How often do settlements get attacked?
Initial appearances of it get you pumped but you quickly realize that none of it matters. Your settlements will get attacked quite regularly when you're out and about away from them. This is all just a numbers game. "Ideally" you want your defense value to be higher than the total of your food + water.
How do you defend your settlement against auto battles?
This should lessen the chances of your settlement being attacked and also gives the best chances of your settlement defending itself without issue. Things like walls and actual tactical placement are entirely useless for these auto-battles. Its all just down to the numbers.
Why do my settlers not defend their settlements?
The reason being that your settlers don't actually do anything intelligent like staying inside the walls and often will be fighting at terrible, often outside, locations throughout your settlement. Likewise the attackers will not always be approaching your settlement to attack but will often be inside already when you get there to defend.
How is clan justice done?
Clan justice is done through trial by clan elders , none of whom can have a blood-interest (direct relationship to either the accused or injured parties). Verdicts are limited to "innocent," "not proved" and "guilty." Obtaining "not proved" verdicts is far from an acquittal, however; they are a black mark against a dwarf's name - those who collect more than six such verdicts are cast out of a clan. Punishments for a "guilty" verdict range from service to injured families to death, and are at the whim of the elders - there are no set sentences for given crimes.
Where are moots held?
Current known moots in the Realms include periodic hadesmoots near Baldur's Gate, the annual High Moot northeast of Waterdeep, and the Deep Moot in the Great Rift, held every ten years and open to every dwarf.#N#Drag onmoots are a proud but vanishing tradition, in which bands of adventuring dwarves are called together to fight specific dragons, and plunder their hoards. They were once something of a ritual of passage for young dwarves aspiring to be warriors.
What was the last dwarven lineage?
These hapless dwarves who lived beneath the Shining Plains were in time captured and enslaved by the illithids, becoming the separate but related race known as the duergar. Over the ages the twisting of illithid psionics and the infusion of diabolic blood would cause the duergar to grow more and more distant from their kin, until they could no longer be properly called dwarves
Where did the Dwarves come from?
While many non-dwarven scholars believe that dwarves are not native to Abeir-Toril or its successor worlds, most dwarves believe that their ancestors came from the heart of the planet itself, given life by Moradin and being made by the All-Father’s hammer in the Soulforge. These legends hold that the dwarves fought their way to the surface world, overcoming the dangers they faced below through strength of arms and skill.#N#The first known dwarven settlements on Abeir-Toril originated from the mountains of Yehimal. These dwarves settled underneath the junction between the continents of Faerûn, Kara-Tur, and Zakhara, and migrated in all directions from there, spreading across the face of all the planet. Those who turned westward towards what would eventually become the continent of Faerûn settled in what is now Semphar, forming the kingdom of Bhaerynden, except for those who migrated northwards and came to rest in the mountains of Novularond, becoming the ancestors of the arctic dwarves.#N#The dwarves in Bhaerynden settled beneath the future plains of Shaar prospered for centuries but gradually began to endure schisms and fractures, which drove the dwarves apart. The first of these schisms occurred twelve millennia ago when Taark Shanat, the so-called “Crusader,” led a westward migration from the caverns of Bhaerynden. The descendants of these dwarves would eventually become the shield dwarves and forge the vast empire of Shanatar as well as the urdunnir, who moved deeper into the earth and faded from common knowledge.#N#Some time after this Bhaerynden fell to the drow shortly after their exile following the Crown Wars and these southern dwarves were driven into exile, ending the ancient kingdom. Their descendants would become known as the gold dwarves and would return millennia later with the collapse of Bhaerynden into the Great Rift, forming a new kingdom. Another dwarven subrace emerged from some of these southern dwarves, who instead of continuing their civilized ways and returning in future millennia, fled to Chult and embraced the ways of the jungle, becoming the wild dwarves.
What are the specialities of a clan?
Specialities include blacksmithing, silversmithing, gold smithing, armour-making , weapon- making, gemcutting, soldiery, and diplomacy (negotiators and messengers).
Can a dwarf steal from another dwarf?
A dwarf shall not steal from another dwarf, nor keep from another dwarf that which is his or hers by right, whether through force or deceit.
Is the clan all powerful in Faerun?
The clan was once all-powerful in dwarven life in Faerun, but over the last thousand winters, the power and influence of all clans, particularly in the North, has dwindled.