Settlement FAQs

how to check minutemen settlements

by Dr. Werner Reynolds IV Published 2 years ago Updated 2 years ago
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How do I know if a settlement is a Minuteman settlement?

Also, if you've taken 4+ settlements before joining the Minutemen, Preston will not send you out to get 4 - he will simply skip right to the Castle retake. If you own it, then it is a Minuteman settlement. Actually, I determined that if you just take over a settlement normally, it doesn't count.

How do I get Minutemen in the castle?

This works for ALL settlements, and not just The Castle. First, go to the settlement you want the Minutemen at. Then open up the console and type "player.placeatme 1243d1 #" for females, and "player.placeatme 1243d0 #" for males.

How do Minutemen behave like settlers?

They behave like settlers in a way that you can assign them tasks and outfit them with gear but have better stats and dialogue. Anyone know of a way to make more of them? Was hoping to replace some of the guards in other settlements with legit minutemen rather than an armed settler.

Are there Minutemen permanently assigned to the location?

So there are Minutemen permanently assigned to the location. However, in my first two play-throughs, they were only small squads there - 5 or 6, plus the radio guy and Ronnie Shaw. I built a Recruiting beacon there, and got over 20 mixed, settlers and Minutemen.

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How many settlements do you need for Minutemen ending?

eight settlementsTo side with the Minutemen, you must establish eight settlements throughout the Commonwealth. Preston Garvey will offer intel to help guide you in the right direction. Once the settlements are built, the Minutemen suddenly feel the need to wipe out the Brotherhood of Steel by destroying the Prydwen airship.

Are all settlements Minutemen settlements?

all settlements are Minutemen ones exept when you enslave them for raiders or ocupy them for the Brotherhood. also the airport (because Brotherhood Theretory) and the mechanist lair cant be considered Minutemen. if you got more settlements you can see in every one sometimes Minutemen Patrols.

How many settlements do the Minutemen have?

You need to recruit 8 settlements for the minutemen.

Do Minutemen settlement quests ever end?

those quests never stop, there will allways be random problems to deal with. Each faction has these types of repeatable quests.

What's the biggest settlement in Fallout 4?

Since vault 88 would require mods to utilize it's larger space, Spectacle Island takes the cake for Largest Settlement in Fallout 4. Spectacle island is another extremely dangerous settlement and only higher level players should attempt to settle here.

Can you beat Fallout 4 without joining the Minutemen?

You need the Minutemen for things like Artillery, and they may be an option later in the game if you fall out of good standing with the Brotherhood/Institute/Railroad and want to finish the main story, but they really aren't tied to the Settlement system at all. You're free to explore, do side quests, and other things.

How do you trigger the Minutemen ending?

This ending can only be achieved if the player character got into hostile relations with the Institute. In this ending, the Minutemen become the dominant force in the Commonwealth and the player character restored the Minutemen to their full power.

Who is the current leader of the Minutemen?

Minuteman ProjectLeaderJim GilchristDates of operationApril 2005–presentActive regionsUnited States: Arizona, Florida, Illinois, New Mexico, Texas (in the organization's peak time)IdeologyAmerican nationalism2 more rows

Who is the leader of the Minutemen?

Their captain, John Parker, was one of those veterans, a forty-five-year-old farmer and father of seven. Although others were more experienced in military combat and had held higher ranks in earlier wars, Parker was democratically chosen to lead the company, perhaps for his calm demeanor and sound judgment.

How many missions does Preston Garvey give you?

Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.

Are Prestons quests infinite?

Preston hands out an infinite number of these quests which will send you to various unexplored or already-explored locations to kill or retrieve things for settlers. You get a small amount of XP and cash, and their thanks. Literally, they usually just say “thanks.”

Is Fallout 4 going to end?

There are four endings to Fallout 4. The main story concludes once you reach the institute. After that point, you're given the choice of either helping one of the main four factions. All four factions will have been met by that time, they are the Brotherhood, the Minutemen, the Railroad, and the Institute.

How many settlements do I need to fight the institute?

eight settlementsOnce there are eight settlements, the Castle will come under attack by the Institute, triggering Defend the Castle.

How many settlements do you help in Fallout 4?

The goal is to have at least eight such settlements. To do so, you just have to impress settlements by helping them out, as opposed to building recruitment beacons. The quest should conclude when you've recruited your eighth settlement.

Can you reclaim the castle in Minutemen?

So if you advance the Minutemen storyline, you'll eventually reclaim the castle. In the castle though I've noticed that there are unique settlers labeled as "Minutemen". They behave like settlers in a way that you can assign them tasks and outfit them with gear but have better stats and dialogue.

Can you reclaim the castle if you advance the Minutemen storyline?

So if you advance the Minutemen storyline, you'll eventually reclaim the castle. In the castle though I've noticed that there are unique settlers labeled as "Minutemen". They behave like settlers in a way that you can assign them tasks and outfit them with gear but have better stats and dialogue. Anyone know of a way to make more of them?

