Settlement FAQs

how many minutemen settlements are there in fallout 4

by Dr. Enrico Lueilwitz III Published 3 years ago Updated 2 years ago
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Most of these sites can be obtained during the Minutemen quests; however, others will require visiting them and completing location-specific quests. There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World.

There are 29 settlement locations in the base version of Fallout 4. Visit them on your own to receive quests direct from inhabitants, or wait for your faction to direct you to unlocking it.Sep 26, 2017

Full Answer

How many the Minutemen quests are there in Fallout 4?

In total, there are 10 The Minutemen quests you can complete in Fallout 4.

How do I know if a settlement is a Minuteman settlement?

Also, if you've taken 4+ settlements before joining the Minutemen, Preston will not send you out to get 4 - he will simply skip right to the Castle retake. If you own it, then it is a Minuteman settlement. Actually, I determined that if you just take over a settlement normally, it doesn't count.

Can you build your own settlement in Fallout 4?

In Fallout 4, the Sole Survivor can build and manage their own settlements at various sites around the Commonwealth. The new workshop interface is used to place and connect pre-fabricated structures as well as individual pieces (walls, floors, roofs, etc.) letting the player character construct their own home base (s) as they desire.

How many settlements are there in Fallout 76?

There are 37 discoverable/unlockable settlements total with 30 in the base game, one in the Automatron, four in the Far Harbor, one in the Vault-Tec Workshop and one in the Nuka-World add-ons. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.

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How many settlements do you need for Minutemen ending?

eight settlementsTo side with the Minutemen, you must establish eight settlements throughout the Commonwealth. Preston Garvey will offer intel to help guide you in the right direction. Once the settlements are built, the Minutemen suddenly feel the need to wipe out the Brotherhood of Steel by destroying the Prydwen airship.

How many settlements can you have in Fallout 4?

37 unlockableThere are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.

Do Minutemen settlement quests ever end?

those quests never stop, there will allways be random problems to deal with. Each faction has these types of repeatable quests.

Are all settlements Minutemen settlements?

all settlements are Minutemen ones exept when you enslave them for raiders or ocupy them for the Brotherhood. also the airport (because Brotherhood Theretory) and the mechanist lair cant be considered Minutemen. if you got more settlements you can see in every one sometimes Minutemen Patrols.

What is the biggest settlement in Fallout 4?

Since vault 88 would require mods to utilize it's larger space, Spectacle Island takes the cake for Largest Settlement in Fallout 4. Spectacle island is another extremely dangerous settlement and only higher level players should attempt to settle here.

Can Nuka-World be a settlement?

Appearances. The Nuka-World Red Rocket is a location and possible settlement in the exterior of Nuka-World in 2287.

Who is the current leader of the Minutemen?

Minuteman ProjectLeaderJim GilchristDates of operationApril 2005–presentActive regionsUnited States: Arizona, Florida, Illinois, New Mexico, Texas (in the organization's peak time)IdeologyAmerican nationalism2 more rows

How many quests does Preston Garvey give?

Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.

How do you trigger the Minutemen ending?

This ending can only be achieved if the player character got into hostile relations with the Institute. In this ending, the Minutemen become the dominant force in the Commonwealth and the player character restored the Minutemen to their full power.

Can you make Diamond City a settlement?

no because the Diamond city house isn't considered a settlement in a game. You can't link supplies, you can't have settlers, send companions there, etc. You can build stuff in it but that is about it. It is more of a storage area than a settlement.

Which faction is best in Fallout 4?

Fallout 4 Best Faction RankedMinutemen.Brotherhood of Steel.Railroad.Institute.

Do settlers have infinite ammo?

Settlers can be equipped with a gun by the player character and they will not consume any ammo, but in order to use that weapon, they need to have at least 1 (one) ammo in their inventory of the type that the equipped weapon uses. That single ammo will never be consumed and act as infinite ammo.

How do I get more than 20 settlers in Fallout 4?

Fallout 4: Guide to have more than 20 people in settlement, building companion relationshipsSet up a small settlement that functions as a recruitment center for the actual settlement (they used Hangman's Alley). ... Equip items that give charisma bonuses.Move people to the actual settlement.More items...•

How many settlers can I have in sanctuary?

Sanctuary is a really large settlement. Also you only get 10 settlers and an additional 10 more if you have 10 charisma (my cap is 19 with charisma gear).

How do I get unlimited settlers in Fallout 4?

0:406:54Fallout 4 Tips & Tricks: How to Get UNLIMITED Settlers - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can increase this limit to a certain point by wearing charisma enhancing items. And takingMoreYou can increase this limit to a certain point by wearing charisma enhancing items. And taking kruseman enhancing Kem's. But even doing that you're still limited to around 30 settlers.

How do you increase your settlement limit in Fallout 4?

