
Open up the world map and select your colony with pawns present. Form a caravan with 1 or more colonists and select a location Send them to a location at least 1 tile away from your current colony.
Full Answer
How do I start a second colony in Rimworld?
You can start a second colony within any other save in Rimworld. To start a second colony follow these steps; Open up the world map and select your colony with pawns present. Send them to a location at least 1 tile away from your current colony. (You cannot have two colonies directly next to each other.)
Can You raid other settlements on Rimworld?
You can help RimWorld Wiki by uploading images to make this article better. Note: Shows bases from A16, they have significantly changed since. You may raid other settlements on the world map, much like other factions do to your colony. To do this, all you need is to send a caravan to a site, and select the "Attack" interaction option.
How can you help Rimworld wiki?
You can help RimWorld Wiki by uploading images to make this article better. This guide is the ultimate go-to guide to building your colony, for all stages of the game.
How do I set up a settlement?
- Settling Your First Settlement In order to get started click on the "Settlement" Tab in the right lower corner of your taskbar. This will bring up the Settlement UI.

How do you create a settlement in RimWorld?
0:0114:13Rimworld - How to Build a 2nd Colony ( base ) - Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipBut now let's say you want to build a second colony the first thing you want to do is go in theMoreBut now let's say you want to build a second colony the first thing you want to do is go in the option. And then by default default you will have this at one.
Can you make multiple settlements in RimWorld?
you can have a maximum of 5 active settlements at once (though you need to enable it in the options menu and select how many you want, by default you can only have 1 settlement and need to abandon it to create a new one).
How do you get more than one colony in RimWorld?
Multiple Colonies There`s no need to make them all primary bases but keep just one as main and the others as resource specific locations, for example to gather components only. However you will be susceptible to have all your colonies raided simultaneously.
How many colonists should I have RimWorld?
By observing these numbers, we conclude that RimWorld is supposed to be played with medium-sized colonies of 13-18 people.
How many settlers can you have in Rimworld?
There is no cap. The game spams settlers/wanderer when you are under 4. No setterls/wanderer above 13 colonists. You can get easily 40 ppl.
Can characters have children in Rimworld?
Even though the game doesn't allow your colonists to have babies, you can install a mod called Children, School, and Learning. It enables your colonists to have children, provide them with education, and teach them all the necessary skills required to become productive members of the community.
Can you make babies in RimWorld?
0:339:14HOW TO ADD FAMILIES & CHILDREN TO RIMWORLDYouTubeStart of suggested clipEnd of suggested clipLet's get into. It. First up if we're going to have reproduction in the game you need to add a modMoreLet's get into. It. First up if we're going to have reproduction in the game you need to add a mod that adds human pregnancy. For this i'm using the mod children's school and learning so when you
Does RimWorld end?
While RimWorld can be played for several hours or indefinitely, the game can come to an end in a few different ways, two of which ends your current game permanently. For endgame tips, see Advanced Endgame Guide - Ending the game.
How big should rooms be RimWorld?
So, if you want to make the room "very impressive", it should have a space of at least around 25 (which still counts as "rather tight" in the game). E.g. a furnished bedroom with a 5x5 or 4×6 footprint would be fine, and a little smaller could still work, but it would be a challenge to get there with a 4x4 room.
What is the best gun in RimWorld?
Charge Lance – Late Game Although a single-shot weapon before needing to be crafted once more, the Charge Lance is by far one of the most powerful mid to long-range weapons in RimWorld. It has the sheer power to instantly kill many human enemies or leave them heavily injured.
How many endings does RimWorld have?
In total, if we want to get technical, there are six possible endings in RimWorld.
What is the end goal of RimWorld?
To end the game, the player must either research and construct a spaceship, or find a broken-down ship with the help of a friendly AI. After starting the ship, the player must defend it for fifteen days as other desperate inhabitants of the planet attempt to seize control of it.
How do you get more parts in RimWorld?
How to Get Components by Mining. As you go over your map in Rimworld, you may notice brownish square-like rocks. When you hover over them, it says, “Compacted machinery.” You can mine the compacted machinery to get Components.
Can you dig underground in RimWorld?
You could always build a colony underneath a mountain. If that's what you're referring to, then you select the mining tool and then drag where you'd like your pawns to mine. Under the mountain, you can dig into the mountain and live there.
How do you increase your relationship in RimWorld?
Improving RelationsTake one of their fallen faction members in as a guest and treat them. ... Destroying raider outposts bothering them improves relations by 8 and comes with a material reward, for each outpost destroyed.Destroying faction bases of mutual enemies gives +20 goodwill.More items...
General colony design principles
An efficient base allows your colonists to get stuff done and stay happy. They must be able to reach their assigned jobs in time, and the base needs to be pleasing and comfortable to work and live in. The base should also be secure, but that is probably the easiest part.
