
You can do most of it without needing to raid the settlements. As far as I know the only things you don't do (if you stop at the settlement raiding part) is kill off the gang which rebels against you, and, crucially, restore power to Nuka World and unlock that settlement which comes with the DLC.
Full Answer
Is it possible to save the merchants in Nuka World?
She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending.
Does Nuka-World have a bad ending?
Unusually for Fallout 4, Nuka-World's "bad" ending is the main one; you're strongly encouraged to embrace the life of a raider and set up shop in the theme park: doing so seems to have no consequences in terms of the main Fallout 4 faction relations, even when you hand over some of your established settlements.
What will you do in Fallout 4's Nuka-World?
Fallout 4: Nuka-World gives you a choice of endings. What will you do? Fallout 4: Nuka-World has two major endings: one where you take the "good" path and beat up all the raiders, and three variations of the "bad" ending where you help the raider gangs become a serious force in the Commonwealth.
How do you make a Raider outpost in Fallout 4 Nuka World?
Making Raider Outposts, Vassals, and The Wasteland Warlord Perk Playing Overboss in Fallout 4 Nuka World. Help your raiders expand to the Commonwealth with Outposts Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth.

Do you have to take over settlements in Nuka world?
In order to complete the nuka world questline , you have to take over some settlements in the CM. Preston will hate you after taking over the first one.
Can you take back settlements from Raiders Nuka world?
You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.
What happens if you don't side with the Raiders in Nuka world?
Siding against the raiders in Nuka World really does remove all the story content, since the focus is on them exclusively for the duration DLC. Unlike the Pitt, there were no branching paths, so you choose between content or morality, almost from the outset, and run with it to completion.
Should you wipe out the Raiders at Nuka world?
Don't kill the Raiders, but be a kind-hearted Overboss. Go for the less cruel or evil solutions in everything. Be generally unfriendly with the gang leaders but be kind to the traders and slaves.
Can you make sanctuary a Raider outpost?
Critical Points such as sanctuary hills cannot be turned into a raider outpost.
Can you get Preston to like you again after Nuka-World?
You can get Max Affinity with Preston first (pretty easy to do) and then do Nuka World and scare everyone off their settlements. You won't get Preston back but you'll still be General of the Minutemen and Overlordboss -- talk about abuse of power.
Can the Minutemen takeover Nuka-World?
If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.
Can you beat Colter without the thirst zapper?
It is possible to defeat Overboss Colter without using the Thirst Zapper but instead with critical damage through V.A.T.S or Overdrive.
Can you still do Minutemen quests after Nuka-World?
You don't really get locked out of the minutemen questline anyway you only lose Preston as a companion. He says something along the lines of following your orders because you're the general but he won't follow you around so really you can do nukaworld whenever and still follow the minutemen story.
Can you make Preston like you again?
You can actually finish Nuka World all the way through Power Play, finishing the NW main quest line, and then do the Freedom Museum, and sending Preston to Sanctuary. Once he gets there, he won't be hostile, but will talk to you, and you can then do Open Season to get him to trust you.
Can you beat Fallout 4 as a Raider?
23:3225:17Can you beat fallout 4 as a raider? (Part 1) - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since theMoreYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since the silver shroud in far harbor. It was just. So much fun.
Can you keep Gage after open season?
After Open Season, Gage may keep respawning his armor even if the player has unequipped it. If one equips eyewear to Gage and then removes it, the eyewear will disappear and cannot be retrieved.
How many Raiders are in Nuka-World?
three gangsNuka-World is set in the eponymous Nuka-Cola themed amusement park. Once a popular tourist destination run by the Nuka-Cola Corporation, the park has since been overrun by three gangs of raiders.
How do you get the Nuka-World settlement?
NotesAfter Power Play is completed, activating the workbench will prompt the player character to assign the location to one of the two remaining gangs. ... After Open Season is completed and power is restored to Nuka-World, activating the workbench will allow the player character to build a regular settlement.More items...
How do you do the open season in Fallout 4?
The Open Season quest is obtainable at any point in the DLC, so long as you have access to the Nuka-Town Market. To begin the quest, go to the Nuka-Town Market and look for a woman named Mackenzie Bridgeman. Speak with her and you will learn how unhappy everyone is and she will suggest that you deal with the problem.
Do you have to restore power to the park to access the settlement workshop?
You do NOT have to restore power to the park to access the settlement workshop, unless you've opted for the "Power Play" route. But if you've chosen "Open Season" however, completion of that quest also unlocks the workshop.
Do you need to restore power to the park before you can use it?
You need to restore power to the park before you can use it.
