Settlement FAQs

how to make settlements more interestinf dnd

by Gaston Fadel Jr. Published 3 years ago Updated 2 years ago
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How do I make my town more fun in D&D?

5:326:37Making D&D Towns Feel Alive - YouTubeYouTubeStart of suggested clipEnd of suggested clipThey can be cleaning. There's always something that needs to be cleaned. One of the major downsidesMoreThey can be cleaning. There's always something that needs to be cleaned. One of the major downsides to making a town active is that you'll be describing a lot of unnoteworthy.

How can I make my town interesting?

3:0421:38How to create more interesting towns [Advanced GM Tips] - YouTubeYouTubeStart of suggested clipEnd of suggested clipIf you can commune with animals. Then you get all the fun stuff of the dogs trying to tell you.MoreIf you can commune with animals. Then you get all the fun stuff of the dogs trying to tell you.

What is the strongest build in D&D?

2 Barbarian Moon Druid Out of everything that D&D 5e allows you to do, this is by far the most overpowered build in the entire game. Some Game Masters restrict Wild Shape or flat out ban this multiclass because it is so powerful.

How should I prepare for my first DND game?

0:4719:5410 Steps to Prepare Your First D&D Game - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd good luck if you try but information about the local region where the game starts is superMoreAnd good luck if you try but information about the local region where the game starts is super important government structure standing army police local customs town layout important buildings.

How do you make a town?

Though each state has its own rules on “municipal incorporation,” in general you'll need to get 51 percent of the eligible voters in the area to go along with you. (It's easiest to start a town from scratch, as opposed to by secession; most upstarts begin as “unincorporated communities” within a larger county.)

What is the most broken DND class?

The most infamous broken build by far is the Coffeelock. An egregious combination of both Sorcerer and Warlock, the Coffeelock grants players unlimited spells. In addition, this build also eliminates the need for long rests, hence the name Coffeelock.

What is the most overpowered DND class?

The Most Overpowered D&D ClassesDruid. D&D's druids are at first glance a calm, nature-loving group, but they're actually one of the game's most versatile and powerful classes. ... Monk. ... Wizard. ... Echo Knight Fighter. ... Peace Domain Cleric. ... Hexblade Warlock. ... Divine Soul Sorcerer.

Which class in DND does the most damage?

1 Wizard - School Of Evocation As Evocation spells tend to be some of the highest damaging spells in the game, it's no surprise that Wizards of the School of Evocation are one of the best DPS subclasses in D&D, able to deal massive amounts of damage quickly.

How long should a DND session last?

Mt typical D&D sessions go for 3-4 hours online with strangers, and 4-6+ hours with my friends in persons.

What should a DM prepare?

Dungeons & Dragons: 5 Things a DM Should Prepare for Every...Quest Scope. One of the most important things to consider when planning a D&D session is what players are likely to encounter during their playtime. ... Reward Curiosity. ... Dialogue. ... Show Stealers. ... Plan For Improvisation.

How long does it take to plan a DND session?

If I'm running a single-session game from scratch, it could take one to two hours to get everything ready.

What can you do in a small town with friends at night?

The entertainment portion of the evening may be spent watching sports on TV or playing board games or cards. If you want to make your get-togethers more regular, you can even start a club. A poker, painting, or book club can be a great way to pass the time and get a chance to hang out with friends.

How do you build a hometown?

Be a kind neighbor, be a friendly face. ... Volunteer your time.Take advantage of your community garden, or get one started. ... Support and create local art. ... Encourage your friends, family and coworkers to bike or carpool to work.

What is spectacular settlement?

Spectacular Settlements is an excellent choice for Dungeon Masters looking to spice up the exploration part of fantasy games by providing tools to create places to go that are just as interesting as the dungeons and adventure to be found in the wild.

How many pages are there in Spectacular Settlements?

Nord Games aims to correct all that with Spectacular Settlements, a meaty 450+ page tome devoted to help create quirky neighbors, flavorful neighborhoods and intrigues that only your players can navigate. They sent along a review copy so that I could see just how many towns where someplace everyone could know your name.

How to fight Kobolds?

Make sure you stick to that, and have it shine through during combat. For example, kobolds usually don't engage in one on one combat. They use tons of traps to weaken the enemy, fire down a rain of arrows before the enemy can reach them, and even if then they would rather have a great advantage in numbers. You can have this shine through by having the party encounter a lot of traps of course, and you can make the kobold monsters flee from combat if it seems unfavourable to them.

How many Q&A communities are there on Stack Exchange?

Stack Exchange network consists of 178 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

What is D&D 5E?

Simply put, D&D 5e was designed with the first two levels being a kind of tutorial level, where your players will learn how to fit in each class shoes, and how to handle the unique mechanics behind each one.

What do intelligent monsters and NPCs call out?