Do Minutemen disapear?

NOTE : Minutemen in your inventory will disapear if you make a save and load, so once time you created them discard them. Don't forget to assign

How to get the settlement in the Minutemen?

This settlement is obtained by clearing the enemies at the behest of Preston Garvey during the Minutemen missions.

What questline does Preston Garvey ask you to rescue Jake Finch from?

During the Minutemen questline, Preston Garvey will ask you to rescue Jake Finch from Saugus Ironworks. Your reward is the allegiance of the settlement ot the Minutemen and access to their Workshop bench.

What quest do you need to restore a water pump in?

When you visit this area you will be asked to restore a water pump in a quest labeled Troubled Waters. Upon completion the settlement will be yours.

How to open Mirelurk camp?

To open this camp for settlement, kill the Mirelurk Queen. Establish extra defense on rooftops to protect the camp for when the Mirelurk Queen spawns again.

How to Find and Join the Minutemen?

Shortly after leaving the vault, you can walk back to Sanctuary and find your old home. You will be delightfully greeted by Codsworth who has been tending to the house for the past 200 years or so. After some conversation he will tell you about a town called Concord that he thinks you should visit, and it will be marked on your map. If you do not talk to Codsworth immediately after exiting the vault, you will probably come across Concord anyway, as the path leading from the vault leads straight to it. As a side note, look out for the Red Rocket Gas Station along the way if you wish to take the dog as your companion.

Why are the Minutemen important?

They used to have a large membership, and they helped protect the various settlements from the horrors of the wasteland. The Minutemen are sort of legends from the past. They used to keep the people of the Commonwealth safe, but no one has been able to count on them for years.

How to finish the molecular level quest?

In that quest you should have worked with Sturgis to build a teleporter. You and Sturgis will work together to teleport you inside The Institute and insert a Network Scanner Holotape into one of the Institute’s terminals. You can insert it into any of the terminals. All you need to do to finish the quest is leave The Institute and return to Sanctuary. You can stay longer to interact with The Institute if you want.

What does Preston tell you about the Minutemen?

They all will function mostly the same. Preston will inform you that another settlement needs your help. You will travel to that settlement and speak to the settlers there. They will tell you their troubles, usually a group of raiders or ghouls that have been harassing them, and you will complete a relatively minor mission dealing with them. The ones that I felt were worth noting are listed below with a few tips.

What are the perks of joining the Minutemen?

All factions offer perks, but the perks of joining the Minutemen are available to you almost from the start of the game. You will be given power armor and a minigun before joining them. Once you are made General of the Minutemen, Preston will be available to you as a companion and he will give you a flare gun. The flare gun can be used to call in reinforcements in times of need. You will have to be in the general vicinity of recruited settlements for this to work though. Preston is useful in combat, and if you are completing Minutemen quests, you will be able to report to him immediately, which can cut out a lot of travel time. An indirect perk of joining the Minutemen early on is that their quests can help guide your early exploration and leveling.

How many settlements do you need to recruit to get to the Institute?

Once you have recruited at least 8 settlements, the Institute will decide that the Minutemen are a threat to their organization. You and the Minutemen will have to gather at the Castle and set up defenses. You are going to need to build up the defenses as much as possible before the Institute forces arrive.

How to defeat Mirelurk Queen?

If you find yourself struggling with her, I found that attacking her from places along the wall that she can’t fit through is quite useful. Once you have defeated her, you will have to make the radio transmitter operational again. All you need to do is build enough power generators to produce 10 power units and link the generators to the transmitter. Walk up to the radio transmitter to activate it, and you will have completed Taking Independence.

What happens if you help the Minutemen?

If you agree to help the minutemen, this will end your relationship with the Institute and make them hostile. On the other hand, you can pick a charisma check during the conversation with the minutemen and tell them to Stand down. This will let you stay allied with both factions.

What is the Minutemen story?

Minutemen are one of the main factions in Fallout 4 and following their storyline will lead you to a “unique” ending. Unlike with other factions, Minutemen do not require you to become enemies with others until the very end, so you can progress their story without locking yourself out of other faction stories.

What happens if you progress through the main story of finding your son?

If you progress enough through the main story of finding your son you will come across the Institute faction. If you start doing quests for them you will reach Pinned. This quest has the potential of making you enemies with the Minutemen. As you do the quest you will reach a homestead and some Minutemen will be there.

How long after Independence quest do you have to wait to get Old Guns?

Old Guns. You might get confused as to how to get this quest. You have to wait at least three in-game days after Taking Independence quest, before Preston will tell you that there is Ronnie Shaw waiting for you at the Castle (you can just go to the Castle and she will spawn there).

Is the ending of the Minutemen good?

Minutemen ending is considered by many to be the only good ending. You will have to take your time and take care of many settlements for everything to work out, but it gives you the satisfaction of being the good guy at the end (if there is such thing in Fallout). Big plus for siding with this faction is that you can do a great many story achievements with the other factions, until you really have no other option but finish the main quest the Minutemen way.

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