
Is the SIM settlements 2 quest line bugged?
[FO4] Sim Settlements 2 quest line is bugged. So I have Sim Settlements 2 with both chapters on my save file. The problem is that the main quest is bugged. The side quests might be bugged too. Haven’t gotten any besides the ones that you get from the main quests and the one where Old Paul gives you a gun.
How do I activate the SIM settlements mod?
Once you find the "City Manager 2078 Holotape" and load it in your Pip-Boy it will officially activate the Sim Settlements mod and you can officially start using Sim Settlements to build your settlement (s).
Is the SIM settlement 2 mod good for Fallout 4?
The Sim Settlement 2 mod changes them through these features. Fallout 4 is another great addition to an esteemed western RPG franchise that still drives most players crazy to this day.
Why does Sim settlements say the player is still in the settlement?
They are flagged as only being part of certain game cells, so when Sim Settlements asks if the player is still in the settlement, the game will often report incorrectly.

Are SIM settlements stable?
It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.
What is the point of SIM settlements 2?
Gameplay-wise, Sim Settlements 2 takes the vanilla game's settlement system and expands it into a city-building simulator. Instead of constructing buildings piece-by-piece, players can zone plots that spawn pre-made building plans that settlers can interact with.
How do Sims settlements work?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.
Does Sim settlements require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
Does Sim settlements 2 have city plans?
Collection of 36 upgradeable City Plans for Sim Settlements 2, covering every vanilla and DLC settlement!
Do you need a new game for SIM settlements?
You don't have to use a new game (though that is recommended) but you CAN'T use a game that had sim settlements installed.
Does Sim settlements 2 need a new save?
Even the current 1.1. 0 patch, which basically changed and rebalanced the whole economy of ss2 does not require a new save. It is recommended, as with the rebalanced cost and changed plot roles the settlements we built will probably be a little out of whack. But it's not necessary to start a new save.
Can you uninstall SIM settlements 2?
Just leave it installed. You can deactivate and/or ignore everything it adds. You can even run settlements totally vanilla while leaving SS2 installed. If you uninstall a script heavy mod, then you'll break your save game.
Is Sim settlements 2 on PS4?
The Fallout 4 Sim Settlements 2 Mod Won't Be Coming to PS4 "[Sim Settlements 2] will be available on Xbox, though not on PS4 due to Sony's restrictions," read the mod's F.A.Q.
What is SIM settlements rise of the Commonwealth?
Rise of the Commonwealth takes Sim Settlements to new heights by putting you in the role of the leader. Now you can command others to build your settlements while you get back to exploring the wasteland.
How do you add a city to plans on Sims 2 settlements?
2:228:01City Plans Guide, Sim Settlements 2 -- Fallout 4 City Building Mod - YouTubeYouTubeStart of suggested clipEnd of suggested clipSimply click on manage. City. Now you can select the city plan off the bat. But you're going to needMoreSimply click on manage. City. Now you can select the city plan off the bat. But you're going to need to have a leader selected for that settlement.
Do you need SIM settlements for SIM settlements 2?
The plans will, of course, support the new features of Sim Settlements 2, and the new release includes plans for Boston Airport and Spectacle Island, as well. You'll need Sim Settlements 2 to actually use the expansion, naturally.
How does Sim settlements conqueror work?
2:123:51Sim Settlements Tutorial - Conqueror Quickstart Guide - YouTubeYouTubeStart of suggested clipEnd of suggested clipIt does things in phases such as building the buildings first. And then after it finishes buildingMoreIt does things in phases such as building the buildings first. And then after it finishes building all the buildings everywhere then it places all the people that live in them.
How do I get Asam sensor?
0:013:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipToo a question people ask me quite often is how do you get more asam sensors if you're doing theMoreToo a question people ask me quite often is how do you get more asam sensors if you're doing the quest line obviously you can use the city manager holotape to unlock all schematics.
How to restore workshop menus?
Run the menu repair option in it's holotape options. This should restore your workshop menus if the mod that changed them has been removed.
How does HUDFramework work?
Kinggath: "HUDFramework attaches all of the extra elements to the compass when you start your game, and then moves them to the crosshair when you enter workshop mode." To show the Settlement Needs meters again, turn the crosshair back on."
How long does it take to build a building in Kinggath?
Kinggath: "Occasionally the game will fail to start the timer correctly. Once the scaffolding appears, a building should take less than a minute to build (unless you have Realistic Build Times on). So if you run into this, try using the Refresh Plot option on the sensor menu to see if it builds. If it continues to not build, you may want to scrap it and try building it again.
What does it mean when the settlement resource is at 999?
If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to dynamic needs being on. With dynamic needs, some structures will require more power and water to run. The 4924 amount in the Pip-Boy is the same bug. If you see 4924 for any value, it means it is negative.
Is PIPBOY data vanilla?
Kinggath: "The pipboy data is a vanilla issue. I've investigated a solution, but it's pretty much going to require redesigning the pipboy flash files and the workshop scripts - which I'm trying to avoid with Sim Settlements (I want to keep compatibility up by not editing vanilla records/scripts in the mod)."
Is Sim Settlements Lite the same as Sim Settlements?
Kinggath: "This [Sim Settlements Lite] is exactly the same as Sim Settlements in functionality, except a smaller file size as some assets are removed. The idea of Sim Settlements Lite is to keep the core experience the same, but remove some of the bells and whistles that bloat the file size to help you guys on Xbox who are hindered by the current 2 GB limitation. The GOAL is to keep the Lite mod under 200 Mb, but that may not be possible forever, as new features will require more files. It will always be smaller than the core mod though."
Does the City Manager holotape spawn in the museum?
Issue: The City Manager holotape never spawned in the museum.
The "City Manager 2078 Holotape"
Sim Settlements needs for you "find" the Sim Settlements holotape called "City Manager 2078 Holotape" (in game) before you can start using Sim Settlements.
Helpful Non-Sim Settlements Mods
You might also want to add 2 other non-Sim Settlement mods that are integrated with Sim Settlements, each of which will enhance your Sim Settlements experience:
What is Sim City 1.0?
In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.
What happens if you remove an addon pack?
If an Addon Pack is removed, plots using the Addon will be reset and assigned a new building plan the first time you visit each settlement.
How long does it take to uninstall holotape?
Added holotape option to destroy all plots in the game to make uninstall simpler. Takes about 3 minutes to run, you will receive a pop-up on completion.
What does Citizen Needs do in Holotape?
Added Citizen Needs option to holotape which will show the needs of the current settlement in percent when selected. Meant for players who don’t have HUDFramework or can’t get it working.
What is the ultimate goal of Fallout City?
The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.
What is Asset Use Permission?
Asset use permission You must get permission from me before you are allowed to use any of the assets in this file. Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.
What are the problems with Fallout 4?
One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system.