Intelligent monsters and NPCs call out directions and warnings to each other and address each other by name. They had objectives/motivations going into the fight, and every round the cost-benefit analysis changes.

What is the initiative variant in DMG?

Secondly, there's an initiative variant in the DMG called Speed Factor(DMG5e p.270). This variant separates declaration and resolution of actions--don't worry, with practice it goes just as fast as individual initiative. One upshot of speed factor initiative is that the situation in-game feels like it's evolving much faster. Faster evolution=more chances to change tactics in interesting ways.

Do Kobolds use traps?

Make sure you stick to that, and have it shine through during combat. For example, kobolds usually don't engage in one on one combat. They use tons of traps to weaken the enemy, fire down a rain of arrows before the enemy can reach them, and even if then they would rather have a great advantage in numbers.

Is two monsters and two monsters more interesting?

Two of one monster and two of another is much more interesting--for allinvolved--than four of the first. Even if the CRs are the same any variation in abilities, ranges, &c. lead to strategic and tactical thinking, rather than toe-to-toe slugfest. On both sides of the fight.

How to make a decision on a voyage?

For any given voyage, put a few decision points in place. Describe the travel up to that point, and then give them a situational decision. This could be a fork in the trail and they need to decide which way to go, or something that forces a decision on how fast to travel, and for how many hours in a day. Do they want to push on for an extra few hours after dark, but take a point of exhaustion, or do they want to take it slow but stay stealthily hidden for a certain portion. Whatever decision points you make, come up with a few consequences (good or bad) for each decision. Exhaustion is a pretty good consequence, as well as night time encounters with wildlife or even arriving earlier or later than they wanted to.

What are some examples of setbacks?

Examples of this could be weather, road/trail washouts, poorly constructed bridges, or even disease caused by insects or swamp water.

What are random encounters?

Encounters with things. Random encounters may not be your thing, but you can have environment or story specific encounters that make things more interesting. This doesn't only need to be combat, you could have a tense roadside social encounter, or you could come across a coven of hags that want to hear your stories.

Can you present downtime options?

You can present your players with some down time options if it's appropriate for the method of travel. Long sea voyages or travel by carriage seem appropriate, but anywhere that they could focus enough of their attention on learning or building new things should work. There are a lot of great resources out there for how to run downtime so I won't rehash them all, but here are some links to my favorites:

Why add a ruler to a story?

By adding a ruler or other such important character, beast, or legend, you give the location credibility and importance . It becomes an integral part of the story. Its reason for being there is justified, and — if planned well — your location will start to feel significantly more real.

How do roads spring up?

Roads spring up organically based on the trails people leave on their way from point A to point Z. There is only so far they can walk or ride. This can lead to the construction of small hamlets, which usually have an inn as their focal point. Once you consider the fact that people are needed to run said inn, you can easily see how a small settlement can grow — before you know it, this little hamlet will have slowly become a market town. This process can be accelerated if there are two or more roads that pass through the settlement, creating supply hubs for other settlements close by, alongside additional storage and warehousing. You might also find fledgling settlements next to rivers and bodies of water, usually close to good sources of fish.

Do cities grow over time?

And don’t forget, they didn’t start out as a city! Cities grow over time once the seed has been sowed. A hamlet becomes a village, a village a town, and a town eventually becomes a city. The deciding factor for growth can often be broken down to a single reason - footfall.

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Use Movement to Make Combat More Dynamic

Use Different Types of Enemies

  • As a DM, you have the ability to field whatever you want for a combat. Here’s what I suggest; use different enemy types for your battles. It could be as simple as using a mixture of melee and ranged enemies. Or, you could get exciting and combine unlikely pairings like goblins and ghosts or giants and druids. Using more tactical combinations means your players need to think more a…
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Create Dynamic Environments

  • We already touched on this a little bit. But, let’s dive a little deeper. Use dynamic environments to encourage movement and creative thinking in your players. Your battlefields can be as simple or complex as you like. The goal is to craft a memorable experience and force combat to flow rather than stagnate. What makes a dynamic environment? Honestly, a dynamic environment is any se…
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Give Your Players A Goal

  • Loads of D&D 5e combats have one simple goal; kill or be killed. Sometimes you’ll run into situations where you don’t want to kill (capture, interrogate, a friendly bout). But, most fights degrade into "kill the enemy before they kill me." Give your players a goal. It can be anything different than killing the enemy NPCs. But, they can’t "win" the combat until they meet the goal. I …
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Set A Time Limit

  • Everybody lovestime limits. (That was sarcasm.) But, setting a time limit for your goals and combats adds more pressure on your players. They suddenly don’t have all the time in the world to finish a fight. So, you end up pushing the flow of combat. Like goals, time limits give your combats a different win condition rather than killing everything. ...
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