
This is a simple add-on for Sim Settlements that makes every unique and commandable settler in the commonwealth a leader. I made no changes to the NPC's other than adding Sim Settlements leader forms. This adds 33 leaders to the current 12 Commonwealth companions.
What is the best settlement mod for Fallout 4?
Sim Settlements by kinggath. Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.
What is the SIM settlements leader add-on?
This is a simple add-on for Sim Settlements that makes every unique and commandable settler in the commonwealth a leader. I made no changes to the NPC's other than adding Sim Settlements leader forms. This adds 33 leaders to the current 12 Commonwealth companions.
Why do people hate settlements so much in Fallout 4?
This functionality is provided through Patreon. One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system.
What is Sims settlement mod?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.

Who can be leaders in SIM settlements?
Leaders of the CommonwealthSturges: Investigator, Handyman, Recruiter, Naive, Overzealous.Blake Abernathy: Lifebringer, Animal Lover, Pacifist.Connie Abernathy: Shakedown, Depressed.Steve Tenpines: Ex-farmer, Pacifist.Tiny Tenpines: Scavenger, Pacifist.Alice Oberland: Lifebringer.More items...•
Do you need local leader for SIM settlements?
You don't need Local Leader to build plots. You will need the perk to build extra crafting station though, which might be a problem.
Are SIM settlements stable?
It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.
Are Sims settlements in Fallout 4?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.
How important is Local Leader Fallout 4?
Having stores and crafting stations in one area is a major benefit to the Local Leader Perk, along with growing Settlements and free materials. Fallout 4's Local Leader Perk allows you to take better control over Settlements, and make them much more like the major cities you'll visit in your travels.
What is the best settlement in Fallout 4?
17 Best Settlements In Fallout 4, Ranked1 Spectacle Island. Easily the best settlement in the game is this massive private island.2 The Castle. ... 3 Abernathy Farm. ... 4 Vault 88. ... 5 Graygarden. ... 6 Bunker Hill. ... 7 Echo Lake Lumber. ... 8 Sanctuary Hills. ... More items...•
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
Does Sim settlements require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Does Sim settlements 2 add new settlements?
Sims Settlements 2 was already a massive mod when it launched last year. The mod gave a huge overhaul to settlement building, allowing you to fly around to get a bird's eye view of everything, and an improved HUD as well. It also added an original story to the game, released as Chapter 1.
Do you need a new game for SIM settlements?
You don't have to use a new game (though that is recommended) but you CAN'T use a game that had sim settlements installed.
How do I start a settlement with conqueror on Sims?
0:073:51Sim Settlements Tutorial - Conqueror Quickstart Guide - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo after you finish building your characters face at the mirror sequence in the beginning of theMoreSo after you finish building your characters face at the mirror sequence in the beginning of the game you're gonna get a little popup. Message from sim settlements.
How do I get Asam sensor?
0:593:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipOriginally you can get more asam senses simply by playing through the questline. For someMoreOriginally you can get more asam senses simply by playing through the questline. For some settlements.
Can settlements share resources Fallout 4?
Supply lines can be created between settlements to share resources and inventory among them, by assigning settlers as provisioners in Fallout 4.
Where is the city planners desk?
0:158:38Sim Settlements Tutorial - City Planners Desk - YouTubeYouTubeStart of suggested clipEnd of suggested clipSection or if you have settlement menu manager you're gonna go under scim settlements. And thenMoreSection or if you have settlement menu manager you're gonna go under scim settlements. And then furniture.
How many settlements are there in the base game?
There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.
Where can the sole survivor build their own settlement?
In Fallout 4, the Sole Survivor can build and manage their own settlements at various sites around the Commonwealth. The workshop interface is used to place and connect pre-fabricated structures as well as individual pieces (walls, floors, roofs, etc.) letting the player character construct their own home base (s) as they desire.
What is the sole survivor's role in Nuka World?
During the Nuka-World add-on, the Sole Survivor has the ability to lead the three raider groups included in the expansion ( Operators, Disciples, and the Pack) and capture settlements through violence. These captured settlements are called raider outposts and will be populated by members of the raider group that helped capture it. While they will no longer be referred to as settlements by characters in the game, these outposts are settlements for the purposes of achievements and trophies.
What is the difference between a Minutemen settlement and a raider outpost?
The differences between a Minutemen settlement and a raider outpost are few but significant ; for example, one can lead raiders to capture other settlements, extract tribute from Minutemen settlements, and make other settlements your vassal states.
How to get radiant quests in the sole survivor?
After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wiping out a nearby Raider gang to repairing a damaged generator. Completing these quests is the main way to acquire new settlements, and also provides a constant supply of busywork to earn caps and XP .
How much food does a settlement produce?
Increased by placing food resources. The settlement needs one unit of food per settler to keep the settlers happy. (Most plant objects produce 0.5 units of food, Mutfruit being the exception.)