What is the Wasteland Warlord perk?
The Wasteland Warlord perk offers you the ability to make new things in outposts (actual outposts, not slave supply settlements). Rank 1 and 2 should come with the first and final stages of Home Sweet Home, though you'll have to work your way up to finishing Power Play if you want to get Tribute Chests.
Why do you need outposts with raider dealers?
Having well-populated Outposts with raider dealers set up (shops) will give you access to more money, whether from tribute chests or from simply being able to sell loot in that town. You should strike a balance between having Settlements to supply your outposts and actually conquered outposts. This prevents you having to put your raider goons to work and ensures they have enough food. Naturally, more supplies should come in as well.
How to get settlements to supply your outposts?
One option is to go all out attack - kill all the Minutemen that arrive to protect an outpost and bring the Settlers down to 0 health, then talk to their representative to secure the settlement as a supplier of food and materials. As with the conquest of a settlement to claim it as a raider outpost, you can also talk them into supplying you. The odds go up in your favor if you have Outposts nearby and Nuka World Radio Transmitters should still help with intimidation.
What do you get from Nuka World raiders?
Additionally, you will receive caps from the Tribute Chests. All of these things come with notifications, so you don't have to waste time checking.
What is the Nuka World radio transmitter?
The Nuka World radio transmitter helps intimidate settlements and should help attract new raiders to your gangs.
Why do you need to improve settlements?
Improving Settlements beforehand will make more Settlers move in than, for example, if you had only 2-3 beds and a lone water pump. High population settlements cost more to enslave for a reason - they provide more food and building materials. Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.
What are raider settlements called?
Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know.
What do the Overboss give you?
Another nice reward are the tribute chests from each of the five zones of the park. Since you're the Overboss, you deserve a cut of what the raiders under you make - this is kind of how your Settlers give you supplies. Only since they're raiders, they will give you chems, money, and weapons/armor directly. Of course, plenty of Nuka Cola as well. Each of the three factions has a set loot table for what they'll give in the tribute chests, but it's hard to track it all down - it doesn't offer end-game gear, just different types of weapons and armor you'd inevitably sell. Nothing amazing, but it certainly helps and you're able to fast travel to the various zones and pick up your loot every so often.
Where do raiders pay tribute?
Raider Outposts and Settlements you've convinced to supply the raiders will also pay tribute. This goes in your Overboss chest back in Nuka World. It's yet unclear how often Settlements and Raiders pay tribute to you but is likely related to time played.
What do you get after completing the Power Play quest?
After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group . There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
How many outposts do you need to raid in Home Sweet Home?
You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You'll then be building it for the raiders.
How to pick your ending and bonus?
Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you , and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.
What to do if there are no turrets in the settlement?
Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.
How many spots do you give factions?
Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.
What is Porter Gage?
If the player does choose to become the Overboss and keep to the plan of freeing Nuka-World for the raiders , they'll have Porter Gage, a brand new companion, by their side. He's a potential romance option, just like all the other companions found in the Commonwealth, but with more tolerance towards violence and mischief.
What is the boon of having all the raiders alive?
The main boon from having all these raiders alive are the perks that come along with supporting them. Each of the three gangs in Nuka-World, if favored during the park division as well as the settlement division, will grant a different perk to the player at the end of the Power Play quest.
What are the radiant quests?
The radiant quests vary from attacking with other raiders to collaring a target such as a super mutant or even killing a target. They're nice repetitive little money quests, but nothing special or difficult. Still, they play into the immersion of having a raider character, which might be important for some players.
Why is Nuka World a DLC?
That's why Nuka-World was a revolutionary DLC, because players could finally play as a raider and a morally questionable character. However, that's not the only choice the DLC gives to the players.
What were the complaints about Fallout 4?
One of the main complaints players had about Fallout 4 when it was initially released was how they were consistently pushed to do good. Being bad and rough around the edges in the wasteland just wasn't a real option, and the only real "evil" choice was to join the Institute.
What is the AP of a chosen disciple?
The Disciples grant the perk Chosen Disciple with 25% AP restored after killing someone with a melee weapon ; operators give the perk Ace Operator, which gives a 25% damage increase to suppressed weapons and a 10% boost to stealth; finally, the Pack grant the Pack Alpha perk, which is a 25% damage boost to melee and unarmed damage and a 25% resistance to regular and energy damage. Two of these can be gained at the end of Power Play, which is significant.
What is the first striking detail upon entering Nuka-World's marketplace?
The first striking detail upon entering Nuka-World's marketplace is the fact that all the traders have been collared. They're basically being kept there against their will and forced to sell their wares with the local raiders, even if they'd rather not.
