
1. Raider settlements are like normal settlements, except only raiders will show up there. And they hate farming. And they get some different items for you build. Farming gives -3 happiness per food generate at the settlement to EVERY settler there. This penalty caps at -50.
Full Answer
How do I get more food for my Raider settlements?
Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.
What is the difference between Raider settlements and outposts?
Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know.
How do I turn a Raider settlement back into a normal one?
Removing those turrets, you can turn a raider Settlement back into a normal one! Assign one of your raiders to a Tribute Chest. Now you'll periodically have an extra place to pick up money and items during gameplay.
How do I get Raiders to work with Me?
You can select to work with one of the three raider gangs when you attack a settlement. As noted above the difficulty depends on whether you've built there. If you had a Settlement with residents set up with great gear and heavy turrets, it's going to be much harder. You only get 3-4 raiders to work with you.

How do raider settlements work in Fallout 4?
Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know.
How do Raiders get food in settlements?
3:2420:06How Vassal Settlements Work - Nuka World Raider Outposts for Fallout 4YouTubeStart of suggested clipEnd of suggested clipSecond turn it into a vassal settlement. And you're going to get 30 times 3 in terms of caps. SoMoreSecond turn it into a vassal settlement. And you're going to get 30 times 3 in terms of caps. So that's 90 caps each day generated by that settlement. And then 50% of the food that that settlement is
How do you stop Raider settlements from growing?
The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.
Can you take back settlements from Raiders?
"You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.
What is the biggest settlement in Fallout 4?
Since vault 88 would require mods to utilize it's larger space, Spectacle Island takes the cake for Largest Settlement in Fallout 4. Spectacle island is another extremely dangerous settlement and only higher level players should attempt to settle here.
Can you lose settlements in Fallout 4?
So as you can see the possibility of losing a settlement because it is unhappy is nothing but a complete myth. Morale of the settlement. Influenced by meeting basic needs and providing trading posts. High happiness increases the productivity of settlers.
How do I raise my Raider settlement happiness?
You can place a million pick-me-up (drug) stations to get happiness up... or slot machines. But yeah, each food your raider settlement produces is -3 happiness.
Can you turn Nuka-World into a settlement?
After Open Season is completed and power is restored to Nuka-World, activating the workbench will allow the player character to build a regular settlement.
Can Raiders take over the castle?
It is impossible to "take" the Castle before or after Taking Independence for the Nuka-World raiders, or to turn it into a vassal settlement.
Is it worth killing the Raiders in Nuka-World?
1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.
Can the Minutemen takeover Nuka-World?
If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.
Can the castle become a Raider outpost?
The only requirement to make one of your owned outposts a raider outpost is that there has to be at least one settler there. So if you can access the workshop at the castle, you can send a single settler there (or build a recruitment beacon).
Can you get rid of the Raiders in Nuka world?
Open Season So you don't want to be a raider? No worries. At any point in Fallout 4: Nuka-World's story quests, you can change your mind and opt to murder all the raiders instead, freeing the traders to run the park. Simply visit Mackenzie, the doctor in the Nuka-Town Market, and accept the Open Season quest.
How do you stop raiders from spawning in Fallout 4?
2:5211:10How to STOP Raiders from Coming to Your Outposts - Nuka World Fallout 4YouTubeStart of suggested clipEnd of suggested clipIf your happiness is less than thirty then you will get no more Raiders. This is the minimumMoreIf your happiness is less than thirty then you will get no more Raiders. This is the minimum happiness for Raider population increase which means that if it's less than this happiness.
How many settlers can you have at Sanctuary?
Sanctuary is a really large settlement. Also you only get 10 settlers and an additional 10 more if you have 10 charisma (my cap is 19 with charisma gear).
How do you get more raiders in your outpost?
It's similar to building a normal settlement. First of all, you have to keep them happy. Places to sleep, drugs and the transmitter are a must-have if you want your outpost to grow. Additionally, you have to assign "slaveposts" (I just named them like that) to your outpost in order to supply the outpost with food.
How many raiders can you get in a settlement?
If you had a Settlement with residents set up with great gear and heavy turrets, it's going to be much harder. You only get 3-4 raiders to work with you.
