How to reset USS after installing DLC?
If you are updating after installing new DLC on an existing save, you will have to reset the mod (config holotape -> reset/uninstall -> reset -> confirm & reset) if you want USS to work with it.
How does Attack Disabler work?
The attack disabler feature works the same way that the normal attack reducer does, by manipulating a number stored on the workbench (LastAttackDaysSince) to trick the game into never sending attacks - admittedly hacky, but has the advantage of never potentially damaging saves . This may minorly conflict with other mods, notably the days-since-last-attack display in Settlement Management Software (it'll always display 5 or 6), but that's not a big deal.
How often does surplus generation run?
The surplus generation code runs every 24 game hours, or approximately 1.2 real-hours. This happens regardless of where you are or what cells are loaded. This code does not reliably run if you pass time by sleeping or waiting, in most cases time will have to pass naturally or nothing will generate.
How accurate is the LADS?
the net result is that LADS is actually accurate about 23 game-hours a day , USS no longer makes any permanent changes to LADS until an attack happens for real, and USS is slightly less intrusive than before. Joy.
Does Holotape detect new settlements?
The most notable user-facing change is that this version will now detect when new settlements are added, and reset itself as necessary to accommodate them. Previously, you'd need to fiddle with holotape options or console commands and do this manually. Also, if you have random settlement attacks disabled in the config, attacks should no longer slip past the attack reducer immediately following a reset if the reset occurs at just the right (or, wrong) time.
Do you reset the USS mod?
The mod will need a reset if updating from an earlier version, but USS will do this automatically after loading.
Can the attack reducer disable random attacks?
As far as user-facing changes go, the attack reducer can now be configured to actively disable random attacks entirely. Config for enabling this feature can be found in the holotape. The chance-none config is gone since it has no purpose after the logic re-write.