Base Structures
Different structures suit the different needs of your colony. The maps generate with old structures around, sometimes just walls and others are squares/rectangles just missing some sections.
Production
You will also need various buildings to produce or manufacture the stuff that your colonists need.
Power
Wind turbines with solar generators packed underneath the exclusion zones.
Defenses
Unless you're playing on Peaceful difficulty, you will eventually encounter major threats, so you will need to prepare defenses for that.
Temperature control
Room should have its temperature regulated by some method or another, so as to keep a comfortable temperature for colonists to live in, and protect them from extreme temperature conditions such as heat waves, cold snaps or simply the ambient temperature outdoors.
Miscellaneous
Until you have enough manpower to spare for cleaning jobs, use the terrain directly instead of building any floors. Dirt trailed on constructed floors makes for a much worse beauty and cleanliness penalty than using dirt floors, so this can actually make your rooms look better and be 'cleaner'.
What is the only barrier to becoming a Rimworld superpower?
The only barrier to becoming a Rimworld Superpower is silver.
How to send military to different settlement?
For that reason it is recommended that you have atleast one settlement with a high military score. In order to send your military to a different settlement click on the attacked settlement on the worldmap and choose "Defend Settlement" where you'll have the option to change the defending force.
What is the Empire mod?
The Empire Mod allows you to create your own Rimworld faction with multiple settlements on the worldmap, that support your colony both economically and military. These settlements are a good way to spend all that silver that you dont need, giving you even more silver or other resources in return. Check it out here:
What is the third entry in Goldminermacs Empire?
Introducing the third entry in the Goldminermacs Empire Series: Psychoid And Smokeleaf! Tired of misery in the colonies? Tired of growing productive crops? Well than this mod is for you!
Which side can you assign individual workers to different resources?
On the right side you can assign individual workers to different resources.
Can factions attack settlements?
Just like other factions can attack your settlements, you can attack theirs.
Is it free to set up a sandbox?
It is free to set these up and they give some nice bonuses so theres no reason not to do it.
What happens when your caravan enters the world map?
Once your caravan enters the world map, you can give it orders.
Where to put caravan packing spot?
It's recommended to put the caravan packing spot inside your warehouse to reduce loading time.
How to select supplies in a caravan?
Use the Items tab to select supplies. Only items located in your Stockpiles or Home Area are shown while initially packing; when reforming the caravan you can select any item on the map.
Where do colonists gather in a caravan?
Once the order to form the caravan is given, colonists and animals will gather around a caravan packing spot or a random place within your home area and wait for all members to assemble.
How does Route Planner work?
There is a route planner that allows you to roughly check the amount of time it takes to reach a destination, allowing you to plan ahead. When it is opened, you can drop various waypoints around the world map. The game will calculate the time it takes for a 1 tile/h caravan to travel through the planned route.
Can incapacitated pawns be in a caravan?
Incapacitated pawns cannot be chosen to be part of the caravan initiation process, but once your caravan is travelling you can pick up incapacitated people to come with you. They will slow down your caravan by a lot, so be warned. The caravan will take the name of the best negotiator in the caravan.

Have A Plan, Constantly
General Colony Design Principles
- An efficient base allows your colonists to get stuff done and stay happy. They must be able to reach their assigned jobs in time, and the base needs to be pleasing and comfortable to work and live in. The base should also be secure, but that is probably the easiest part.
Base Structures
- Different structures suit the different needs of your colony. The maps generate with old structures around, sometimes just walls and others are squares/rectangles just missing some sections. If conveniently located, these can work perfectly as starting points, reducing considerably the initial workload of characters with low-level skills and reducing the beginning stresses when you still h…
Power
- Your base will need power, for faster production, for defense, for happier colonists, for everything. As you plan any expansion, consider any additional power demands and expand your power production as part of your general growth.
Defenses
- Unless you're playing on Peaceful difficulty, you will eventually encounter major threats, so you will need to prepare defenses for that. Preparation is a huge advantage that you have. You can fortify your defenses to make the most out of your defending colonists, and tilt the field towards your favor. 1. Cover is a major aspect in defense. While enemies are hiding behind rock chunks, you h…
Temperature Control
- Room should have its temperature regulated by some method or another, so as to keep a comfortable temperature for colonists to live in, and protect them from extreme temperature conditions such as heat waves, cold snaps or simply the ambient temperature outdoors. Large rooms such as your dining room or rec room should have their own heaters and coolers. If they …
Miscellaneous
- Dirt floors
Until you have enough manpower to spare for cleaning jobs, use the terrain directly instead of building any floors. Dirt trailed on constructed floors makes for a much worse beauty and cleanliness penalty than using dirt floors, so this can actually make your rooms look better and b… - Flooring outside
To reduce the amount of dirt inside your colony buildings, put any kind of flooring covering places where colonists and animals frequently walk. This reduces the amount of dirt formed as well as causes dirt to be left outside where it does not look as bad. This should obviously be done only i…