
In order to get started click on the "Settlement" Tab in the right lower corner of your taskbar. This will bring up the Settlement UI. I would recommend using the "Actions" Button first as its here where you can set you tax delivery map. After you have done that, head on over to the "Colonies" Tab and click on "Create New Faction".
Full Answer
How do I start a second colony in Rimworld?
You can start a second colony within any other save in Rimworld. To start a second colony follow these steps; Open up the world map and select your colony with pawns present. Send them to a location at least 1 tile away from your current colony. (You cannot have two colonies directly next to each other.)
What are colonies in Rimworld?
Colony. Colonies are the core of RimWorld. They are the central base of operations for all colonists, allowing them a safe place to sleep, grow food, stockpile resources, trade with outside parties, research new technologies, and defend themselves from attackers. Without a well-designed colony to support them,...
How can you help Rimworld wiki?
You can help RimWorld Wiki by uploading images to make this article better. This guide is the ultimate go-to guide to building your colony, for all stages of the game.
Why can't I settle next to another colony?
Go into your settings & make sure you have multiple colonies enabled. If you do, make sure that you're not trying to settle directly adjacent to another colony. oh ♥♥♥♥. does this mean i have to restart my game?

Can you make multiple settlements in RimWorld?
you can have a maximum of 5 active settlements at once (though you need to enable it in the options menu and select how many you want, by default you can only have 1 settlement and need to abandon it to create a new one).
How do you set up a second colony in RimWorld?
0:1014:13Rimworld - How to Build a 2nd Colony ( base ) - Tutorial - YouTubeYouTubeStart of suggested clipEnd of suggested clipBut now let's say you want to build a second colony the first thing you want to do is go in theMoreBut now let's say you want to build a second colony the first thing you want to do is go in the option. And then by default default you will have this at one.
How do I enable multiple bases in RimWorld?
You need to open the game options and increase the max number of colonies first. It defaults to 1 because the game isn't really capable of handling more than that yet, at least for most people.
How many people can you have RimWorld?
You can have technically an infinite number of players playing together, but the mod creators recommend you do no more than eight people at once.
How many colonists is too many RimWorld?
Randy Random, however, is designed to have more colonists, which means that it will let you have 50 colonists before giving you any hard time.
What is the max number of colonists RimWorld?
There is a 'soft cap' for each story teller where they will stop sending you colonists and it will be harder to get new colonists, that's around 20 for Cassy and Phoebe, and around 40 for Randy.
Can characters have children in RimWorld?
Even though the game doesn't allow your colonists to have babies, you can install a mod called Children, School, and Learning. It enables your colonists to have children, provide them with education, and teach them all the necessary skills required to become productive members of the community.
Can you dig underground in RimWorld?
You could always build a colony underneath a mountain. If that's what you're referring to, then you select the mining tool and then drag where you'd like your pawns to mine. Under the mountain, you can dig into the mountain and live there.
How popular is RimWorld?
Revenue. In February 2018, it was announced by Sylvester that RimWorld had sold over a million copies. By August 2020, it was estimated that RimWorld had accumulated well over 100 million dollars in revenue, making it one of the most popular indie games on Steam.
How Big Should bedrooms be RimWorld?
Initially, you might want to go for a small size at the start of the game, such as 3×3,3×4 or 4×3. Due to limited resources at the beginning of the game, Small bedrooms are recommended for beginners. You might want a bed to sleep in for all colonists, so focus on building a bed and a small size room.
Who is the best storyteller in RimWorld?
Cassandra is the most consistent storyteller and sends things at you on an increasingly difficult curve. When starting a new game against Cassandra, you have an 11 day cushion before large threats begin to occur. And, if one of the events has not been a raid by day 20, she will send a raid at you.
How big should rooms be RimWorld?
So, if you want to make the room "very impressive", it should have a space of at least around 25 (which still counts as "rather tight" in the game). E.g. a furnished bedroom with a 5x5 or 4×6 footprint would be fine, and a little smaller could still work, but it would be a challenge to get there with a 4x4 room.
