Settlement FAQs

do nuka world raiders attack settlements

by Caterina Mitchell Published 3 years ago Updated 2 years ago
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Yes, they do. If you have the resources in the workshop to cover the repairs. #8 dolmore May 16, 2020 @ 6:41pm If the defense rating on your settlement is at 100% or higher the odds of any enemies doing damage drop to pretty much zero and the frequency of attacks falls off the chart. I prefer heavy machine gun turrets.

Full Answer

Does Nuka-World break Settlement raiding?

This WILL break settlement raiding, as you'll not be able to talk to npc afterwards, so make a save before if you think you might want to go back and do things differently! Aside from that there doesn't seem to break anything else with nuka-world. Yeah I did it both ways.

Where can I find the Nuka-World Raiders?

The Nuka-World raiders appear in the Fallout 4 add-on Nuka-World . Community content is available under CC-BY-SA unless otherwise noted.

Is there a way to complete Nuka World without killing raiders?

Since I don't think others mentioned this specifically, you can still complete quite a bit of Nuka World by helping the raiders without doing anything bad at all/hurting your settlements (You can even be nice to the non raiders in Nuka World.) So don't just go get the market mission, or start killing raiders.

Who are the Nuka World raider gangs?

Nuka-World The Nuka-World raiders is the name given to an alliance of powerful raider gangs that was organized by Overboss Colter and Porter Gage, with Colter serving as the overboss, with the ultimate goal of taking over Nuka-World and building a raider empire.

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Can you take back settlements from Raiders Nuka-World?

You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.

Can Nuka Raiders take the castle?

It is impossible to "take" the Castle before or after Taking Independence for the Nuka-World raiders, or to turn it into a vassal settlement.

What happens if you don't side with the Raiders in Nuka-World?

Siding against the raiders in Nuka World really does remove all the story content, since the focus is on them exclusively for the duration DLC. Unlike the Pitt, there were no branching paths, so you choose between content or morality, almost from the outset, and run with it to completion.

Should I side with the Raiders in Nuka-World?

So you don't want to be a raider? No worries. At any point in Fallout 4: Nuka-World's story quests, you can change your mind and opt to murder all the raiders instead, freeing the traders to run the park. Simply visit Mackenzie, the doctor in the Nuka-Town Market, and accept the Open Season quest.

Can you make sanctuary a Raider outpost?

Critical Points such as sanctuary hills cannot be turned into a raider outpost.

How do you stop Raider settlements from growing?

The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.

Can the Minutemen takeover Nuka-World?

If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.

Is it worth killing the Raiders in Nuka-World?

1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.

Can you beat Colter without the thirst zapper?

It is possible to defeat Overboss Colter without using the Thirst Zapper but instead with critical damage through V.A.T.S or Overdrive.

How do I make my Raider settlements happy?

You can place a million pick-me-up (drug) stations to get happiness up... or slot machines. But yeah, each food your raider settlement produces is -3 happiness.

Can you beat Fallout 4 as a Raider?

23:3225:17Can you beat fallout 4 as a raider? (Part 1) - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since theMoreYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since the silver shroud in far harbor. It was just. So much fun.

Can you still do Minutemen quests after Nuka-World?

You don't really get locked out of the minutemen questline anyway you only lose Preston as a companion. He says something along the lines of following your orders because you're the general but he won't follow you around so really you can do nukaworld whenever and still follow the minutemen story.

Can the Castle be a Raider settlement?

The only requirement to make one of your owned outposts a raider outpost is that there has to be at least one settler there. So if you can access the workshop at the castle, you can send a single settler there (or build a recruitment beacon).

Is Nuka world a fortress?

In 2286, three raider gangs (The Pack, Operators, and Disciples) invaded the city under the lead of Overboss Colter. Killing the defenders and enslaving the remainder, they instituted a brutal reign of terror. Nuka-World was to become their fortress and the heart of an empire.

Shank & The Home Sweet Home Quest

Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...

Talking Settlers Into Leaving

This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...

Nuka World Radio Transmitter: Scaring Settlements

The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...

Raider Vassals - Getting Settlements to Supply Food & Materials

This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...

Spreading Outposts Strategically For Easier Speech Checks and Bribes

As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...

Automatron & Raider Supply Lines

Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...

Improve Settlements: Vassal Populations Matter For Food

I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...

