Settlement FAQs

how to make.a settlement in nuka world

by Vena Krajcik Published 3 years ago Updated 2 years ago
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Do the mission they give you, then they'll allow you to use the workbench, making it an allied settlement. Try all the settlers at each location. It's usually only one person that hands out the mission. If they don't do it, come back later, a couple of settlements didn't do it the first time.

Notes
  1. After Power Play is completed, activating the workbench will prompt the player character to assign the location to one of the two remaining gangs. ...
  2. After Open Season is completed and power is restored to Nuka-World, activating the workbench will allow the player character to build a regular settlement.

Full Answer

How do you get the good ending in Nuka World?

Good Ending: The Open Season Quest Very early on in the DLC, you can speak to Doctor Mackenzie in the Market in Nuka-Town and get the Open Season quest. She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World.

Is it possible to save the merchants in Nuka World?

She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending.

How many houses are there in Nuka World?

This mod provides 14 fully working REGULAR settlements, 7 Homes, new map markers, unique npc's and some minor enhancement for Nuka World. (100% REQUIRED!) All permissions allowed. If someone wants to improve, patch or whatever this mod there is no need to ask for permission.

Can you play Overboss in Fallout 4 Nuka World?

Playing Overboss in Fallout 4 Nuka World. Help your raiders expand to the Commonwealth with Outposts Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth.

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How many settlements can you build in Nuka-World?

There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World....Locations.LegendArmor workbench Chemistry station Cooking station Power armor stationWeapons workbench Robot workbench Nuka-mixer station

How do I create a Raider outpost?

Making Raider Outposts, Vassals, and The Wasteland Warlord Perk. Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth. Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry.

Can you help all 3 factions in Nuka-World?

Nuka-World faction perks: how to choose a gang to support The two perks you receive depend on which factions are alive; there's no way to get all three.

Where is the workbench in Nuka-World?

there is no workshop in nuka world apart from the red rocket settlement. Not the Nuka stations. like in sancuary hills theres a red work bench that when stuff is put in them all the other stations like cooking armor, weapons, chemistry have access to the mats.

Can the Raiders take sanctuary?

Critical Points such as sanctuary hills cannot be turned into a raider outpost.

Can you turn the castle into a Raider outpost?

So if you can access the workshop at the castle, you can send a single settler there (or build a recruitment beacon). Once there's a settler there, you should be able to select it for conversion to a raider outpost via Shank.

Can the Minutemen takeover Nuka-World?

If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.

Is it worth killing the Raiders in Nuka-World?

1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.

Can you beat Colter without the Thirst Zapper?

It is possible to defeat Overboss Colter without using the Thirst Zapper but instead with critical damage through V.A.T.S or Overdrive.

Can you get a house in Fallout 4?

The settlement system is one of the largest additions to the Fallout franchise ever, and with it comes the ability to customize your own home. You can claim many settlements in Fallout 4, including a small house in Diamond City.

What's the best settlement in Fallout 4?

17 Best Settlements In Fallout 4, Ranked1 Spectacle Island. Easily the best settlement in the game is this massive private island.2 The Castle. ... 3 Abernathy Farm. ... 4 Vault 88. ... 5 Graygarden. ... 6 Bunker Hill. ... 7 Echo Lake Lumber. ... 8 Sanctuary Hills. ... More items...•

Is there a place to store items in Nuka-World?

If you take everything out of a trash can, or cash register, or any other container, you can stash stuff in it, go to the Fizztop Grille, and come back for it later.

How do you start the power play quest in Fallout 4?

The quest begins upon establishing the third raider outpost in the Commonwealth. The first step is returning to speak to Shank, whether he has been sent to the Commonwealth or remains in Nuka-World.

How do you feed Raiders in Fallout 4?

3:2420:06How Vassal Settlements Work - Nuka World Raider Outposts for Fallout 4YouTubeStart of suggested clipEnd of suggested clipBuilding up settlements before turning them into vassals. We see that there's a minimum food incomeMoreBuilding up settlements before turning them into vassals. We see that there's a minimum food income right here which is 4. So every every vassal settlement will produce at least 4.

How do you claim outposts in Fallout 4?