How many settlers are there in a single Survivor?
People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables. A radio beacon is generally required to attract more settlers, but one can send companions to settlements and can recruit a few non-companion characters to join. Alternatively, settlers can be told to "move" from an already populated settlement.
What is the settlement system in Fallout 4?
Fallout 4's settlement system is one that divides opinions to this day. The Sim Settlement 2 mod changes them through these features.
When did Fallout 4 come out?
Fallout 4 was released on November 10, 2015, and is available on PC, PlayStation 4, and Xbox One.
What was the biggest gripe that most people had with the settlement system?
A huge gripe that most people had with the settlement system came from the settlers that came to inhabit these spaces. For the most part, most of these settlers were nothing more than generic NPCs with a basic and unimpressive routine .
What does making a ton of progress in settlement building do?
Making a ton of progress in settlement building will allow players to unlock even more content to augment their construction experience even further. This can come in the form of valuable secrets, new features, and interesting rewards that are quite a blast to uncover as players delve into the nitty-gritty of this mod.
Can you level up settlers in Fallout 4?
Now, settlers actually have complex routines, can be leveled up with the SPECIAL system, gather resources on their own (with a bit of player effort, that is), and even celebrate festivals.
Is Sim Settlements 2 a new storyline?
Sim Settlements 2 adds a whole new storyline that elaborates upon why the Sole Survivor should engage in the act of making settlements. It's a small change but does wonders when it comes to immersion.
Do settlers have backstories?
The fact that these unique settlers are fully voiced and have distinct backstories of their own is already a huge plus. Along with these, these settlers also have side quests of their own, making the act of forming settlements all the more rewarding.
What are the problems with Fallout 4?
One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system.
What is the ultimate goal of Fallout City?
The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.
What is Sim City 1.0?
In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.
Do you have to credit me for a mod?
If you're building add-on packs that require this mod as a parent, you obviously don't have to credit me - it's pretty much implied.
Can NPCs be assigned?
Certain NPCs not meant to be assignable, such as the Minuteman Radio Operator, will no longer be auto-assigned.
What is the Sim settlement?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort. The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.
What are the problems with Fallout 4?
One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system. It also feels bizarre that you have to micromanage all these people, and personally plant seeds and decide where people sleep - you're their leader, not their mother! You're supplying these people with security and tons of resources, why can't they kick in and help out with building up the city?
How many levels of support are there on Discord?
There are 5 different support levels with various reward levels starting with a special support Discord server all the way up to 1-on-1 conversation with Kinggath.
Is Sim Settlements free?
In no way will this money going towards paying for mods. Sim Settlements is free and always will be!
How to get the settlement in the Minutemen?
This settlement is obtained by clearing the enemies at the behest of Preston Garvey during the Minutemen missions.
What questline does Preston Garvey ask you to rescue Jake Finch from?
During the Minutemen questline, Preston Garvey will ask you to rescue Jake Finch from Saugus Ironworks. Your reward is the allegiance of the settlement ot the Minutemen and access to their Workshop bench.
Do you have to build shacks in Feral Ghouls?
Be sure to check every single last house. When the settlement is yours, you shouldn’t have to build any shacks for your settlers, instead filling each empty bungalow with beds or sleeping bags.

Overview
Overview
Necessities and dependencies
- Conqueror
1. Ada:Mechanical Uprising, Quartermaster, Overly-Empathetic 2. Cait:Fight Club, Primal Fighter, Rebellious 3. Codsworth:Dedicated Servant, Waste Averse, Overprotective 4. Curie:Love Before War, Caregiver, Easy Target 5. Deacon:Railroad Reinforcements, Hidden Weapons, Arm the Peop… - Creations by COOTS
1. Goodfeels: Chiiiil-- Robot Morale Officer, Ex-Farmer, Pacifist 2. Goodfeels: Exterminate!-- Bot Finder, Defender, Synthetic 3. Dogmeat: Roamer-- Trainer, Scavenger, Rebel 4. Dogmeat: Good Boy-- Hunter, Animal Lover, Rebel 5. Deezer: Welcome-- Truthseeker, Party Animal, Synthetic 6. …
Settlement attacks
- Once built, these settlements can be customized extensively. Inside buildings and structures, fur…
Once a settlement reaches a certain size and/or the player characte
Behind the scenes
- Quests
The Sole Survivor can acquire a variety of radiant quests from miscellaneous settlers. After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wi…
Bugs
- These stats need to be maintained to sustain or stagnate the growth of a settlement. Each nece…
People - Main article: Settler (Fallout 4)
The population of the settlement. People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, w
References
- See also: Defend
Once the Sole Survivor has control of a populated settlement, they will need to defend it from attacks by raiders, super mutants, and other hostiles. Impending attacks will be reported by the Sole Survivor's Pip-Boy, showing up as a miscellaneous objective. - Attacks can either be attended by the player character or unattended. Very different resolution i…
Attended attacks