Settlements You Can't Take Over

While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...

You Can Turn Vassals Into Raider Settlements

Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...

You Can Take Settlements Back from Raiders

We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...

What can the underbosses do in Nuka World?

The underbosses can give the overboss missions to increase their power in the Commonwealth and defend their standing in Nuka-World. The Sole Survivor has the ability to decide to eradicate the alliance by starting the quest Open Season.

What do the pack eat?

The Pack feeds the carnivorous animals they keep with human remains, both slave & settler; evidence for this can be found in the Nuka-Town backstage, with a Pack-owned yao guai sleeping in a cage surrounded by the mauled corpses of various settlers.

What does the sole survivor do?

The Sole Survivor has the ability to decide to eradicate the alliance by starting the quest Open Season. The underbosses are killed and the whole park will turn against them, without any hope of reparation.

What do gangs use to keep slaves under control?

Each gang possesses a stockpile of shock collars, which they use to keep their slave laborers and merchants under control.

What is the leader of a pack?

The hierarchy of the Pack is based on the hierarchal structure of some social animals, with the leader being referred to as the "alpha." The Pack strictly follows the rule of "survival of the fittest," though to a less extreme than the Disciples. Like with certain animals, such as peacocks, they use their colorful and outlandish looks to boast to each other and the other gangs. It is common, even expected, for members to challenge the reigning alpha to win the title, which ends with the winner remaining or reigning, as the dominant of the Pack. This usually means that the alpha is the most violent member of the Pack, but not necessarily the most capable leader.

What is the hierarchy of the pack?

The Pack. The hierarchy of the Pack is based on the hierarchal structure of some social animals, with the leader being referred to as the "alpha.". The Pack strictly follows the rule of "survival of the fittest," though to a less extreme than the Disciples.

Can the disciples kill raiders?

The Disciples are pretty much free to do as they please, including killing members of the other raider gangs, as long as they aren't found out; leaving behind evidence that trails back to the Disciples may lead to disciplinary measures taken from within, which generally means the offending Disciple is killed and disposed of, usually by Nisha herself.

Does killing the raiders skip the whole DLC?

Like many others, i thought killing the raiders skips pretty much the whole dlc, which isnt true. The only things you are missing out on is raiders settlements and their new items to build and the perks you can get per faction. When skipping those, it moreof becomes an exploration dlc. Nothing is really required to do, but you can still go through the whole park and make it functional again and do all the sidequests. Which is (imo) still enough.

Can you clear out the parks?

You can clear out the parks without doing anything evil. In fact, you can do the entire Raider main quest line without doing anything evil. You don't have to attack your own settlements, as long as there are at least 3 free settlements for the raiders to use. It is easier to do a paragon (i.e.

Do you have to coerce a farming settlement?

You do have to coerce one farming settlement into providing for your raiders during the Home Sweet Home quest. I did so non violently... I took over three raider/beast occupied settlements as part of the quest, and talked one farming settlement into being a vassal without having to kill any Commonwealth people. After I had completed all the quest line and got power restored I turned on the Raiders and killed all of them, reclaiming the settlements and the entire park just for myself.

Can you help raiders in Power Play?

You can choose to help the raiders all the way through Power Play, get the rewards and then just do Open Season and kill them all. So if you're a min-maxer but feels bad for the slaves, just do this.

Do you get more content if you join the raiders?

You get a lot more content if you join the raiders.

What do you get from Nuka World raiders?

Additionally, you will receive caps from the Tribute Chests. All of these things come with notifications, so you don't have to waste time checking.

Why do you need outposts with raider dealers?

Having well-populated Outposts with raider dealers set up (shops) will give you access to more money, whether from tribute chests or from simply being able to sell loot in that town. You should strike a balance between having Settlements to supply your outposts and actually conquered outposts. This prevents you having to put your raider goons to work and ensures they have enough food. Naturally, more supplies should come in as well.

What is the Nuka World radio transmitter?

The Nuka World radio transmitter helps intimidate settlements and should help attract new raiders to your gangs.

Why do you need to improve settlements?

Improving Settlements beforehand will make more Settlers move in than, for example, if you had only 2-3 beds and a lone water pump. High population settlements cost more to enslave for a reason - they provide more food and building materials. Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.

How to get settlements to supply your outposts?

