types and have fully debugged any problems I will then push the mod back out to cover all settlements.#N#Index

What do mercenaries have?

Each Mercenary is equipped with full combat gear such as military fatigues and combat body armor (Full). They do not use any ammunition with their default weapon, They all have Quick hands for fast mag changes, Adamantium Skeleton for less injuries, Life giver and Medic to heal themselves and less stagger. They have also been given a slight health boost but nothing outrageous. The soldiers are also more intelligent and will not just go running off into a hail of bullets! they will hold back and use cover. They come in two forms: Mortal (Can be killed by you or any other NPC) or Immortal (Can only be killed by you but can still be 'Knocked Out')

What are the drops in the mutant?

Drops: Meats, Bones and Flora - everything a growing mutant needs.

Can you plunder dead NPCs?

This does not mean you cannot plunder the dead NPCs it only takes affect if you leave the area completely.

What are settlements in the HUD?

Unlike Surface Ports, ships and SRVs can only dock at a subset of Settlements, as most do not possess any Landing Pads. Settlements do not display in the contacts panel of the HUD . Settlements can be guarded by Skimmers, anti-SRV turrets, and anti-ship defence turrets.

What are settlement missions?

Settlement Missions. Missions can feature generic Settlements as targets, and ask for a specific data tower to be accessed or a specific generator to be destroyed. The official Settlements - Elite Dangerous: Horizons Pilot Training video has a detailed explanation.

What is the security authorisation level in a settlement?

Settlements use a security authorisation system to deny access to visitors and infiltrators. Authorisation levels range from 0 to 3, with 0 being the lowest level and granted to a visitor whom the settlement's controlling minor faction is neutral towards, and 3 being the highest level and restricted to the most important personnel. Commanders who are detected inside a structure that they lack the necessary authorisation to access will be tagged as criminals and targeted by guards. However, the same authorisation system applies to settlement personnel: guards will not enter structures if they lack the appropriate authorisation level, even if they witness intruders enter those structures.

How do settlements affect colonists?

Settlements can be found in one of nine states, which affect the activities available there and the presence of colonists and security forces: Active, Abandoned, War, Damaged, Online, Online Damaged, Offline, Offline Damaged, and Conflict Zone. If a commander attacks a populated settlement, the controlling minor faction will dispatch reinforcements, but these are finite; however, a commander who massacres an entire settlement and defeats all reinforcements will face severe consequences. Depopulated settlements will repopulate over time. Anti-ship defences also make aerial attacks on settlements risky unless commanders on the ground disable those defences first. Commanders can also deactivate a settlement's power plant, which also disables its security systems.

How to use security alarms in settlement?

Settlement security alarms can be exploited by infiltrators to distract guards and other personnel while carrying out illegal mission objectives. First, locate an alarm in a building away from the objective, then activate it while no personnel are watching and leave the building without being spotted. This may require obtaining security authorisation to enter a restricted building with an alarm; if a cloned authorisation profile is used, be sure to clear it after leaving the restricted building to prevent it from being picked up by any guards making security scans. Next, proceed to the building where the mission objective is located. Any guards normally patrolling the target building will leave to investigate the source of the alarm, and only civilian personnel will remain, which should make it much easier to reach the objective without detection or needing to kill anyone.

What is the settlement in Elite Dangerous?

A Settlement in Odyssey. Elite Dangerous: Odyssey adds a new type of settlement to planets and moons with thin atmospheres. These settlements feature a variety of functioning building types, such as power plants, factories, and habitats, as well as defence systems to protect against hostile ships.

How are settlements protected?

In addition to civilian personnel, settlements are protected by guards who actively patrol the grounds and structures, searching for intruders or illicit activities. Settlement guards may ask visitors to submit to a security scan via Profile Analyser.

What do raiders attack?

Raiders are raiders and will attack a settlement based on what they observe. If a raider scout reports back that a settlement is empty, has no crops, dead water pumps then the boss will slap him upside the head and say "Well go find me a settlement that actually has something to raid you scumbag!"

What is the chance to win if there is no food or water?

If you have no food/water production and no defense of any kind, chance to win is more or less 50/50. I haven't tested this but that's the theory, and it should be easy enough to test using a settlement that produces no food/water but instead gets it through supply lines. I'm not sure if happiness factors into the equation anywhere but it doesn't appear to, though it may skew results so I thought it worth mentioning. If the theory holds weight then that settlement should never lose if total defense is greater than or equal to 100. It seems kind of strange that your chance to win or lose an engagement even factors in food and water production in the first place, but it is what it is. Let us just assume that the greater your production, the greater the number of attackers that will show up to the party to carry it all back...

What is the attackroll capped at?

The attackRoll and defenseRoll determines the outcome of the battle. The attackStrength is capped at 150. The defenseRoll is capped at 200, as you see here:

What is the maximum attack and defense strength?

Attack and defense STRENGTH (not the roll) is capped at 100:

How are settlement attacks handled?

Settlement attacks are handled by a function on WorkshopScript that is called by the DailyUpdate function. That is, chances are calculated for every workshop once a game day.

What is the safety rating in settlement?

Safety is the defense rating you see in your settlement stats.. Defense strength is not capped at 100, but the sum of safety, total population and a random value ranging from 1-100, so it may exceed 100 (tobviously, the chance increases with your safety rating).

Does Bethesda put restrictions on mods?

The restrictions Bethesda put in the game are often there for a reason so if you use mods that bypass them beware of the consequences. Although I'm sure there are a few things you mention that could fall under bug fixing category you'll have to be alot more specific on where and how it occurs.

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