Why do you need outposts with raider dealers?
Having well-populated Outposts with raider dealers set up (shops) will give you access to more money, whether from tribute chests or from simply being able to sell loot in that town. You should strike a balance between having Settlements to supply your outposts and actually conquered outposts. This prevents you having to put your raider goons to work and ensures they have enough food. Naturally, more supplies should come in as well.
What do you get from Nuka World raiders?
Additionally, you will receive caps from the Tribute Chests. All of these things come with notifications, so you don't have to waste time checking.
Why do you need to improve settlements?
Improving Settlements beforehand will make more Settlers move in than, for example, if you had only 2-3 beds and a lone water pump. High population settlements cost more to enslave for a reason - they provide more food and building materials. Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.
How to get settlements to supply your outposts?
One option is to go all out attack - kill all the Minutemen that arrive to protect an outpost and bring the Settlers down to 0 health, then talk to their representative to secure the settlement as a supplier of food and materials. As with the conquest of a settlement to claim it as a raider outpost, you can also talk them into supplying you. The odds go up in your favor if you have Outposts nearby and Nuka World Radio Transmitters should still help with intimidation.
Can you set up an outpost in Sanctuary Hills?
While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Presto n there, no other companions either. Boston Airport, Bunker Hill, and The Castle can never be made Vassals or Outposts regardless of conditions and for somewhat obvious reasons given their importance. Someone on reddit asked what happens if you set up an outpost really close to a settlement, so I thought I'd test making Red Rocket an outpost given its proximity to Sanctuary Hills, where all my good guys were stationed. Because the borders are far enough apart, nothing happened. I'm yet unsure how raiders respond to normal supply line caravans.
Do you need supply lines for raider outposts?
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply lines - but only with Automatron. Make a robot workbench in one of your outposts, then enter the workshop menu like you would normally in order to set up a supply line. You'll be able to select only normal settlements, but can indeed access their building materials. This isn't really necessary for most situations, but could help if you planned a large building project.
What are the problems with raider settlements?
1) The caps income. Too little too late springs to mind , by the point you'd reasonably enter Nuka World cap are generally no longer a real issue. Given that caps are the big payoff for making these raider settlements it's just ...
Can a vassal be improved after it's a settlement?
A settlement that produces 2 food as a vassal will provide you with only that and it can't be improved after it's a vassal, so you are stuck with a nearly worthless vassal providing you with nearly nothing. 3) Turning uncontroled settlements into vassals, see 2).
What is the difference between a Minutemen settlement and a raider outpost?
The differences between a Minutemen settlement and a raider outpost are few but significant ; for example, one can lead raiders to capture other settlements, extract tribute from Minutemen settlements, and make other settlements your vassal states.
What happens when a settlement's update timer reaches the 24-hour mark?
When a settlement's update timer reaches the 24-hour mark, the following events occur: Settlement food, water, salvage, and fertilizer production is deposited in the settlement's workshop if the limit on each one has not been exceeded. Each human settler at the settlement consumes 1 edible item and 1 drinkable item.
What is the sole survivor's role in Nuka World?
During the Nuka-World add-on, the Sole Survivor has the ability to lead the three raider groups included in the expansion ( Operators, Disciples, and the Pack) and capture settlements through violence. These captured settlements are called raider outposts and will be populated by members of the raider group that helped capture it. While they will no longer be referred to as settlements by characters in the game, these outposts are settlements for the purposes of achievements and trophies.
How to get radiant quests in the sole survivor?
After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wiping out a nearby Raider gang to repairing a damaged generator. Completing these quests is the main way to acquire new settlements, and also provides a constant supply of busywork to earn caps and XP .
How much food does a settlement produce?
Increased by placing food resources. The settlement needs one unit of food per settler to keep the settlers happy. (Most plant objects produce 0.5 units of food, Mutfruit being the exception.)
How many settlers are there in a single Survivor?
People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables. A radio beacon is generally required to attract more settlers, but one can send companions to settlements and can recruit a few non-companion characters to join. Alternatively, settlers can be told to "move" from an already populated settlement.
How many settlements are there in the base game?
There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.