There's no max settlers you can get if you have the dlc. That isn't true. The max you can have in an unmodded game is 20 and that is if you have maximum Charisma. You can console insert more settlers if you want, or you can download a mod that basically does the same thing for you.

How to get the settlement in the Minutemen?

This settlement is obtained by clearing the enemies at the behest of Preston Garvey during the Minutemen missions.

What happens after the Battle of Bunker Hill?

Bunker Hill. After the Battle of Bunker Hill, a showdown between the Institute and the Railroad with optional participation from the Brotherhood of Steel, you can talk to Kessler, a resident of the merchant hub, and she will allow you access to their Workshop station.

What questline does Preston Garvey ask you to rescue Jake Finch from?

During the Minutemen questline, Preston Garvey will ask you to rescue Jake Finch from Saugus Ironworks. Your reward is the allegiance of the settlement ot the Minutemen and access to their Workshop bench.

Do you have to build shacks in Feral Ghouls?

Be sure to check every single last house. When the settlement is yours, you shouldn’t have to build any shacks for your settlers, instead filling each empty bungalow with beds or sleeping bags.

How many minutes does it take to finish the Minuteman?

It also takes 8 to do the Minuteman ending.

Can you claim 4 more before the Castle quest?

He'll keep sending you out, but if you come to him after you claim 4 on your own, he won't make you claim 4 more before giving you the Castle quest.

Do MM quests end?

But in a way he does. I am pretty sure this is vanilla actions. The MM quests never end, but it stops being Preston that gives them to you. Once the radio is activated, all future quests come from it. If you turn off the loudspeaker and never listen to the radio you will not get more MM quests. You can get MM quests from your settlers. That never ends.

Is Minuteman a settlement?

If you own it, then it is a Minuteman settlement.

Does the number of settlements affect the castle quest?

The number of official MM settlements only affects the take the castle quest and the ability to do the MM ending. I believe.

Do you have to get MM quests to become a real settlement?

I do think this is true. You have to get some MM quest to become a "real" MM settlement. Something like rescue a kidnapped settler.

Does taking over settlements count?

Actually, I determined that if you just take over a settlement normally, it doesn't count. You normally only get MM settlements when you listen to MM radio or Preston.

How to Find and Join the Minutemen?

Shortly after leaving the vault, you can walk back to Sanctuary and find your old home. You will be delightfully greeted by Codsworth who has been tending to the house for the past 200 years or so. After some conversation he will tell you about a town called Concord that he thinks you should visit, and it will be marked on your map. If you do not talk to Codsworth immediately after exiting the vault, you will probably come across Concord anyway, as the path leading from the vault leads straight to it. As a side note, look out for the Red Rocket Gas Station along the way if you wish to take the dog as your companion.

How many settlements do you need to recruit to get to the Institute?

Once you have recruited at least 8 settlements, the Institute will decide that the Minutemen are a threat to their organization. You and the Minutemen will have to gather at the Castle and set up defenses. You are going to need to build up the defenses as much as possible before the Institute forces arrive.

What does Preston tell you about the Minutemen?

They all will function mostly the same. Preston will inform you that another settlement needs your help. You will travel to that settlement and speak to the settlers there. They will tell you their troubles, usually a group of raiders or ghouls that have been harassing them, and you will complete a relatively minor mission dealing with them. The ones that I felt were worth noting are listed below with a few tips.

What are the perks of joining the Minutemen?

All factions offer perks, but the perks of joining the Minutemen are available to you almost from the start of the game. You will be given power armor and a minigun before joining them. Once you are made General of the Minutemen, Preston will be available to you as a companion and he will give you a flare gun. The flare gun can be used to call in reinforcements in times of need. You will have to be in the general vicinity of recruited settlements for this to work though. Preston is useful in combat, and if you are completing Minutemen quests, you will be able to report to him immediately, which can cut out a lot of travel time. An indirect perk of joining the Minutemen early on is that their quests can help guide your early exploration and leveling.

Why are the Minutemen important?

They used to have a large membership, and they helped protect the various settlements from the horrors of the wasteland. The Minutemen are sort of legends from the past. They used to keep the people of the Commonwealth safe, but no one has been able to count on them for years.

How to accept the quest "Taking Independence"?

To accept this quest, you must wait three in game days after completing “Taking Independence”. Speak to Preston, and he will tell you that there is a situation of some kind at the Castle. When you show up, you will meet a woman named Ronnie Shaw who will then tell you, with plenty of attitude, about the armory hidden inside. She will walk to a barricaded door in the courtyard that cannot be opened. She will send you to another entrance where you will find an archway that is blocked by rubble. All you need to do is enter workshop mode and scrap the obstruction.

How to finish the molecular level quest?

In that quest you should have worked with Sturgis to build a teleporter. You and Sturgis will work together to teleport you inside The Institute and insert a Network Scanner Holotape into one of the Institute’s terminals. You can insert it into any of the terminals. All you need to do to finish the quest is leave The Institute and return to Sanctuary. You can stay longer to interact with The Institute if you want.

