Settlement FAQs

how do i get bunker hill as a settlement

by Prof. Anastasia Watsica III Published 3 years ago Updated 2 years ago
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How do I get Bunker Hill as a settlement : Fallou

  • Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill, so that you can get stolen Synths back
  • You should be able to get several fusion cores and plenty of cells for energy weapons. ...
  • Travel to Finch Farm and face the workshop. ...
  • Page 1 of 2 - Bunker Hill Blueprint. ...
  • How do I unlock settlements? ...

Full Answer

How do you unlock Bunker Hill settlement?

Upon completing the quest The Battle of Bunker Hill, the player character can unlock this settlement by speaking to Kessler.

How do you get to Bunker Hill?

The perimeter of Bunker Hill is surrounded by a large wall, allowing access only through the main gate on the south side and a small door on the east side. In front of the main gate in the center of the settlement is an obelisk with stairs inside leading to the top.

Can you do the Minutemen ending before the Battle of Bunker Hill?

The BOS and Minutemen factions do not get the Battle of Bunker Hill. The Minutemen ending is the "failsafe ending" meaning it can always be done at any time. Technically you could do it before the Battle of Bunker hill if you wanted to. At any rate Bunker Hill is such a disappointing settlement.

Why are the settlers in Bunker Hill cowering?

If one responds negatively to Father at the end of The Battle of Bunker Hill and gets banished from the Institute, the named settlers in Bunker Hill may be stuck cowering. On PC, it is possible to fix this by using the console command stopquest ef21c and then fast-traveling or sleeping. [verified]

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How do you unlock Bunker Hill as a settlement?

Upon completing the quest The Battle of Bunker Hill, the player character can unlock this settlement by speaking to Kessler.

How do I start the Bunker Hill Quest?

This quest begins immediately after completing Synth Retention. Speak with Father, and he will tell you about some stolen Synths. He will tell you to go to Bunker Hill, so that you can get stolen Synths back. Head there, and you will find a Courser waiting for you.

What is the best settlement in Fallout 4?

17 Best Settlements In Fallout 4, Ranked1 Spectacle Island. Easily the best settlement in the game is this massive private island.2 The Castle. ... 3 Abernathy Farm. ... 4 Vault 88. ... 5 Graygarden. ... 6 Bunker Hill. ... 7 Echo Lake Lumber. ... 8 Sanctuary Hills. ... More items...•

How do I inform the Railroad of Bunker Hill?

Travel to the Railroad and speak to Desdemona. Her task for you will be to kill the Courser that escorts you to Bunker Hill, in order to free the Synths. Head to the Prydwen and speak with Elder Maxson. His task for you is to kill the Synths, in order to send the Institute a message.

Which faction should I side with Fallout 4?

Additionally, the enemies of the minutemen are silent enemies they do not kill everyone in their line of sight they hide and wait for the minutemen. All these reasons make the minutemen the best faction to join in fallout 4.

What happens if you side with the Railroad over the Minutemen?

However, if you choose to side with the Minutemen after completing Act II, you will become allied with the Railroad faction, forcing you to take up arms against both the Institute and the Brotherhood of Steel. Siding with the Minutemen means taking up arms against the Institute and Brotherhood of Steel.

Can you lose settlements in Fallout 4?

So as you can see the possibility of losing a settlement because it is unhappy is nothing but a complete myth. Morale of the settlement. Influenced by meeting basic needs and providing trading posts. High happiness increases the productivity of settlers.

Can you get a house in Fallout 4?

The settlement system is one of the largest additions to the Fallout franchise ever, and with it comes the ability to customize your own home. You can claim many settlements in Fallout 4, including a small house in Diamond City.

What's the max settlers in Fallout 4?

Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables.

What happens if you free the Synths at Bunker Hill?

After speaking with father, meet up with a Courser near the edge of Bunker Hill. He'll start off as your ally, but if you decide to free the Synths, he'll become your enemy. Your current allegiances will determine how much you'll be fired on.

What is the point of no return in Fallout 4?

The point of no return between the Brotherhood and the Railroad is after turning in Blind Betrayal, when Tactical Thinking starts. For the Institute and Brotherhood it's Mass Fusion/Spoils of War, doing one will fail the other and make you hostile to the respective faction.

What happens if you warn the railroad and brotherhood?

After informing the Brotherhood of Steel or the Railroad, killing the courser before meeting the synths can break the quest, causing the synths to think they are being freed by the Railroad (even if one has destroyed the Railroad).

How do I start Paladin Danse personal quest?

Paladin Danse (or just Danse) is an optional Companion that can be obtained after completing the Brotherhood of Steel quests Fire Support, Call to Arms and Shadow of Steel. You first meet Danse at the Cambridge Police Station and begin the quest path for the Brotherhood of Steel.

What happens if you free the Synths at Bunker Hill?

After speaking with father, meet up with a Courser near the edge of Bunker Hill. He'll start off as your ally, but if you decide to free the Synths, he'll become your enemy. Your current allegiances will determine how much you'll be fired on.

How do you become enemy of the institute?

This is a quest for becoming an enemy of The Institute. If you chose not to kill Father during Institute quest Institutionalized, then you will have to kill Father or any Institute member during Synth Retention or any other Institute Quest, this will start the quest. You will then have to escape the Institute.

How do I start a Synth Retention?

The mission Synth Retention is part of the Fallout 4 main scenario quests, and is part of IGN's main Walkthrough. This quest begins immediately after finish Institutionalized. Go speak with Father, and he will tell you about a Synth that has gone rogue.

Why is Bunker Hill a smaller settlement?

This is because the traveling merchants and their caravan guards do not count as settlers and cannot be assigned to alternate tasks.

How to unlock Bunker Hill?

Alternatively, the settlement can be unlocked if the Sole Survivor gets banished from the Institute, or simply refuses to consider joining the Institute during the quest Institutionalized; this method also requires Kessler's quest Prep School to be completed. Talk to Kessler after both conditions are met.

How long do the merchants stay at Bunker Hill?

Unlike in the standard locations they visit, but similar to what occurs at trade caravan posts, the four traveling merchants will remain present at Bunker Hill until the player character leaves the cell, unless they were already in the process of leaving when the player character arrived.

What is the meaning of the Bunker Hill Monument?

1. “Don't fire 'til you see the whites of their eyes.”. — Order given during The Battle of Bunker Hill, Monument Plaque. The Bunker Hill Monument, known after the War as Bunker Hill is a location and potential settlement in the Commonwealth in 2287 .

What does Kessler's quest Prep School do?

Completing Kessler's quest Prep School allows the construction of trade caravan posts at other settlements.

What did the Minutemen protect?

In the past, the Minutemen protected the settlement from the dangers of the Commonwealth, but after failing to answer a call during a raider attack, the Minutemen are no longer held in high esteem in the settlement.

Where are the Tato plants in the shack?

For food and water, there are four tato plants and two corn plants on the north side of the shack next to the main gate, along with a water pump. A second water pump along with six additional corn plants can be found just past the brahmin pen on the south side.

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