Settlement FAQs

how to remove settlement keywords fallout 4

by Mrs. Destini Dickens Published 2 years ago Updated 2 years ago
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What you want to do is load HM, then right click it's keywords, copy as override into a new plugin. In the new plugin, change the keywords to what you want. Then copy FLST and COBJ and redo the references for all KWRD you deleted.

Full Answer

What is a settlement Keywords Mod?

Settlement Keywords expands on the current Settlement Menu system offering mod authors even more categories to use for their mods. This mod does not have any known dependencies other than the base game.

What is settlement keywords expanded (Ske)?

Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus.

How do I remove Ske from a settlement?

Chose either the version that alters the settlement record directly as with previous versions of SKE, or choose the version that adds the SKE menu with a Papyrus script. If you choose the scripted menu option and you plan to uninstall SKE, remember to craft and use the uninstall chem to remove the scripted menu properties from your save game.

How do you lose control of Red Rocket settlement?

; Nov 9, 2017 @ 4:39am Normally you lose control over a settlement if its happiness goes too low, however, you can never lose control over Red Rocket. There is a workshop variable that determines if a settlement is owned by player or not but i can't remember which one exactly.

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Is SettlementKeywords.esm on Nexus?

With the exception of SKE translations, SKE files modified or otherwise especially SettlementKeywords.esm may not be uploaded to the Nexus or any other site including Bethesda.net.

Is the settlement menu restructured?

Completely restructured the Settlement Menu see the Readme Section for details.

Can authors release SKE patches?

NOTE: Authors can release SKE Patches with FO4Edit.

Do you need SKE for FO4Edit?

SKE may be required as a resource for the mod you are using. Check the authors description page to see if a patch is needed or available. If no patch is available you will need to create one with FO4Edit. To see how to create patches that resolve and override conflicts you can download the xEdit (meaning all versions) Training Manual here. It says rough draft and it was initially intended for FO3/FNV however, the FO4Edit UI is the same so you can still use it for creating patches. How to resolve conflicts is discussed in Section 4.

Can you ignore settlement BS?

Just ignore the settlement BS as much as the game will allow you and enjoy playing and exploring.

Does SimSettlements have auto build?

I believe SimSettlements has an auto-build feature, part of Rise of the Commonwealth. You should be able to enable that and then put everything on the easiest/auto-manage settings and they will simply build themselves over time.

Can you remove the quest from the main quest?

No way to remove it entirely as it would break the main quest because of that one thing that needs to be built to reach the institute.

Can you complete the main quest without settlement building?

No, because it would break the game. Without settlement building, you can't complete the main quest. That's just dumb.

Do you need to build a settlement to complete the main quest?

Then when needed for main quest, all the materials gathered by settlers ready to go. You don't need to build settlements to complete the main quest. You need to build some things for a part of the main quest but that isn't settlement building.

Can you disable a mod in Fallout 4?

When disabling mods to troubleshoot mod conflicts remember that disabling mods with an injected/scripted menu can cause the menu to be invalidated and it will not appear or be rendered by Fallout 4. Be aware of which mods add a scripted menu and use the authors uninstall procedure prior to disabling the mod. If you are missing menus you can use the Universal Menu Fixer <<-- located in the files section.

Does Nova use SKE keywords?

Because Nova's original mod altered vanilla menus some Homemaker items used vanilla keywords. Those items now use SKE keywords. I'm sorry but that change means some items are in the Homemaker menus and some items are in the SKE menus.

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