
What is the SIM settlements leader add-on?
This is a simple add-on for Sim Settlements that makes every unique and commandable settler in the commonwealth a leader. I made no changes to the NPC's other than adding Sim Settlements leader forms. This adds 33 leaders to the current 12 Commonwealth companions.
How do I add more settlement leaders to my City?
Go to the city planning desk (or make one) and then carefully aim at the blue mat until you see the selection option "MANAGE" appear. Select it. Then click on "find local leaders" or something. There are a couple mods for additional leaders. One works alongside recruitable settlers mod to make all of them available as settlement leaders too
What is an add-on pack for SIM settlements?
An Add-on pack for Sim Settlements that makes 33 of the vanilla Unique, Commandable settlers in the Commonwealth leaders. This is a simple add-on for Sim Settlements that makes every unique and commandable settler in the commonwealth a leader.
How do I get people to be simsettlements leaders?
: SimSettlements Leaders? How do I get people to be leaders? I know companions can be leaders, but I mean I've got so few companions atm Go to the city planning desk (or make one) and then carefully aim at the blue mat until you see the selection option "MANAGE" appear. Select it. Then click on "find local leaders" or something.
Who created Fallout 4 mods?
Does SS2 use default city plans or can it be different if you start over or change character saves?
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How do I make my Sims leaders settle?
2:146:20Sim Settlements Tutorial - City Leaders Explained - YouTubeYouTubeStart of suggested clipEnd of suggested clipIf you don't have somebody. Running your city yet or running your settlement yet you will insteadMoreIf you don't have somebody. Running your city yet or running your settlement yet you will instead find a button that says assigned city leader. And either way it will bring up the same.
How do I assign settlers to Mayor?
Well-Known MemberPlace a City Planner desk if you do not have one.Open Workshop mode like you are going to assign a settler to a job.Select the settler you wish to be Mayor.Highlight the City Planner Desk and choose Assign.Wait a few moments for a pop up message saying Settler is in charge of your settlement.
What is SIM settlements mod?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.
Are SIM settlements stable?
It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.
Is Sim settlements 2 Chapter 2 out yet?
2 of Sim Settlements and Chapter 2 are now available!
Who made Sim settlements 2?
Sims Settlements 2 (or SS2 in short) is a gameplay overhaul mod by Kinggath and his mod team, made for the video game Fallout 4. Released in 2020, Sim Settlements 2 is a sequel to the popular Fallout 4 mod Sim Settlements.
Is Sim settlements 2 on PS4?
The Fallout 4 Sim Settlements 2 Mod Won't Be Coming to PS4 "[Sim Settlements 2] will be available on Xbox, though not on PS4 due to Sony's restrictions," read the mod's F.A.Q.
Does Sim settlements require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Is Sim settlements on Xbox?
0:058:57Fallout 4 - Sim Settlements 2 + Chapter 2 (XBOX MODS) - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo keep an eye out for an announcement sim settlements 2 was always a top mod on xbox it runs fairlyMoreSo keep an eye out for an announcement sim settlements 2 was always a top mod on xbox it runs fairly well but adding too much beside it could cause quick save blow.
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
How do I get Asam sensor?
0:593:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipOriginally you can get more asam senses simply by playing through the questline. For someMoreOriginally you can get more asam senses simply by playing through the questline. For some settlements.
Is Sim settlements 2 compatible with Start Me Up?
About this mod Start Me Up is open for use now, but Sim Settlements related assets belongs to Sim Settlements team.
How do I assign settlers?
How to Assign a Settler to a Task? To assign a settler to a resource, simply aim your crosshair at a settler and then “Command” them with the interact button (you will see the options on the bottom). Then hover your crosshair over the object you want to assign them to and hit the interact button again to “Assign”.
How do I assign settlers to supply lines?
Local Leader requires CHA Level 6 to unlock. While in workshop mode on your settlement, you'll notice a new command at the bottom of the menu — Supply Line. Move your cursor over a Settler and press the button prompt to assign them to a supply line. A menu will appear asking where you would like to send the settler.
How do I assign settlers to trade routes?
0:565:45Fallout 4 - Supply Lines Made Simple (AKA Trade Routes) - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou need to designate a settler in each settlement to be the trade route. Person they can't doMoreYou need to designate a settler in each settlement to be the trade route. Person they can't do anything. Else. So if they are working one of one of the stores. Or if they are picking.
How do you assign a worker in Fallout 4?
Without a worker, food won't be collected, guard posts will be unmanned etc.Open the workshop menu (mode) First enter Workshop mode by interacting with the workshop in the current settlement. ... Walk up to a worker. ... Choose the Command option. ... Walk up to a structure e.g. Guard Post. ... Assign Worker.
[Fo4] Sim settlements 1 vs 2 : FalloutMods - reddit
I just started a new game with 2(it’s much newer, just released still has a few bugs). But I would recommend it. I’ll try to make some comments, but I’m not super far into it so I don’t know how factual this is.
Mods compatible/incompatible with Sim Settlements 2?
