Settlement FAQs

how to build a settlement in dnd

by Bertram Hirthe Published 2 years ago Updated 1 year ago
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Step 1 —Acquire funds. You’ll need money and resources in the form of build points. Step 2 —Explore and clear a hex. You’ll need to explore the hex where you want to put the settlement. See the Exploration Time column on Table: Terrain and Terrain Improvements to see how long this takes.

Full Answer

How do you build a new settlement in Minecraft?

Some types of buildings, such as Mills, Piers, and Waterfronts, must be adjacent to water. A new settlement consists of 1 district, represented by the District Grid map. Mark the four borders on the District Grid as land or water, as appropriate. Step 5 —Construct your first buildings.

Can a D&D character adventure in a settlement?

They can adventure within the confines of a settlement, as well; a sufficiently big city can be the stage of an entire campaign. Most of my ongoing homebrew campaign revolves around such a city.

How can I increase a settlement’s defense?

You can increase a settlement’s Defense by building certain structures (such as City Walls ). Before you can start your own kingdom, you first need a base of operations—a fort, village, or other settlement—where you can rest between adventures and where your citizens know they can find you if they need help or want to pay their taxes.

What is the best way to start building settlements?

If this is your kingdom’s first settlement, you should start with an Inn, Shrine, Monastery, or Watchtower. In addition, you may also purchase and construct 1 House, Mansion, Noble Villa, or Tenement. If your first building is an Inn, you must construct a House or Tenement next to it, as building an Inn requires an adjacent House or Tenement.

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How can high strength help rebuild?

Player characters with high strength stats would also be able to help rebuild much faster by moving the raw components where they need to go, and helping craft the necessary components to aid in reconstruction .

Is there a cost associated with building in DMG?

I am aware there are costs associated with buildings in the DMG, but I am not looking for the players to run the town, or finance it. I just want to ensure it grows in an organic manner as the populace put their efforts into rebuilding.

Can a spell restore magic?

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

The Starter Town vs. The Wilderness

A starter town can do an awful lot of legwork in your campaign beyond a place for the “heroes” to get into tavern brawls. Towns, by definition, exist in opposition to the wilderness.

How To Build a Starter Town

There are two main approaches to putting a starter town into your campaign: build one from scratch or find some pre-written content you like and put it into your game.

Mapping Your Starter Town

The most straightforward approach, if you’re inclined, to mapping your starter town is to sit down with pen and paper and draw a map yourself. If you take this approach, think about all the things that tend to be true of towns in real life.

What are the boundaries of a settlement?

If your settlement is in a hex containing a canal, lake, ocean, river, or similar large body of water, you must decide which of your settlement’s borders are water (riverbanks, lakeshores, or seashores) or land. Some types of buildings, such as Mills, Piers, and Waterfronts, must be adjacent to water. A new settlement consists of 1 district, ...

Why is the settlement destitute?

Because of any number of factors, the settlement is destitute. Poverty, famine, and disease run rampant. (Corruption and Crime +1; decrease base value and purchase limit by 50%; halve magic item availability)

How many modifiers are there in a settlement?

Modifiers Settlements possess six modifiers that apply to specific skill checks made in the settlement. A settlement’s starting modifier values are determined by its type. This value is further adjusted by the settlement’s alignment, government, qualities, and disadvantages.

How to empty slot in a kingdom?

The first is to purchase it with your own gp, which makes it your personal property and means you may do with it what you please (use it, sell it at half price for gold, deposit it in the kingdom’s Treasury during the next Income Phase, use it as a reward for a local general, and so on).

How many blocks are in the district grid?

You may want to photocopy the District Grid so you can build multiple settlements in your kingdom. The District Grid is divided into 9 large blocks separated by streets. Each block consists of 4 smaller lots separated by alleys.

What are the greatest assets of a kingdom?

Buildings. Terrain Improvements. The greatest assets of your kingdom are its settlements. Most settlements start as simple villages, and some grow over time into bustling cities. You can use the District Grid to create the initial design for your settlement and decide where to place additional buildings as it grows.

Where do you start building in a district?

The placement of buildings in your district is up to you—you can start in the center of the district and build outward, or start at the edge and build toward the center. Some buildings (such as the Guildhall) take up more than 1 lot on the grid.

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The Settlement Stat Block

Settlement Modifiers

  • Life in a settlement is represented by six modifiers, each of which adjusts the use of specific skills within the city. Corruption Corruption measures how open a settlement’s officials are to bribes, how honest its citizens are, and how likely anyone in town is to report a crime. Low corruption indicates a high level of civic honesty. A settlement’s corruption modifies all Bluff checks made …
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Settlement Alignment

  • A settlement’s alignment not only describes the community’s general personality and attitude, but also influences its modifiers. A lawful component to a settlement’s alignment increases its law modifier by 1. A good component increases its society modifier by 1. A chaotic component increases its crime modifier by 1. An evil component increases its corruption modifier by 1. A ne…
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Settlement Government

  • Just like nations, towns and cities are ruled by governments. A settlement’s government not only helps to establish the flavor and feel of the community but also adjusts its modifiers. Choose one of the following as the settlement’s government. Several options have been added from various 3rd Party Publisher sources, marked as “3pp”. Disregard if y...
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Settlement Qualities

  • Settlements often have unusual qualities that make them unique. Listed below are several different qualities that can further modify a community’s statistics. A settlement’s type determines how many qualities it can have—once a quality is chosen, it cannot be changed. Note that many of the following qualities adjust a town’s base value or purchase limit by a percentag…
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Settlement Disadvantages

  • Just as a settlement can have unusual qualities to enhance its statistics, it can also suffer from disadvantages. There’s no limit to the number of disadvantages a community can suffer, but most do not have disadvantages, since a settlement plagued by disadvantages for too long eventually collapses. A disadvantage can arise as the result of an event or action taken by a powerful or inf…
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Settlement Sizes

  • The GM may want to adjust settlement modifiers based on the kingdom’s Size and how that corresponds to the standard settlement size categories.
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Guards! Guards!

  • It’s inevitable—sooner or later, the PCs will want to call upon the town guard or cause a situation where citizens do so instead. Calling for the guard requires a Diplomacy check modified by the settlement’s law modifier. It’s only a DC 5 check to call for the guard—with a success, the guards generally arrive on the scene in 1d6 minutes. Every 5 points by which the Diplomacy check exce…
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Sample Settlements

  • While it’s nice to be prepared, and planning out cities can be fun in and of itself, it’s not always possible to generate specific settlement stat blocks for every town and city that the PCs might visit. Sometimes the PCs decide to venture off in search of supplies instead of heading straight for the next dungeon, other times they make selling their newly acquired loot their highest priorit…
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