Full Answer
How many houses are there in Nuka World?
This mod provides 14 fully working REGULAR settlements, 7 Homes, new map markers, unique npc's and some minor enhancement for Nuka World. (100% REQUIRED!) All permissions allowed. If someone wants to improve, patch or whatever this mod there is no need to ask for permission.
How did you get Nuka World to go with open season?
I first did Nuka World going with Open Season after clearing the park and dividing up the lands. When they kept bugging me about doing raids and taking settlements, I started making things difficult for the leaders and finally had enough of them to use Open Season.
Is it possible to save the merchants in Nuka World?
She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending.
How long does it take to beat Nuka World DLC?
Answer: In order to complete the main story of Nuka World, the player will need to dedicate roughly 11 hours to the DLC; however, should the player wish to complete the DLC and get their money’s worth fully, it will take 20 hours. So, there you have it, a complete and dedicated guide to the Nuka World DLC quest, Open Season.
Do you have to take over settlements in Nuka-World?
In order to complete the nuka world questline , you have to take over some settlements in the CM. Preston will hate you after taking over the first one.
Is it worth killing the Raiders in Nuka-World?
1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.
How long does it take to complete Nuka-World?
The last story DLC is the Nuka-World DLC, which introduces a massive theme park for you to explore. This DLC is the longest and will take 11 hours to beat the story and over 20 hours to fully complete.
How many settlements do I need to fight the institute?
eight settlementsOnce there are eight settlements, the Castle will come under attack by the Institute, triggering Defend the Castle.
Can the Minutemen takeover Nuka-World?
If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.
Can you beat Colter without the thirst zapper?
It is possible to defeat Overboss Colter without using the Thirst Zapper but instead with critical damage through V.A.T.S or Overdrive.
Which is better far harbor or Nuka world?
far harbor is harder but it has more open ended endings and playable dlc, but nuka world has better loot and more exploration than anything. far harbor has the largest dlc size, so if you're looking for pure gameplay and not story, go with the 'harbor.
What level should I do Nuka world?
First Quest, All Aboard - Getting Started. In order to start the Nuka World DLC your character should be level 30, though you can travel to the Nuka World Transit Center manually and start it before then (see below for a screenshot of its map location).
What is the highest level enemy in Fallout 4?
Updated on September 25, 2021, by Anastasia Maillot: In Fallout 4, the higher level the player is, the tougher the enemies they face are....Fallout 4: The 15 Most Powerful Enemies, Ranked1 Mythic Deathclaw.2 Ancient Behemoth. ... 3 Assaultron Dominator. ... 4 Synth Eradicator. ... 5 Dusky Yao Guai. ... 6 Annihilator Sentry Bot Mk II. ... More items...•
Can the Minutemen destroy the institute?
Once the Fusion Pulse Charge has been planted, we can finally destroy the Institute once and for all. The charge is in place; we need to get out of the Institute and reach a safe distance before it can be detonated.
What happens to the Minutemen if you join the institute?
If you join the Railroad you'll be allied with the Minutemen and destroy the Brotherhood of Steel and the Institute. If you join the Institute you'll be allied with the Minutemen and destroy the Railroad and the Brotherhood of Steel.
Does the Minutemen quest ever end?
those quests never stop, there will allways be random problems to deal with. Each faction has these types of repeatable quests.
How do you become enemy of the Institute?
This is a quest for becoming an enemy of The Institute. If you chose not to kill Father during Institute quest Institutionalized, then you will have to kill Father or any Institute member during Synth Retention or any other Institute Quest, this will start the quest. You will then have to escape the Institute.
How do I get banished from the institute without killing anyone?
Simply taking too long in dispatching the synth guards will put the Institute on Alert and you will be banished. Bring a few Stealth Boys to get out without killing anyone important.
How do I make my institute hostile?
There are several ways to make the Institute hostile....Here are the methods I know of to aggro the Institute:Kill an named Institute character. ... Side with the Railroad for the Battle of Bunker Hill, then say the wrong thing to Father afterwards.When Mass Fusion comes up, inform the Brotherhood and side with them.
Can you get back into the Institute after being banished?
Simply retrace your steps back to the two elevators and step into the Relay room where you arrived. You will then be teleported to the C.I.T.
Shank & The Home Sweet Home Quest
Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...
Talking Settlers Into Leaving
This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...
Nuka World Radio Transmitter: Scaring Settlements
The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...
