
If you have the HUDFramework mod installed, you'll gain access to a Workshop HUD piece designed specifically to make the goals while playing Sim Settlements clearly displayed in front of you whenever you're in your Settlements. HUD Framework Evolution
What does the SIM settlements 2 workshop Mod add?
For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically. This mod does not have any known dependencies other than the base game. Required for Sim Settlements 2.
Do NPCs work with Sim settlements plots?
(This is made possible by a code overhaul in version 2.0.0 of Workshop Framework). Note that these NPCs will not work with Sim Settlements plots due to the way plots are coded currently (this will change in some future version of Sim Settlements).
Does Workshop Framework come with the unofficial patch?
If you use the Unofficial Patch - be certain that Workshop Framework comes AFTER it in your load order. and more! Automatic workshop menu protection means no more need for uninstall chems for workshop mods. Settlement Layout Import/Export system can be extended and code driven for powerful automated settlement building.
What is framework for settlements?
Framework to open up the settlement system to editing by the community. For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically.

What is the point of SIM settlements 2?
However, with the Sim Settlements 2 mod, players will actually find a purpose for this action. Sim Settlements 2 adds a whole new storyline that elaborates upon why the Sole Survivor should engage in the act of making settlements. It's a small change but does wonders when it comes to immersion.
Does Sim settlements require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Does Sim settlements require a new game?
You don't have to use a new game (though that is recommended) but you CAN'T use a game that had sim settlements installed.
Are SIM settlements stable?
It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.
Do I need to uninstall SIM settlements for SIM settlements 2?
Just leave it installed. You can deactivate and/or ignore everything it adds. You can even run settlements totally vanilla while leaving SS2 installed.
Does Sim settlements 2 have city plans?
Collection of 36 upgradeable City Plans for Sim Settlements 2, covering every vanilla and DLC settlement!
Does Sim settlements work on Vault 88?
This is a Sim Settlements 2 leveled city plan for Vault 88. A medium-sized "traditional" Vault, it was designed for up to 23 settlers....Nexus requirements.Mod nameNotesSim Settlements 2required2 more rows•Mar 18, 2021
Can you start Sim settlements 2 mid game?
You can absolutely install Chapter 2 during a playthrough, otherwise all of the players who had played with original SS2 (Chapter 1) would be forced to start a new game.
Is Sim settlements 2 compatible with Start Me Up?
About this mod Start Me Up is open for use now, but Sim Settlements related assets belongs to Sim Settlements team.
Does Sim settlements 2 need a new save?
Even the current 1.1. 0 patch, which basically changed and rebalanced the whole economy of ss2 does not require a new save. It is recommended, as with the rebalanced cost and changed plot roles the settlements we built will probably be a little out of whack. But it's not necessary to start a new save.
Do you need settlements in Fallout 4?
The Settlement component of Fallout 4 is strategically helpful and improves the game's immersion. Fallout 4's Settlements system is a key part of gameplay. You can ignore them, but rallying the people of the Commonwealth and improving their lives is a core idea in this game. They don't tell you much in the beginning.
What mods work with SIM settlements 2?
Active Member. ECO, Wasteland Resources, VAFS, Personal Flyable Vertibird, Tales from the Commonwealth, Skibadda's mods, SKK's mods, Dead Wasteland, SOE, All the SS2 plot mods that are good.
Does Sim settlements work on Xbox?
0:058:57Fallout 4 - Sim Settlements 2 + Chapter 2 (XBOX MODS) - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo keep an eye out for an announcement sim settlements 2 was always a top mod on xbox it runs fairlyMoreSo keep an eye out for an announcement sim settlements 2 was always a top mod on xbox it runs fairly well but adding too much beside it could cause quick save blow.
Is Sim settlements 2 on PS4?
The Fallout 4 Sim Settlements 2 Mod Won't Be Coming to PS4 "[Sim Settlements 2] will be available on Xbox, though not on PS4 due to Sony's restrictions," read the mod's F.A.Q.
What are the features of mods?
Mod Author Focused Features 1 Rewritten Workshop Scripts - faster and more open 2 Completely backwards compatible* - no property names or function signatures were altered 3 Adjust any workshop value on the fly - no more hard coded variables 4 Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code) 5 50+ new workshop values you can apply to workshop items to create new more interesting bonuses for players 6 Add your own workshop values for production and consumption with just a single line of code 7 High-capacity, easily expandable threading system 8 New Container System to route production to more than just the Workshop Container 9 Uninstall-safe injection to change workshop production, settler pool, and more 10 Automatic workshop menu protection means no more need for uninstall chems for workshop mods. 11 Settlement Layout Import/Export system can be extended and code driven for powerful automated settlement building. 12 HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not. 13 Including new easy-to-use Progress Meters system! 14 Completely open-source and community driven
What is add advanced systems?
Add additional advanced systems that more mod authors can take advantage of to add extra functionality to their mods without the need for a programming background.
What is a HUDFramework abstraction layer?
HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not.
Can workshop scripts break UFO4P?
Any other mods that altered workshop scripts will break this and are likely incompatible. The exception is the Unofficial Patch which should be placed before this in your load order so that the additional script changes made by Workshop Framework will overwrite the UFO4P versions.
I'm looking for a mod that I think has been long deleted (Xbox)
It was a pistol mod, there was a shop under the Concord hardware store with a miniature sentry bot rolling around, you could buy keys from a vending machine to unlock the gun cases to get each pistol. I don't remember the name or the author, but I would love to be able to use it again if it's possible.
