Settlement FAQs

do it yourshelf settlement keywords

by Nya Thompson Published 3 years ago Updated 2 years ago
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What is a settlement Keywords Mod?

Settlement Keywords expands on the current Settlement Menu system offering mod authors even more categories to use for their mods. This mod does not have any known dependencies other than the base game.

What is settlement keywords expanded (Ske)?

Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus.

What is the difference between NMM and settlement keywords expanded?

NMM has a bug that needs reporting. Completely restructured the Settlement Menu see the Readme Section for details. Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus.

How do I remove Ske from a settlement?

Chose either the version that alters the settlement record directly as with previous versions of SKE, or choose the version that adds the SKE menu with a Papyrus script. If you choose the scripted menu option and you plan to uninstall SKE, remember to craft and use the uninstall chem to remove the scripted menu properties from your save game.

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What is SKE in Bethesda?

SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus.

Can mods be used with SKE?

While the listed mods are compatible with SKE and don't alter any vanilla menus, the mods alter other vanilla records. This may effect the resources required to build the item and may also cause the settlement item to appear in the SKE menu instead of the vanilla menu.

Does SKE need chem?

The other SKE version that doesn't use the papyrus script to add its menu doesn't require a chem.

Does SKE require DLC?

SKE doesn't require any DLC content. SKE is a totally independent mod and does not require users to install SK by Stuyk. SKE patches require the original mod to be installed. Download and install the original mod and overwrite the old ESM or ESP file with the one I provide. The original mod will provide all the scripts, meshes, textures and anything else the mod needs. I only provide the replacement plugin files.

Does SKE 1.46 have scripted menu?

As of SKE 1.46 I now offer a scripted menu option. Chose either the version that alters the settlement record directly as with previous versions of SKE, or choose the version that adds the SKE menu with a Papyrus script. If you choose the scripted menu option and you plan to uninstall SKE, remember to craft and use the uninstall chem to remove the scripted menu properties from your save game.

Why are homemaker patches no longer available?

Homemaker patches are no longer provided because of Homemaker 1.50 or higher.

Do you need SKE for FO4Edit?

SKE may be required as a resource for the mod you are using. Check the authors description page to see if a patch is needed or available. If no patch is available you will need to create one with FO4Edit. To see how to create patches that resolve and override conflicts you can download the xEdit (meaning all versions) Training Manual here. It says rough draft and it was initially intended for FO3/FNV however, the FO4Edit UI is the same so you can still use it for creating patches. How to resolve conflicts is discussed in Section 4.

Why is the workshop menu rearranged?

Workshop Rearranged: "The workshop menu has been rearranged to accommodate the new items and to make finding things more efficient. New categories have been added and sub-divided into logical sections to make the distance traveled significantly shorter between items."

Does SKE have mods?

SKE moves some of the vanilla stuff and anything from mods with patches, but wouldn't know to make adjustments for mods like Do-it-Yourshelf - those without a patch . Those mods should have their own menu, probably added to the top-level menu, but sometimes added elsewhere.

Does Homemaker and Settlement Supplies Expanded conflict with Workshop Rearranged?

Back on the topic, in the current state of my mods, Homemaker and Settlement Supplies Expanded work with their SKE patch, so it shouldn't conflict with Workshop Rearranged. The problem is that i don't have the SKE menu showing in my workshops.

Does SKE conflict with DLC?

This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC."

Can you use mods to edit scrap recipes?

Mods that edit existing scrap/build recipes are not compatible . The game was not designed to handle such conflicts. Mods that add new scrap recipes, such as for trash piles, are compatible as long as they ADD the new functionality instead of drop it on top of what’s already there.

Does Horizon have a patch?

Horizon also has an integrated patch (Z _Horizon_Patch_Homemaker_SKE) that is preventing any conflict with the recipes it changes in the workshop. Same with crafting tables. It's an extensive mod but works well so far as long as you load it very lately in the load order.

Is LOOT helpful?

LOOT is helpful. I know it's not your problem right now, so I won't elaborate. But it does help.

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