
I pretty much always play with Local Leader. That being said, I completely agree that it should not be a requirement. As a matter of fact I would move the Caravan plot to be unlocked extremely early on in the quest (SS2 actually tells you that caravans are the life line of settlements).
What is the SIM settlements leader add-on?
This is a simple add-on for Sim Settlements that makes every unique and commandable settler in the commonwealth a leader. I made no changes to the NPC's other than adding Sim Settlements leader forms. This adds 33 leaders to the current 12 Commonwealth companions.
Should I get Sim settlements 1 or 2?
Sim Settlements 1 - Works as intended Sim Settlements 2 - Has a pretty annoying progression system to unlock certain key features. The story is nice but the mechanics are broken. And certain plot types are barely functional.
What happens when you activate terminals created by Sim settlements?
- Activating terminals created by Sim Settlements will no longer make the settlers hostile. Certain NPCs not meant to be assignable, such as the Minuteman Radio Operator, will no longer be auto-assigned.
Can you still own a house as a settler in Sims 4?
- Settlers will no longer be able to own vanilla work and Sim Settlements jobs (they can still own a home plus vanilla work). To fix existing multiple assignment issues, store the vanilla object in the workshop and place it again.

How important is Local Leader Fallout 4?
Having stores and crafting stations in one area is a major benefit to the Local Leader Perk, along with growing Settlements and free materials. Fallout 4's Local Leader Perk allows you to take better control over Settlements, and make them much more like the major cities you'll visit in your travels.
Who can be leaders in SIM settlements?
Leaders of the CommonwealthSturges: Investigator, Handyman, Recruiter, Naive, Overzealous.Blake Abernathy: Lifebringer, Animal Lover, Pacifist.Connie Abernathy: Shakedown, Depressed.Steve Tenpines: Ex-farmer, Pacifist.Tiny Tenpines: Scavenger, Pacifist.Alice Oberland: Lifebringer.More items...•
What is the point of SIM settlements 2?
However, with the Sim Settlements 2 mod, players will actually find a purpose for this action. Sim Settlements 2 adds a whole new storyline that elaborates upon why the Sole Survivor should engage in the act of making settlements. It's a small change but does wonders when it comes to immersion.
How do city plans work Sim settlements?
1:108:01City Plans Guide, Sim Settlements 2 -- Fallout 4 City Building Mod - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can select a city plan from the sea planet's desk. The settlers will then pre-place. All theMoreYou can select a city plan from the sea planet's desk. The settlers will then pre-place. All the plots. Down you can leave and then over time that'll slowly start to build itself up and build it into.
Can settlements share resources Fallout 4?
Supply lines can be created between settlements to share resources and inventory among them, by assigning settlers as provisioners in Fallout 4.
How do you assign a city leader in Sims 2 settlements?
Options -> Gameplay -> City Building -> Leader Requirement.
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
Does Sim settlements 2 have city plans?
Collection of 36 upgradeable City Plans for Sim Settlements 2, covering every vanilla and DLC settlement!
Does Sim settlements 2 require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Does Sim settlements conqueror work with Start Me Up?
But, Start Me Up *can* work together with Sim Settlements and Conqueror. What you did correctly was have StartMeUp way at the top of the Load Order.
How do I get more settlers to my settlement in Sims?
You can change option from Sim Settlements holotape for alternate settler recruitmenent. That will allow settlers as far as you have open plots in your settlements. So it'll just keep recruiting until all the plots are assigned? Set the option from holotape.
How do I start Rise of the Commonwealth?
0:034:38Rise of the Commonwealth - Quick Start - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprintMoreYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprint on the desk.
How do I assign a mayor in settlements 2?
Yep, just install it like any other mod, and once it's activated, you can go to the City Planner's Desk and 'use' the blueprint on it to choose which Plan to apply to that settlement.
Where can I buy Asam sensors?
Head to the museum of freedom, where you find Preston and the others. On one of the top floor (maybe even the top floor, it's been awhile) you can find a terminal, a City Manager Holotape, and boxes of ASAM sensors.
Where is the city planners desk?
0:158:38Sim Settlements Tutorial - City Planners Desk - YouTubeYouTubeStart of suggested clipEnd of suggested clipSection or if you have settlement menu manager you're gonna go under scim settlements. And thenMoreSection or if you have settlement menu manager you're gonna go under scim settlements. And then furniture.
What is Sim City 1.0?
In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.
What happens if you remove an addon pack?
If an Addon Pack is removed, plots using the Addon will be reset and assigned a new building plan the first time you visit each settlement.
How long does it take to uninstall holotape?
Added holotape option to destroy all plots in the game to make uninstall simpler. Takes about 3 minutes to run, you will receive a pop-up on completion.
What does Citizen Needs do in Holotape?
Added Citizen Needs option to holotape which will show the needs of the current settlement in percent when selected. Meant for players who don’t have HUDFramework or can’t get it working.
What is the ultimate goal of Fallout City?
The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.
What is Asset Use Permission?
Asset use permission You must get permission from me before you are allowed to use any of the assets in this file. Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.
What are the problems with Fallout 4?
One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system.
What do supply lines do?
What Supply Lines do is basically make all crafting materials - anything in one Settlement's workshop inventory - available in the linked Settlement, as well as any excess food and water. As you likely know, every crafting station in a Settlement shares the same inventory. Put tatos in your weapons workbench, and it's available at ...
What does connecting your settlements do?
Connecting your Settlements via Supply Lines allows you to grow other Settlements and access all available building/crafting materials in any connected town. In this case, all 4 Settlements have access to ALL crafting materials, foods, components, etc. stored in the workshops in all 4 towns.
What does a general trading store do?
General Trading Stores will sell crafting materials and miscellaneous goods. Having more Settlers will make more caps available in stores, as will raising your level and the rank of the store. The simple general store type, traders, boost Happiness in your Settlement, as do Clinics (requires Medic Rank 1).
What buildings do you need to get the Benevolent Leader Achievement?
Local Leader's Trader, Clothing Store, Clinic, and Food and Drink shop are all required to get the Benevolent Leader Achievement for Maxing Happiness. Each of these four buildings will allow your Happiness to creep up so long as you've got the Settlement's needs taken care of - plenty of defense, beds, food, and water.
Which is better, an emporium or a trading post?
Obviously an emporium is better than a simple trading post - it will have both more money and more variety in offerings.
Is saving up for the Emporiums good?
Saving up for the Emporiums later in the game is a good idea, but getting commerce started in your Settlement is important. The aforementioned Cap Collector Perk is required to establish the best stores, and honestly you'll need it to speed up the process.
Can you withdraw Sanctuary supplies from Tenpines Bluff?
You can't withdraw Sanc tuary or The Castle's purified water and tatos from the other workshop inventory, but you CAN make things with them.