Advice for streamer?
I am new to modding and live for fallout streams, but wanna add something new, I’d like to mod fallout 4 and make it as life like as it can be.
Whats the best sorting mod mid 2021?
Been out of the modding scene for 12 months and I come back to a host of new sorting mods. Something that was always a problem in the past.
Deleted Mods and Nexus Collections
Forgive me is this ain't the place to ask but I was wondering whats going on with FO4 (and SSE) mods dropping like files and what this has to do with collections? from Immersive Wastelanders to Crime And Punishment
Does anyone know the name of the mod that turns settlement building mode into a much more "The Sims"-like mode?
I may be conflating a few mods, but I thought there was one that let you fly around and gave you unlimited resources all in one mod with some other features to boot.
Fallout 4 CTD after some time, save becomes completely unusuable after that
Like the title says, I ALWAYS get a CTD after a varying amount of time. First time it was 3h, then I tried a new save and I could play for 5h. Now I could only play for 3. After that crash all of that characters saves become completely unusable. The loadingscreen finishes aaaand I get A CTD again.
Agility and str capped at -1 after removing mutations mod from fo76 while under the effects of mutations
I tried console commands cheat terminal, no matter what they are both capped at -1 if I setav to 15 it changes to -11 (thanks to legendary gear I'm assuming) Setting it ti negative av brings it back to a max of -1.
What is Workshop Framework?
TLDR: Workshop Framework attempts to open up the settlement system in a way that many mod authors can contribute (and not just coders either! There are tons of things even the greenest mod author can take advantage of). It has immediate benefits to players outlined in the Player Focused Features list below.
What is an optional file?
The optional file is a demo mod, not meant for widespread usage. It is designed to show the potential of certain parts of the code, and allow people who want to see these features expanded on and improved test them out quickly to help give me feedback and bug reports.
What to do if playback doesn't begin?
If playback doesn't begin shortly, try restarting your device.
What is a HUDFramework abstraction layer?
HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not.
What is simple API?
Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code)
How are turrets checked?
Turrets are now checked based on the ActorTypeTurret keyword rather than searching for a particular script. This will make the system more reliable in detecting which found objects are actually turrets.
What is Asset Use Permission?
Asset use permission You must get permission from me before you are allowed to use any of the assets in this file. Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.
The rumors are true. The players of 76 are kind
I was in way over my head as a level 7 noob in 76, when a dude wearing a bunny rabbit helmet came in, cleaned house, dropped a bag of legendary weapons at my feet and took off. After being a single player guy forever, I'm really starting to get into this game finally, and stuff like that certainly helps.
How much of a superhuman would a normal protagonist of any of the games be if they were suddenly placed in the real world?
We can see high strength characters pull a open industrial grade security doors in 2, high intelligence characters defeat a supercomputer at chess in 1, high luck characters able to just about bullshit their way through practically any situation in NV, now how powerful would these characters be translated into the real world?
What's the best fallout game to be. VERY VERY Evil
I'm going to start a new fallout save. But which (3D) Fallout game is the best to be pure evil? Best evil quests Best evil choices Best evil outcomes Best evil gameplay Everything!
For Fallout 5, let us adjust the speed of V.A.T.S in the settings
There should be a slider under the gameplay settings that lets you set how much time is slowed down while using V.A.T.S, from 0% to 100%. 95% is the default, and similar to Fallout 4. 0% doesn't slow time at all, like Fallout 76. 100% completely stops time, similar to Fallout 3 and New Vegas.
Decision Making in New Vegas
I just played fallout new vegas for the first time recently and Jesus I've never had a harder time deciding something in a game. Every single faction has good points and bad points and every one has benefits and drawbacks to picking them.
Fallout 3's plot is broken
I'd like to preface this post by saying that I like Fallout 3. It served as my introduction to the series, and it remains in my estimation a good, if flawed, game. But it is flawed. There are those in this community who have an almost sycophantic attitude towards Bethesda and its contributions to the franchise.

Player Focused Features
Mod Author Focused Features
- Rewritten Workshop Scripts - faster and more open
- Completely backwards compatible* - no property names or function signatures were altered
- Adjust any workshop value on the fly - no more hard coded variables
- Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code)
Open Source and Permissions
- While this is open-source, and anyone has permission to make use of pieces of code found inside of these scripts, please do not release new versions of the exact same named scripts, or release things based on the code that would interfere with what this mod is trying to achieve. The idea is that this framework will become a central staple we can all build on without compatibility issues.
The Future
- Continue Improving the speed and stability of the Workshop scripts.
- Flesh out and expand the API.
- Add more hooks to allow doing other things the community dreams up (drop by the Github repoto join in the discussion or even get in on the development!).
- Add additional advanced systems that more mod authors can take advantage of to add extr…
- Continue Improving the speed and stability of the Workshop scripts.
- Flesh out and expand the API.
- Add more hooks to allow doing other things the community dreams up (drop by the Github repoto join in the discussion or even get in on the development!).
- Add additional advanced systems that more mod authors can take advantage of to add extra functionality to their mods without the need for a programming background.
Special Thanks
- 1000101- For helping me develop the threading system and allowing me to use his thread locking code! Arthmoor and the rest of the Unofficial Patch teamfor allowing me to use their Workshop fixes! Woodfuzzy, Krazyhorse, and Moonbeamfor testing the crap out of this so I could feel comfortable releasing it...