Can characters have children in RimWorld?
0:339:14HOW TO ADD FAMILIES & CHILDREN TO RIMWORLDYouTubeStart of suggested clipEnd of suggested clipLet's get into. It. First up if we're going to have reproduction in the game you need to add a modMoreLet's get into. It. First up if we're going to have reproduction in the game you need to add a mod that adds human pregnancy. For this i'm using the mod children's school and learning so when you
Can you dig underground in RimWorld?
You could always build a colony underneath a mountain. If that's what you're referring to, then you select the mining tool and then drag where you'd like your pawns to mine. Under the mountain, you can dig into the mountain and live there.
How big should rooms be RimWorld?
So, if you want to make the room "very impressive", it should have a space of at least around 25 (which still counts as "rather tight" in the game). E.g. a furnished bedroom with a 5x5 or 4×6 footprint would be fine, and a little smaller could still work, but it would be a challenge to get there with a 4x4 room.
How do you send a caravan in RimWorld?
It may be a good idea to let everyone keep their animals and leave the map together, then immediately pause the game and jump to the World Map, select the caravan and click "Split Caravan", sending whichever colonists you wish instantly right back to the base map while the main body continues on.
General colony design principles
An efficient base allows your colonists to get stuff done and stay happy. They must be able to reach their assigned jobs in time, and the base needs to be pleasing and comfortable to work and live in. The base should also be secure, but that is probably the easiest part.
Base Structures
Different structures suit the different needs of your colony. The maps generate with old structures around, sometimes just walls and others are squares/rectangles just missing some sections.
Production
You will also need various buildings to produce or manufacture the stuff that your colonists need.
Power
Wind turbines with solar generators packed underneath the exclusion zones.
Defenses
Unless you're playing on Peaceful difficulty, you will eventually encounter major threats, so you will need to prepare defenses for that.
Temperature control
Room should have its temperature regulated by some method or another, so as to keep a comfortable temperature for colonists to live in, and protect them from extreme temperature conditions such as heat waves, cold snaps or simply the ambient temperature outdoors.
Miscellaneous
Until you have enough manpower to spare for cleaning jobs, use the terrain directly instead of building any floors. Dirt trailed on constructed floors makes for a much worse beauty and cleanliness penalty than using dirt floors, so this can actually make your rooms look better and be 'cleaner'.
Types of bases
In RimWorld, there are three types of colonies: underground bases, open ground colonies, and hybrid colonies.
Multiple Colonies
Since Alpha 16, you can have up to 5 colonies running at the same time (available in Options > Settings). The larger you extend the more benefits and difficulties you will gain. There`s no need to make them all primary bases but keep just one as main and the others as resource specific locations, for example to gather components only.

Changing Settings to Allow Multiple Colonies
How to Start A second/multiple Colonies in Rimworld
- Now that we have tweaked the game settings to allow multiple colonies we can go to work setting up our second colony. You can start a second colony within any other save in Rimworld. To start a second colony follow these steps; 1. Open up the world map and select your colony with pawns present. 2. Form a caravan with 1 or more colonists and select ...
How to Delete/Remove Unused Colonies
- Have you started a colony but want to abandon it? Due to the fact that there is a maximum amount of colonies you can have you may find yourself wishing to get rid of old colonies in order to create new ones. This is great for players wanting to play with a nomadic-style colony which travels around and settles in different locations. This is also great if your location runs out of pre…
Have A Plan, Constantly
General Colony Design Principles
Base Structures
Power
Defenses
Temperature Control
Miscellaneous
- Dirt floors
Until you have enough manpower to spare for cleaning jobs, use the terrain directly instead of building any floors. Dirt trailed on constructed floors makes for a much worse beauty and cleanliness penalty than using dirt floors, so this can actually make your rooms look better and b… - Flooring outside
To reduce the amount of dirt inside your colony buildings, put any kind of flooring covering places where colonists and animals frequently walk. This reduces the amount of dirt formed as well as causes dirt to be left outside where it does not look as bad. This should obviously be done only i…