What are the Minutemen fighting off?

On some occasions, one will find a squad from the Minutemen fighting off super mutants, raiders or Gunners.

What are the Minutemen?

Members of the Minutemen are mostly volunteers, coming from the farms and towns of the Commonwealth. They give up their more peaceful lives of farming in favor of traveling around the region to "protect the people at a minute's notice." Though their numbers have dropped dramatically since the Quincy Massacre, small knots of Minutemen can still be seen throughout the Commonwealth today, shepherding traders and travelers through the dangerous country. While their kit can vary widely, they are almost always seen wearing their distinctive tricorn hats and button-down uniform, armed with their weapon of choice, the laser musket .

What is the mission of the Minutemen?

Their motto is to "protect the people at a minute's notice.".

Where do the Minutemen come from?

Members of the Minutemen are mostly volunteers, coming from the farms and towns of the Commonwealth. They give up their more peaceful lives of farming in favor of traveling around the region to "protect the people at a minute's notice.".

Do the Minutemen have attack dogs?

Should the Sole Survivor choose to complete the main questline in favor of the Minutemen, patrols across the Commonwealth will be a much more common sight, and with more numbers per patrol. Some patrols may have attack dogs. They will address the Sole Survivor as their leader and make brief comments regarding their travels.

What is the Minutemen story?

Minutemen are one of the main factions in Fallout 4 and following their storyline will lead you to a “unique” ending. Unlike with other factions, Minutemen do not require you to become enemies with others until the very end, so you can progress their story without locking yourself out of other faction stories.

What happens if you help the Minutemen?

If you agree to help the minutemen, this will end your relationship with the Institute and make them hostile. On the other hand, you can pick a charisma check during the conversation with the minutemen and tell them to Stand down. This will let you stay allied with both factions.

What happens if you progress through the main story of finding your son?

If you progress enough through the main story of finding your son you will come across the Institute faction. If you start doing quests for them you will reach Pinned. This quest has the potential of making you enemies with the Minutemen. As you do the quest you will reach a homestead and some Minutemen will be there.

How long after Independence quest do you have to wait to get Old Guns?

Old Guns. You might get confused as to how to get this quest. You have to wait at least three in-game days after Taking Independence quest, before Preston will tell you that there is Ronnie Shaw waiting for you at the Castle (you can just go to the Castle and she will spawn there).

Is the ending of the Minutemen good?

Minutemen ending is considered by many to be the only good ending. You will have to take your time and take care of many settlements for everything to work out, but it gives you the satisfaction of being the good guy at the end (if there is such thing in Fallout). Big plus for siding with this faction is that you can do a great many story achievements with the other factions, until you really have no other option but finish the main quest the Minutemen way.

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Perks of Joining The Minutemen

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All factionsoffer perks, but the perks of joining the Minutemen are available to you almost from the start of the game. You will be given power armor and a minigun before joining them. Once you are made General of the Minutemen, Preston will be available to you as a companion and he will give you a flare gun. The flare gun ca…
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How to Find and Join The Minutemen?

  • When Freedom Calls
    Shortly after leaving the vault, you can walk back to Sanctuary and find your old home. You will be delightfully greeted by Codsworth who has been tending to the house for the past 200 years or so. After some conversation he will tell you about a town called Concord that he thinks you should v…
  • Sanctuary
    1. If you talk to Sturgis upon arrival at the sanctuary, he will ask if you will build beds for those living there. If you accept, you will start the quest “Sanctuary”. The quest is intended to act as a basic tutorial for the settlement system. You will be given a series of items that need to be built f…
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Main Story Quests

  • Taking Independence
    1. This quest will only be available after you have completed a few of the minor quests involving defending small settlements from raiders. Preston will tell you the story of how the Minutemen used to occupy a fortified base called “The Castle” until a giant creature took it from them. Now t…
  • Old Guns
    1. To accept this quest, you must wait three in game days after completing “Taking Independence”. Speak to Preston, and he will tell you that there is a situation of some kind at the Castle. When you show up, you will meet a woman named Ronnie Shaw who will then tell you, wi…
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Minor Quests

  1. While playing through the Minutemen storyline, you will receive a myriad of quests related to defending other settlements. They all will function mostly the same. Preston will inform you that anoth...
  2. There are also repeating quests that you will receive. Occasionally a settlement will randomly be attacked, and you have the option to go and defend them. These are not proper quests bu…
  1. While playing through the Minutemen storyline, you will receive a myriad of quests related to defending other settlements. They all will function mostly the same. Preston will inform you that anoth...
  2. There are also repeating quests that you will receive. Occasionally a settlement will randomly be attacked, and you have the option to go and defend them. These are not proper quests but are still...

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