One option is to go all out attack - kill all the Minutemen that arrive to protect an outpost and bring the Settlers down to 0 health, then talk to their representative to secure the settlement as a supplier of food and materials. As with the conquest of a settlement to claim it as a raider outpost, you can also talk them into supplying you. The odds go up in your favor if you have Outposts nearby and Nuka World Radio Transmitters should still help with intimidation.

How many raiders can you get in a settlement?

If you had a Settlement with residents set up with great gear and heavy turrets, it's going to be much harder. You only get 3-4 raiders to work with you.

How often do tribute chests generate?

Tribute Chests generate things every 5 days. They can contain legendary items (at a rate of 5%), but if one does generate a legendary it will not do so again for another 30 days. You must check regularly as the chest can never hold more than 1,000 caps worth of valuables. Tribute chests are wonderful things and combined with the money that gradually accumulates in the Overboss chest back at Fizztop Grille, it's an excellent benefit. Is it worth the tradeoff for what you get for having Settlements? I don't know. I'd prefer a bit of both myself.

What is the first striking detail upon entering Nuka-World's marketplace?

The first striking detail upon entering Nuka-World's marketplace is the fact that all the traders have been collared. They're basically being kept there against their will and forced to sell their wares with the local raiders, even if they'd rather not.

Why is Nuka World a DLC?

That's why Nuka-World was a revolutionary DLC, because players could finally play as a raider and a morally questionable character. However, that's not the only choice the DLC gives to the players.

What is the boon of having all the raiders alive?

The main boon from having all these raiders alive are the perks that come along with supporting them. Each of the three gangs in Nuka-World, if favored during the park division as well as the settlement division, will grant a different perk to the player at the end of the Power Play quest.

What were the complaints about Fallout 4?

One of the main complaints players had about Fallout 4 when it was initially released was how they were consistently pushed to do good. Being bad and rough around the edges in the wasteland just wasn't a real option, and the only real "evil" choice was to join the Institute.

Is Fallout 4 chaotic evil?

Let's be honest for a second: there's no other truly riveting chaotic evil experience in Fallout 4 than the one found in Nuka-World. Although raiders and factions like the Forged and the Gunners are a staple part of the game, the player never really gets to join them or become like them.

Is raider settlement good?

That alone is a good enough reason not to kill everyone in Nuka-Town.

Is Nuka World an evil experience?

That's why choosing to take over Nuka-World and becoming the Overboss of all these raiders is pretty much the ultimate unique evil experience. There's nothing quite like it, and throwing it away just defeats the purpose of the DLC.

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Background

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The "alliance" boils down to more of a non-aggression pact, shaky and prone to infighting, mainly due to the fact that they spent over a year in Nuka-Towntogether in proximity, without any hope of expanding their respective territories in the park. They do all share a common goal, one of the very few things that have kept them t…
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The Gangs

  • The Pack
    The hierarchy of the Pack is based on the hierarchal structure of some social animals, with the leader being referred to as the "alpha." The Pack strictly follows the rule of "survival of the fittest," though to a less extreme than the Disciples. Like with certain animals, such as peacocks, they u…
  • Disciples
    In criminology terms, the Disciples' common driving factor is the act of "thrill killing," meaning that they are bloodthirsty and sadistic just because they can be. The Disciples are more similar to the raiders encountered in the Commonwealth than the Operators and the Pack due to their extrem…
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Technology

  • All three gangs are significantly better armed and armored than their Commonwealth counterparts. Each group utilizes a variation of a high-quality, handmade rifleas their primary weapon. Additionally, the Disciples occasionally wield their own custom blade as well as a modified .44 pistol, while the Pack use colored baseball bats and sledgehammers as their mele…
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Interactions with The Player Character

  • The Nuka-World raiders will be under the control of the Sole Survivor if they agree to become overboss. The gangs will each offer the overboss benefits to acquire territory in Nuka-World's attraction hubs, as well as control over outposts and settlements in the Commonwealth. After the finishing laying the foundation for the budding raider empire in...
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Notes

  1. The raiders appear to be each tied to their own faction, and killing one type of raider does not necessarily turn nearby raiders of other factions hostile.
  2. Certain Nuka-World raiders can be executed in plain sight without turning others in the area hostile. One example is the raider in front of Cappy's Cafe, who is in a conversation expressing his dou...
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