Raider Vassals - Getting Settlements to Supply Food & Materials
This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...
Spreading Outposts Strategically For Easier Speech Checks and Bribes
As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...
Automatron & Raider Supply Lines
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...
Improve Settlements: Vassal Populations Matter For Food
I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...
Settlements You Can't Take Over
While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...
You Can Turn Vassals Into Raider Settlements
Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...
You Can Take Settlements Back from Raiders
We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...
Where is Nuka World located?
The first thing you have to do is open the game journal and in the Radio section, choose “Nuka-Cola Family Radio”. Soon after, the objective will b...
How to restore power in Nuka World?
Then go to the control room and open the door with the key you just got. Inside, activate the main power switch to restore power to the entire area.
How to get to Nuka World Fallout 4?
We must head to the western part of the original map of ‘Fallout 4’, and follow one of the two roads that lead out of the original boundary. Throug...
What weapon is needed to defeat Colter?
What weapon is needed to defeat Colter? Superhammer.
Where are the star cores in Fallout 4?
Go to the Nuka Starport and inside, examine the Star Control Main Unit. You’ll see that you need a “Star Core”, but don’t worry, there’s one right...
Where is Kellogg Fallout Shelter’s headquarters located?
The Kellogg House is a building, owned by Kellogg, located within Diamond City at 2287. Read more How much is a hand surgery settlement?
Who was the sheriff of megaton?
Lucas Simms is the sheriff and mayor of Megaton in 2277.
Who created synths?
Synths are androids created by The Institute found in the Commonwealth, as well as in Yermo Capital.
How to set cheats in Fallout 4 PC?
How to activate Fallout 4 commands on PC In order to make use of the different cheats and commands that ‘Fallout 4’ has, you have to open the comma...
Do you need to restore power to the park before you can use it?
You need to restore power to the park before you can use it.
Do you have to restore power to the park to access the settlement workshop?
You do NOT have to restore power to the park to access the settlement workshop, unless you've opted for the "Power Play" route. But if you've chosen "Open Season" however, completion of that quest also unlocks the workshop.
What is the first achievement in Nuka World?
The very first achievement is called Taken For A Ride, and is granted at the end of the Gauntlet. The Gauntlet starts as soon as the player arrives at Nuka-World through the transit center, and they'll be forced to go through a long and perilous journey through a raider maze full of fire and explosives.
What is Nuka World?
Nuka-World is, as the name implies, all about Nuka-Cola and its countless variants. Throughout the parks and by talking to a few NPCs, the player will be able to find additional rare Nuka-Cola variant recipes, which can be mixed at the various Nuka-mixer stations found in the different parks.
How many raider settlements do you need to unlock Hostile Takeover?
In order to unlock Hostile Takeover, the player should have established eight raider settlements in the Commonwealth.
What is the biggest challenge in Gauntlet?
The biggest challenge is to remain vigilant during the Gauntlet itself and disarming traps, so make sure to go slowly. Power armor is a bonus, as well as a bunch of RadAway, Rad-X and Stimpaks. At the end of the Gauntlet, Overboss Colter must be defeated. Grab the fusion core in the back of the locker room before heading down to the arena to get a small advantage against him right off the bat.
What is the final questline in the DLC?
The final part of the DLC's main questline is an achievement of its own. One of the gangs will eventually betray the Overboss, no matter what is done for them. The parks and settlements simply can't be divided equally, for the sake of the plot. Whoever ends up betraying the player character will be holed up in the Nuka-World Power Plant.
What happens after the main quest is finished?
Even after the entire main quest has been finished, the remaining gang leaders will still have plenty of jobs for the Sole Survivor to do. These are repetitive radiant quests that rotate over time and often feature a different target or location.
Where is the SCAV issue?
Luckily, there are only five issues of SCAV!. There's one in Galactic Zone, Kiddie Kingdom and Dry Rock Gulch. The other two can be found at Nuka-World junkyard and at the Grandchester Mystery Mansion. The Dry Rock Gulch one might be difficult to access prior to Nuka-World's main power being online.
How many spots do you give factions?
Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.
What to do if there are no turrets in the settlement?
Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.
What do you get after completing the Power Play quest?
After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group . There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
How many outposts do you need to raid in Home Sweet Home?
You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You'll then be building it for the raiders.
How to pick your ending and bonus?
Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you , and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.
What is the pack faction?
The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.
Can you talk to the Minutemen?
You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction. (A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen.