The actual Start Me Up mod itself is actually functional with Sim Settlements 2 as long as you don't use level-up option at the start.
Is there a way to add my own settlement designs to Conqueror?
"Is there a way to add my own settlement designs to the list of Conqueror pre-builds without creating a full City Plan?" Yes. You can export your settlements from a playthrough, make them into single level city plans, and use them with Conqueror to make a super fast way to start new games with all of your settlement work intact.
Do you need workshop framework for SIM settlements?
This expansion requires Workshop Framework, though Sim Settlements and the Three-in-One do not. Workshop Framework offers a host of new features Conqueror is taking advantage of, one of which is a much faster threading engine to allow for pre-built City code to run fast enough.
Is there a way to prestart the game with settlements?
- Option to prestart the game with pre-built settlements run by NPCs for you to explore and Conquer. - Convert settlements to military outposts for your favorite factions and run attacks with them. - Quest line to play as a Raider. - New Sim Settlements content. This mod does not have any known dependencies other than the base game.
Is SS Conqueror the best way to start?
SS Conqueror is best started with a new game. That way the settlements can be pre-owned and built up at the start of the game. If you install it mid game then none of the settlements are built up. You cna also follow the Conqeuroer quest line without it being screwed up from having completed or cleared areas already.
Is Sim settlements 2 compatible with Start Me Up?
About this mod Start Me Up is open for use now, but Sim Settlements related assets belongs to Sim Settlements team.
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
How does Sim settlements conqueror work?
2:123:51Sim Settlements Tutorial - Conqueror Quickstart Guide - YouTubeYouTubeStart of suggested clipEnd of suggested clipIt does things in phases such as building the buildings first. And then after it finishes buildingMoreIt does things in phases such as building the buildings first. And then after it finishes building all the buildings everywhere then it places all the people that live in them.
How does Sim settlements conqueror work with Nuka world?
Will Conqueror be compatible with other NukaWorld/Raider Mods such as Minutemen Take Nuka-World or Skip Raiding Your Settlements? Yes. Conqueror is completely independent of NukaWorld's story content. We simply tap into a few of the assets if you have it installed, but it is not required, nor does it interfere.
What is the point of SIM settlements 2?
Gameplay-wise, Sim Settlements 2 takes the vanilla game's settlement system and expands it into a city-building simulator. Instead of constructing buildings piece-by-piece, players can zone plots that spawn pre-made building plans that settlers can interact with.
Does Sim settlements 2 require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Does Sim settlements work with Raiders?
You'll be able to join up and do quests with a raider right near the beginning of the game in Concord. At launch, there is a relatively simple quest line to help you take over the settlements for your Gang.
Do Raider settlements share supplies?
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply lines - but only with Automatron. Make a robot workbench in one of your outposts, then enter the workshop menu like you would normally in order to set up a supply line.
How do I start Rise of the Commonwealth?
0:034:38Rise of the Commonwealth - Quick Start - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprintMoreYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprint on the desk.
Does Sim settlements work with Raiders?
You'll be able to join up and do quests with a raider right near the beginning of the game in Concord. At launch, there is a relatively simple quest line to help you take over the settlements for your Gang.
Do Raider settlements share supplies?
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply lines - but only with Automatron. Make a robot workbench in one of your outposts, then enter the workshop menu like you would normally in order to set up a supply line.
Martial plot bugged
Hey so there’s a martial plot in my sanctuary settlement that won’t build, everytime I try to remove it, delete it, store it, anything, it crashes the game. Is this a common issue or just me, and how would I go about fixing it?
SS2 lategame stability
Hi, I've been trying to set up a mostly vanilla game with small tweaks like the unofficial patch, texture tweaks, buffout, bakascrap etc. The only major mod I'm interested in being SS2 but after reading about the limitations of the game engine, I'm concerned about lategame stability when I end up having many developed settlements.
Chapter 2, HQ problems
I'm having huge issues with engineering power rating. I'm using some super high perception settlers (doc shock at 16 for example), but I'm not able to hit the 1000 needed. On top of that, the assignment menu keeps resetting settlers specials, stacking settlers or refusing to acknowledge they exist.
Unable to install chapter 2 on xbox - memory issue?
Asking here in case this problem is familiar to anyone - I have the space, but when I download chapter 2, it gets all the way to 100% and then gives me an error, close to this: "unable to download this mod due to out of memory".
What happens after you convert a settlement?
After converting settlements to Outposts or Vassals, their needs are transformed into military focused stats that can be handled by assigning troops in an optimal way, running attacks to raise morale, and fighting back enemies from taking over your new settlements.
How often does Conqueror get updates?
Like the expansions before it, Conqueror will continue to receive bi-weekly updates for the foreseeable future to improve and expand the gameplay based on community feedback.
What is the Conqueror game?
Conqueror pushes Sim Settlements into new directions, allowing you to Explore and Conquer, or Build and Destroy (or all of the above). Starting the game with pre-built Cities opens up an entirely new way to look at Fallout 4, and tons of new possibilities for gameplay.
Why are new HUD elements added to HUD framework?
New HUD elements added with HUD Framework to help manage the new mechanics.
Is the raider quest line a chapter 1?
Continued Story - The raider quest line is kind of a Chapter 1 to something much larger we have planned.
Can you make a leader optional in Conqueror?
New Leader Options - You can now make leaders an optional requirement for building City Plans. We’ll also be introducing more leaders as the Raider questline unfolds throughout the post-launch patches of Conqueror.
Can you unlock the plans in Conqueror?
By default, this will be locked, until you do some of the Raider quest to unlock the plans included with Conqueror. Add-on pack authors will be able to release building plans for it that do not require any quests to unlock, when those are installed, the plot will be available immediately.