11:1815:33Fallout 4 Nuka World Part 13 - Claim New Gang Outposts - YouTubeYouTubeStart of suggested clipEnd of suggested clipOh convinced them to leave got it and which crew should I have join you once you've staked yourMoreOh convinced them to leave got it and which crew should I have join you once you've staked your claim. The disciples got it so where do you want to.

Can you be a Raider in Fallout 4?

0:324:19Be a RAIDER LEADER in Fallout 4 Nuka World DLC - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd use them to conquer settlements bending the Commonwealth to your will Nuka world features newMoreAnd use them to conquer settlements bending the Commonwealth to your will Nuka world features new quests Raiders weapons creatures. And more enjoy the ride. So essentially. It's taken six DLCs to be

Shank & The Home Sweet Home Quest

Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...

Talking Settlers Into Leaving

This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...

Nuka World Radio Transmitter: Scaring Settlements

The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...

Raider Vassals - Getting Settlements to Supply Food & Materials

This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...

Spreading Outposts Strategically For Easier Speech Checks and Bribes

As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...

Automatron & Raider Supply Lines

Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...

Improve Settlements: Vassal Populations Matter For Food

I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...

Settlements You Can't Take Over

While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...

You Can Turn Vassals Into Raider Settlements

Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...

You Can Take Settlements Back from Raiders

We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...

Where is Nuka World located?

The first thing you have to do is open the game journal and in the Radio section, choose “Nuka-Cola Family Radio”. Soon after, the objective will b...

How to restore power in Nuka World?

Then go to the control room and open the door with the key you just got. Inside, activate the main power switch to restore power to the entire area.

How to get to Nuka World Fallout 4?

We must head to the western part of the original map of ‘Fallout 4’, and follow one of the two roads that lead out of the original boundary. Throug...

What weapon is needed to defeat Colter?

What weapon is needed to defeat Colter? Superhammer.

Where are the star cores in Fallout 4?

Go to the Nuka Starport and inside, examine the Star Control Main Unit. You’ll see that you need a “Star Core”, but don’t worry, there’s one right...

Where is Kellogg Fallout Shelter’s headquarters located?

The Kellogg House is a building, owned by Kellogg, located within Diamond City at 2287. Read more How much is a hand surgery settlement?

Who was the sheriff of megaton?

Lucas Simms is the sheriff and mayor of Megaton in 2277.

Who created synths?

Synths are androids created by The Institute found in the Commonwealth, as well as in Yermo Capital.

How to set cheats in Fallout 4 PC?

How to activate Fallout 4 commands on PC In order to make use of the different cheats and commands that ‘Fallout 4’ has, you have to open the comma...

Do you need to restore power to the park before you can use it?

You need to restore power to the park before you can use it.

Do you have to restore power to the park to access the settlement workshop?

You do NOT have to restore power to the park to access the settlement workshop, unless you've opted for the "Power Play" route. But if you've chosen "Open Season" however, completion of that quest also unlocks the workshop.

What type of beacon do you recruit in Nuka World?

Settlers recruited here through the recruitment radio beacon will be of the standard Commonwealth variety and have no dialogue or other behavior related to Nuka-World.

What is the Red Rocket in Nuka World?

Nuka-World. The Nuka-World Red Rocket is a possible settlement in the Nuka-World Amusement Park and the only workshop settlement included in the Nuka-World add-on.

What Fallout 4 addon has the Red Rocket?

The Nuka-World Red Rocket appears only in Fallout 4 add-on Nuka-World .

How many members of a gang will spawn in Power Play?

After Power Play is completed, activating the workbench will ask the player character to assign the location to either one of the two remaining gangs. Once done, four members of that gang will immediately spawn at the location.

What to do if there are no turrets in the settlement?

Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.

How many spots do you give factions?

Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.

What do you get after completing the Power Play quest?

After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group . There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.

How to pick your ending and bonus?

Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you , and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.

What is the pack faction?

The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.

Can you talk to the Minutemen?

You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction. (A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen.

Can you accept radiant quests from the two factions remaining?

The two Perks are a great reward , and from there you can accept radiant quests from the two factions remaining . Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.

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