
What is Sim settlements?
The heart of Sim Settlements is the introduction of the Plot element to the Fallout 4 Workshop environment. Sim Settlements Plots can be placed into a settlement from the Sim Settlements Workshop menu, and can have settlers assigned to them.
How do you assign settlers to a plot in Sims 4?
Sim Settlements Plots can be placed into a settlement from the Sim Settlements Workshop menu, and can have settlers assigned to them. Once a settler is assigned to a Plot, the Plot will build and develop on its own over time. The assignment of the settlers can be directed by the player, or can be automated by the mod.
How do industrial plots work in Sims 4?
Industrial plots generate scrap for your settlement. In the initial release of Sim Settlements, there is only one building set which starts as a haphazard mound of dirt and scrap. Higher tier it will become a full garage, filled with tools and equipment.
Are there NPCs in SIM settlements 2?
Sim Settlements 2 brings dozens of fully voiced NPCs that appear to help or hinder your progress rebuilding the Commonwealth. Many of them have quests of their own for you to discover. As Sim Settlements 2 is a sequel, it evolves on the gameplay introduced in the original.

Are SIM settlements stable?
It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.
How do Sims settlements work?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.
What is a martial plot SIM settlements?
0:267:13How to use Martial Plots | Fallout 4 Sim Settlements - YouTubeYouTubeStart of suggested clipEnd of suggested clipIt's called surveillance or something like that. But in Sim settlements defense is a requirement forMoreIt's called surveillance or something like that. But in Sim settlements defense is a requirement for you to level up here structures and keep people happy.
Does Sim settlements work with Raiders?
You'll be able to join up and do quests with a raider right near the beginning of the game in Concord. At launch, there is a relatively simple quest line to help you take over the settlements for your Gang.
Does Sim settlements 2 add new settlements?
Sims Settlements 2 was already a massive mod when it launched last year. The mod gave a huge overhaul to settlement building, allowing you to fly around to get a bird's eye view of everything, and an improved HUD as well. It also added an original story to the game, released as Chapter 1.
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
What is a martial plot?
From Sim Settlements. The martial plot type allows your settlers to build structures that generate defense and security for your settlement.
Does Sim settlements conqueror work with Nuka-world?
Will Conqueror be compatible with other NukaWorld/Raider Mods such as Minutemen Take Nuka-World or Skip Raiding Your Settlements? Yes. Conqueror is completely independent of NukaWorld's story content. We simply tap into a few of the assets if you have it installed, but it is not required, nor does it interfere.
Does Sim settlements conqueror work with Start Me Up?
But, Start Me Up *can* work together with Sim Settlements and Conqueror. What you did correctly was have StartMeUp way at the top of the Load Order.
Do Raider settlements share supplies?
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply lines - but only with Automatron. Make a robot workbench in one of your outposts, then enter the workshop menu like you would normally in order to set up a supply line.
How do you get your Sims to settle?
0:285:24Fallout 4 - How To Get Started with Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipAt sanctuary and when you're in sanctuary you're going to want to go over to the workbench. Now atMoreAt sanctuary and when you're in sanctuary you're going to want to go over to the workbench. Now at the workbench you will notice a new comic.
How do I make my Sims leaders settle?
2:146:20Sim Settlements Tutorial - City Leaders Explained - YouTubeYouTubeStart of suggested clipEnd of suggested clipIf you don't have somebody. Running your city yet or running your settlement yet you will insteadMoreIf you don't have somebody. Running your city yet or running your settlement yet you will instead find a button that says assigned city leader. And either way it will bring up the same.
How do you delete a SIM from a settlement?
Just leave it installed. You can deactivate and/or ignore everything it adds. You can even run settlements totally vanilla while leaving SS2 installed. If you uninstall a script heavy mod, then you'll break your save game.
How do you get a Holotape settlement on Sims?
0:000:42Sim Settlements - Holotape Location - YouTubeYouTubeStart of suggested clipEnd of suggested clipIt is in the Concord Museum on the third floor on your left.MoreIt is in the Concord Museum on the third floor on your left.
Which version to use?
I want settlements but zero hassle, throw down a plan and walk away, visit once in awhile to see how it’s getting on.
How many plots can settlers be assigned to?
So this settler assignment is so confusing. I don’t understand if the settlers are able to be assigned to every category of plot (e.g residential, commercial, municipal…) or if they are supposed to be assigned to one residential and a job (commercial, municipal or industrial) along with a recreational. Can someone clarify this with me
Diseases?
So people can die in game due to a disease, but do they vanish when they die? I've been giving some settlers legendary gear I don't use and don't want it to just vanish
Jake is Cobb Vanth
So I just finished watching The Mandalorian, and I can't get the thought of Jake being Cobb Vanth, The Marshall of Mos Pelgo out of my mind...
Chapter 2 refuses to start - someone help
In a nutshell, I started a brand new save when I updated the mod to chapter 2. When I finish Picking Up the Pieces, however, it gives me the whole "To Be Continued..." spiel. I have tried manually updating the mod, reinstalling the mod, outright removing it and downloading it fresh from nexus, and so far nothing has worked.
What is Security 101?
Security 101 - Comes with a modded Greasers Jacket and Jeans - Sport a Marshal Badge on the front and a Security logo on the back along with Sim Settlements imprint and a Sim Settlement Logo on the back . The jacket marked with SS in front of the Greasers Jacket spawns in at the completion of Level 1. You can find it at the bottom left of the stairs, pick it up put it in the Settlers inventory and Equip it you now have an official Settlement Security Officer. The Plot also Spawns 2 active Bubble Turrets at level one and a Guard Dog. Level 2 brings yet another Guard Dog. Random Clutter for the shelving upstairs as well as random Explosive Boxes on the ground floor. Level 3 bring another active Tripod Turret. Completely restored Minuteman Flag, you guessed it, it's Minuteman themed. Adds 1 bed count to settlement.
What is a farm innovation?
Farming Innovations - A security gated Farm plot with corn, mutfruit, tato and tarberries. Running water and a irrigation pipe to water the flora.
What is power armor repair?
Power Armor Repair - Adds a vendor who can offer repair services for your Power Armor as well as sale of Power Armor pieces and Fusion Cores.
Where can settlers go after a long hard day at work?
Pool Hall - Where your settlers can go after a long hard day at work for some fun and relaxation.
What is Sim Settlements 2?
Sim Settlements 2 is a mod for Fallout 4 that asks, "What if there was a reason for my character to help rebuild settlements?"
What is credit in mods?
Credits An accounting of all the blood, sweat, and tears that has gone into our mods.
Is Sim Settlements 2 a sequel?
As Sim Settlements 2 is a sequel, it evolves on the gameplay introduced in the original. With loads more features and buildings for you to dive into, you can create your own settlements, or let them be fully automated. The choice is yours!
Can you join the Sim Settlements community?
You can join the Sim Settlements community and help out in many ways. Making Add-On Packs enriches players' experiences, but so does a good bug report, an addition to this Wiki, an informative answer to a question on our Forums, or a monthly contribution to help development.