I've done extensive testing with SS1 and many many other mods. It is compatible with almost everything per se; i.e. there are very very few mods that directly conflict with SS1.
Issues - Sim Settlements
Common Problems No Museum Holotape Issue: The City Manager holotape never spawned in the museum. Kinggath: "Uncheck Sim Settlmeents and any expansions or addons of it from your load order, also uncheck HUDFramework - because it sometimes interferes with startup. Load your game and make a save outside of the museum. Now check in Sim Settlements again and load that save - the tape should spawn ...
Major Traits
Bot Finder -- Occasionally recruits robot settlers Brotherhood Ally -- Brotherhood of Steel defends the settlement COA Ally -- Children of Atom defend the settlement Engineer -- Increase Advanced Industrial plot production rate Experienced Mayor -- City upgrades much faster Hunter -- Greatly reduces food needs of the settlement Institute Ally -- The Institute defends the settlement Investigator -- Increase the rate Advanced Industrial buildings are discovered Lifebringer -- Agricultural plots produce more food Logistics Expert -- All plots upgrade faster Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily Makeshift Armorer -- Increase the amount of defense provided by equipment donations Minutemen Ally -- Minutemen defend the settlement Minutemen Officer -- Many new settlers will be trained as Minutemen One Mutant Army -- Always wins raids when the player is away Rabble Rouser -- Guarantees at least one new recruit every day Railroad Ally -- The Railroad defends the settlement Robot Moral Officer -- Removes the happiness penalty of robot settlers Trainer -- Increases the defense provided by Martial Plots Truthseeker -- Synths can no longer infiltrate the settlement population.
Minor Traits
Animal Lover -- Increase the chance animals will move into the settlement Caravanner -- Increase base food production Charismatic -- Increase the max settlers that can be radio-recruited Defender -- Increase settlement base defense value Entertainer -- Recreational plots will upgrade faster Enthusiastic -- Increase settlement base happiness Entrepreneur -- Commercial plots will upgrade faster Ex-Farmer -- Agricultural plots will upgrade faster Friend of Sheng -- Increase base water production Futurist -- Industrial plots will upgrade faster Good Neighbor -- Residential plots will upgrade faster Handyman -- Reduce maintenance costs Mercenary -- Increase tax income Military Mind -- Martial plots will upgrade faster Optimizer -- Increase the amount of junk collected per Industrial Plot Party Animal -- Increase settlement base happiness Promoter -- Increase happiness bonus per Recreational plot Recruiter -- Increase the chance of recruiting new settlers Scavenger -- Increase the amount of junk collected each day Shakedown -- Increase the amount of caps collected from shops Welcoming -- Increase the number of visitors that will come to the settlement.
Weaknesses
Allergies -- Reduce the chance animals will move into the settlement Communist -- Commercial plots will take longer to upgrade Depressed -- Reduces settlement base happiness Embezzler -- Reduce the amount of caps collected from shops Fun Police -- Recreational plots will take longer to upgrade Ghoulish -- Reduces the max settlers that can be radio-recruited Healthy Appetite -- Reduces the base food production Inhospitable -- Reduces the number of visitors that will ever come to the settlement Lonewolf -- Decreases settlement base defense Naive -- Martial plots will take longer to upgrade Notorious -- Reduce chance of recruiting settlers Overzealous -- Reduces settlement base happiness Pacifist -- Martial plots will take longer to upgrade Raider at Heart -- Agricultural plots will take longer to upgrade Rebel -- Reduce tax income Self Doubt -- Increase maintenances costs Synth Sympathizer -- Increase the likelihood of synths infiltrating the population Synthetic -- Agricultural plots will take longer to upgrade Taskmaster -- Residential plots will take longer to upgrade Technophobic -- Industrial plots will take longer to upgrade Unimaginative -- Reduce the amount of daily junk collected Wasteful -- Reduce the base water production.
Major Traits
Dedicated Servant -- Increase Vassal production Enhanced Interrogator -- Marks turret locations during an Assault Fight Club -- Soldiers can reach higher rank from training For the People -- The more civilians at the settlement, the more XP the soldiers will gain in fighting Knowledge Is Power -- Assaults from this settlement can target even unscouted locations. Legend of the Fog -- Guaranteed full morale meter when leading a Far Harbor settlement Love Before War -- Production increased when no guards or warriors are stationed at her settlement. Master Propagandist -- Periodic chance to conscript civilians into the soldier ranks Mechanical Uprising -- Robots count as Warriors when calculating the control provided by patrols from this settlement. Mercenary Band -- Soldiers recruited to this settlement can come from any faction. Mutant Superiority -- Joins all assaults from this settlement himself. Rabble Rouser -- 1 new recruit per day guaranteed <Faction Name> Reinforcements -- If half or more of your assault force is killed, reinforcements will be sent from that faction. Resistance Fighter -- Outpost/Vassal can no longer be hostily taken over Right-hand Man -- Boosts control at all Vassals within range. Roboticist -- Random robots will join assaults as well as defend the settlement Seeing Red -- Increase warrior melee damage substantially on assaults.
