Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth. Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals.
Full Answer
How do I get a Raider foothold in Commonwealth?
Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth. Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry.
How do I get the best settlement for Nuka World Raiders?
Wipe out all the Nuka World Raiders and you get the best of both worlds. Raider stuff, the Perks, complete access to Nuka World and full command of the Minutemen. re: Best settlements for Nuka World Raiders?
What is the difference between Raider settlements and outposts?
Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know.
How do I get more food for my Raider settlements?
Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.
How do you unlock Raider settlements?
Making Raider Outposts, Vassals, and The Wasteland Warlord Perk. Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth. Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry.
Can you make sanctuary a Raider outpost?
Critical Points such as sanctuary hills cannot be turned into a raider outpost.
How do you get more Raider outposts?
First of all, you have to keep them happy. Places to sleep, drugs and the transmitter are a must-have if you want your outpost to grow. Additionally, you have to assign "slaveposts" (I just named them like that) to your outpost in order to supply the outpost with food.
Can you make the castle a Raider settlement?
The only requirement to make one of your owned outposts a raider outpost is that there has to be at least one settler there. So if you can access the workshop at the castle, you can send a single settler there (or build a recruitment beacon).
How do I raise my Raider settlement happiness?
You can place a million pick-me-up (drug) stations to get happiness up... or slot machines. But yeah, each food your raider settlement produces is -3 happiness.
Can you take over sanctuary Nuka-World?
But another problem was that there were companions living in Sanctuary, so I moved them all to different places and it still didn't work. Is there something that I could be missing or is my game bugged? You can't take over Sanctuary.
Can you take back raider settlements?
"You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.
Can you send companions to Raider outpost?
It is possible to "switch" companions to raider outposts, by assining them to a job. I got Cait to Hangmans Ally now I can send her to any other raider outpost and even have her make a supply line to them (because that's totally not useless, right?) Cait's gonna fit right in with the Disciples there, lol.
Which Fallout 4 settlement is the biggest?
Spectacle Island PierSpectacle Island Pier Spectacle Island comes with the game's largest building area and, apparently, its highest built limit, meaning it's one of the most versatile locations going.
Can I take the castle with Raiders?
It is impossible to "take" the Castle before or after Taking Independence for the Nuka-World raiders, or to turn it into a vassal settlement.
What's the max settlers in Fallout 4?
Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables.
Can you take back raider settlements?
"You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.
How do you stop Raider settlements from growing?
The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.
How do you claim outposts in Fallout 4?
11:1815:33Fallout 4 Nuka World Part 13 - Claim New Gang Outposts - YouTubeYouTubeStart of suggested clipEnd of suggested clipOh convinced them to leave got it and which crew should I have join you once you've staked yourMoreOh convinced them to leave got it and which crew should I have join you once you've staked your claim. The disciples got it so where do you want to.
What does the tribute chest do Fallout 4?
1:2610:46Tribute Chests Explained - Nuka World Raider Outposts for Fallout 4YouTubeStart of suggested clipEnd of suggested clipThe chest will only replace the items that you looted in leave the stuff that you left.MoreThe chest will only replace the items that you looted in leave the stuff that you left.
Shank & The Home Sweet Home Quest
Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...
Talking Settlers Into Leaving
This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...
Nuka World Radio Transmitter: Scaring Settlements
The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...
Raider Vassals - Getting Settlements to Supply Food & Materials
This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...
Spreading Outposts Strategically For Easier Speech Checks and Bribes
As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...
Automatron & Raider Supply Lines
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...
Improve Settlements: Vassal Populations Matter For Food
I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...
Settlements You Can't Take Over
While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...
You Can Turn Vassals Into Raider Settlements
Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...
You Can Take Settlements Back from Raiders
We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...
Shank & The Home Sweet Home Quest
Shank is your go-to for setting up new jobs. He'll make sure backup's there when you plan to attack a Settlement.
Making Raider Outposts
There's now a special raider category in the workshop menu. Build the raider flag of the group you suggested when you're done conquering. This claims the territory for them and earns you more favor with the gang.
Attacking Settlements
Playing as a raider, naturally you'll have to kill Minutemen. This will make Preston Garvey hate you, but fear not - you can still complete the game with that faction if it's your only option.
Talking Settlers into Leaving
The speech checks can be hard, but greatly reduced if there are outposts nearby and you've built a radio transmitter.
Nuka World Radio Transmitter: Scaring Settlements
The Nuka World radio transmitter helps intimidate settlements and should help attract new raiders to your gangs.
Raider Vassals - Getting Settlements to Supply Food & Materials
Talk settlements into supplying your outposts with food and materials. Raiders love chems and hate working.
Spreading Outposts Strategically for Easier Speech Checks and Bribes
Raiders do not use supply lines. Instead, they have settlements deliver tributes to their outposts.
Overview
Once built, these settlements can be customized extensively. Inside buildings and structures, furniture, decorations, and lights can be placed for aesthetic purposes; outside these structures, the player character can plant crops, create water and power supplies, and tend to the defensive needs of their new settlement.
Locations
There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.
Overview
The Sole Survivor can acquire a variety of radiant quests from miscellaneous settlers. After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom.
Necessities and dependencies
These stats need to be maintained to sustain or stagnate the growth of a settlement. Each necessity would also act as a dependency on other necessities; i.e. people need water, food, beds, and protection to live and thrive.
Settlement attacks
Once the Sole Survivor has control of a populated settlement, they will need to defend it from attacks by raiders, super mutants, and other hostiles. Impending attacks will be reported by the Sole Survivor's Pip-Boy, showing up as a miscellaneous objective.
Notes
Objects that are joined into the full structure can be moved as one object. In build mode, hold the select button ('e' for PC) on one element and the whole structure will be selected and moved as a whole.
Behind the scenes
During a game jam session at Bethesda, programmer Michael Dulany developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system. It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features.

Overview
Overview
- Quests
The Sole Survivor can acquire a variety of radiant quests from miscellaneous settlers. After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wi…
Necessities and dependencies
- These stats need to be maintained to sustain or stagnate the growth of a settlement. Each nece…
People - Main article: Settler (Fallout 4)
The population of the settlement. People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, w
Settlement attacks
- See also: Defend
Once the Sole Survivor has control of a populated settlement, they will need to defend it from attacks by raiders, super mutants, and other hostiles. Impending attacks will be reported by the Sole Survivor's Pip-Boy, showing up as a miscellaneous objective. - Attacks can either be attended by the player character or unattended. Very different resolution i…
Attended attacks
Behind the scenes
- During a game jam session at Bethesda, programmer Michael Dulany developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system. It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features.
Bugs
- PC Playstation 4 Xbox One When away from a settlement, the Pip-Boy's workshop section on the data screen may show incorrect values for a settlement's statistics, such as water and beds. This occurs when the player character enters an exterior cell close enough to a settlement such that only a subset of the settlement's exterior cells are loaded into the simulation engine. The result i…
References
- ↑ The History of Bethesda Game Studios - Narration: "Another game jam gem came from physics programmer Mike Dulany. He knocked together a system that allowed players to build and furnish their own bases. This systems, workshops, ended up being one of the tent-pole features of Fallout 4. But the truth is, it almost didn't make it into the final game."