Minor Traits
Authoritarian -- Increase control provided by Guards Bred for War -- Increase control provided by Warriors Caregiver -- Increase Field Hospital chance of saving soldiers by 10% Chef -- Mess Halls provide a stronger buff during assaults Drill Sergeant -- Training Yards provides 25% more XP Financial Manager -- Provides +30 Wages Greenthumb -- Increase Rations per Agricultural Plot Harrying Scouting -- Some number of attackers will be picked off at the start of a raid Hidden Weapons -- Reduce control required for Industrial plots Improvisor -- Battlefield Scavengers have a 10% chance to find additional items Intimidation Tactics -- Increase control provided per Warrior via Patrol Links Just Cause -- Reduces Civilian Ration Requirements Kind-Hearted -- Reduce control required for Captives Logistics Officer -- Provides +30 Rations Prepper -- Reduce control required for Agriculteral plots Primal Fighter -- Reduces Soldier Equipment Requirements Problem Solver -- Provides 2 extra days to get back to assist with defense Quartermaster -- Provides +30 Equipment Racketeer -- Increase Wages per Commercial Plot Retention Officer -- Prisons can hold one additional captive Salvage-Minded -- Increase Equipment per Industrial Plot Seasoned Veteran -- Increase control provided by higher rank soldiers Seedy Connections -- Reduce control required for Commercial plots Silvertongued -- Reduces Soldier Wage Requirements Speechwriter -- Provides +5 Morale Boost Strategist -- Increase control provided by Patrols Taskmaster -- Increase worker production slightly Terrifying Presence -- Some number of defenders will flee during an assault Tight Ship -- Provides +50 Control Tinkerer -- Reduce Equipment required per robot Waste Averse -- Reduces Soldier Ration Requirments.
Weaknesses
Ageist -- Reduce control provided by higher rank soldiers Arm the People -- Civilians require a small amount of Equipment Bloodlust -- Morale has a lesser effect on production Boastful -- Additional defenders will show up to defend assaults Butterfingers -- Reduce equipment by -30 Distracting -- Reduce control provided per Defense Easy Target -- Raids can occur more frequently here Fragile Appearance -- Additional attackers will join raids Greedy Pockets -- Reduce wages by -30 Grueling Manager -- Reduce Vassal production Hedonistic -- Reduce worker production slightly Hefty Appetite -- Reduce rations by -30 Hotshot -- Reduce control provided per Warrior Lassez-Faire Capitalist -- Reduce wages per Commercial Plot Lax Attitude -- Reduce control provided per Warrior via Patrol links Mechanical Appetite -- Reduce rations per Agricultural Plot Mercenary Attitude -- Increase soldier Wage requirements Miser -- Increase control required per Commercial plot Motherly Instinct -- Increase soldier Ration requirements No Mercy -- Prisons will not capture additional Captives Overly-Empathetic -- Increase captive Ration requirements Overprotective -- Reduce max number of soldiers that can go on assaults by 1 Paranoid -- Increase control required per Industrial plot Raiderphobia -- Increase control required per Agricultural plot Rebellious -- Increase control requirement Shoddy Mechanic -- Increase Equipment required per robot Short-Sighted -- Reduce control provided per Patrol Technology Hoarder -- Increase soldier Equipment requirements Undisciplined -- Training Yards provide half their normal XP Unsanitary -- Reduces chance of field hospital saving soldiers by 10% Unsettling -- Reduce morale Weapons Snob -- Reduce equipment per Industrial Plot.
Getting Started
Important Note: the assumption of this page (and it's content) is that you already have the core "Sim Settlements" mod installed and enabled (either Sim Settlements or Sim Settlements Lite). If not, please do that now (or at least make sure to do it before you try to do any of the actions or follow any of the suggestions on this page.
First Steps
Sim Settlements needs for you "find" the Sim Settlements holotape called "City Manager 2078 Holotape" (in game) before you can start using Sim Settlements.
Sim Settlements Leaders for Lovers Lab mods
Here is my Lovers Lab Leadership Patch for Sim Settlements. this is still work in progress
beurp99
Timing is bad. I have flushed my fo4 to rebuild a SSE this week but your on my list of mod.
Who created Fallout 4 mods?
Unofficial subreddit for the amazing series of Fallout 4 mods created by kinggath and the SS2 team. Official link to all things SimSettlements: https://simsettlements.com/
Does SS2 use default city plans or can it be different if you start over or change character saves?
I feel like this is a really dumb and lazy question but I am probably not going to be able to play enough to setup enough automated settlements to find out.
Who created Fallout 4 mods?
Unofficial subreddit for the amazing series of Fallout 4 mods created by kinggath and the SS2 team. Official link to all things SimSettlements: https://simsettlements.com/
Does SS2 use default city plans or can it be different if you start over or change character saves?
I feel like this is a really dumb and lazy question but I am probably not going to be able to play enough to setup enough automated settlements to find out.
