
Who can attack settlements in Fallout 4?
See also: Fallout 4 settlements A settlement owned by the Sole Survivor can be attacked by many groups, including raiders, super mutants, feral ghouls, synths, and Gunners. When an attack is imminent, the Sole Survivor will receive a miscellaneous objective on their Pip-Boy pointing to the settlement.
How do I prevent attacks on my settlement?
These attacks cannot be prevented entirely, but their chances can be reduced by building up the settlement's defenses (see attack chance ). Failing to provide assistance will result in damage to the settlement and reduced happiness if the attackers win. Settlements on Spectacle Island can be attacked by a group of mirelurks.
What happens if a settlement is attacked in survival?
The Sole Survivor can travel to the settlement and deal with the attackers, or leave the settlement to deal with it themselves. Either way, the objective disappears once the attack is resolved. No reward is given for a successful defense, but a failed defense will result in damage to the settlement.
How many defensive points do you need to defend a settlement?
If, instead, you reach the goal of having 80-100 defensive points in each settlement, not only will you have few if any attackers, but you will have a ton of turrets to quickly kill the attackers. I had surrounded the settlement with walls.

What happens if you don't help defend a settlement Fallout 4?
If a settlement fails to defend itself, then you'll lose a % of the items in the workbench. The amount lost depends on how tough the attackers were. Note that this is THAT settlement's "local" workbench, not all of them (if you've connected your settlements via the Local Leader perk).
How long do you have to defend a settlement Fallout 4?
If the Sole Survivor does not talk to the leader of the settlement within 14 days, the enemy attack will trigger. If the Sole Survivor does not build up the settlement's defenses within one hour of talking to the settler, the enemy attack will trigger.
Do you have to help settlements in Fallout 4?
The Settlement component of Fallout 4 is strategically helpful and improves the game's immersion. Fallout 4's Settlements system is a key part of gameplay. You can ignore them, but rallying the people of the Commonwealth and improving their lives is a core idea in this game. They don't tell you much in the beginning.
How much defense should a settlement have Fallout 4?
If you've been building up tons of turrets and posts and have no idea why your settlers still aren't satisfied, here's why: your defense needs to be equal to the sum of your food and water.
Do Minutemen quests expire?
All of the Minutemen settlement oriented radiant quests will expire after a certain period of time. I don't know what the consequences for the settlement itself are, however. Yeah I didn't think it would matter, it's just a pain as I'm used to doing missions whenever I want in fallout.
Can you take over Diamond City in Fallout 4?
You are now the most influential person in Diamond City and it is only natural for you to fill the power vacuum the mayor's death left behind. That's about it, that's how you take over Diamond City.
What is the max settlement population in Fallout 4?
Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables.
Do settlers fix houses Fallout 4?
Fallout 4. [SOLVED] Can settlers repair a whole ruined house? No, they cant repair anything.
What is the biggest settlement in Fallout 4?
Since vault 88 would require mods to utilize it's larger space, Spectacle Island takes the cake for Largest Settlement in Fallout 4. Spectacle island is another extremely dangerous settlement and only higher level players should attempt to settle here.
Do settlers have infinite ammo?
Settlers can be equipped with a gun by the player character and they will not consume any ammo, but in order to use that weapon, they need to have at least 1 (one) ammo in their inventory of the type that the equipped weapon uses. That single ammo will never be consumed and act as infinite ammo.
How many settlers can Sanctuary Hills hold?
Sanctuary is a really large settlement. Also you only get 10 settlers and an additional 10 more if you have 10 charisma (my cap is 19 with charisma gear).
Can you increase the size of your settlement in Fallout 4?
So easy. Just load up 20 guns, drop them in a room, go into "build mode" and click each gun on the floor and store them. Do this twice, which takes about 5 minutes, and you'll have limitless space.
How often do settlements get attacked?
The minimum chance for a settlement attack is 2% per day, on settlements that have at least 1 settler. I got a new twist for ya. A game or two ago I made Starlight Drive In my first settlement.
Where do you build defenses in sanctuary?
In the workshop mode choose "Defense" and choose and build pretty much any defense item. Building Turrets in combination with walls will boost up the defenses fast. You can place them anywhere within the Sanctuary perimeter and it will count towards the defenses.
How do you get food for settlements in Fallout 4?
0:121:07Get Food For Sanctuary: Fallout 4 - YouTubeYouTubeStart of suggested clipEnd of suggested clipThere. So you're going to need to find food elsewhere. And the best place I've found is south ofMoreThere. So you're going to need to find food elsewhere. And the best place I've found is south of sanctuary. It's called Abernathy farm. When I got there I had to clear out a bunch of wild mongrels.
Where do I get circuitry on Fallout 4?
The following merchants all sell shipments of 25 circuitry:Daisy at Daisy's Discounts in Goodneighbor.Alexis Combes in Vault 81.Tinker Tom at Railroad HQ.Trashcan Carla, a traveling merchant who roams between Sanctuary Hills and Drumlin Diner.Isabel Cruz in the Mechanist's lair.
Can small settlements grow into big settlements?
Small settlements will grow into big settlements if you craft the recruitment beacon.
Do you run out of settlement quests?
You'll find you never run out of settlement quests anyway. You may even find settlers walking along on their way to get kidnapped.
Why is vault 88 an exception?
The reason Vault 88 is an exception is that they seem to work differently at that location. I didn't clearly understand how they work, so I decided not to touch it and screw something else up. That being said, something that was important to me was to touch as little as possible with this.
Can you use assets without permission?
Asset use permission You are allowed to use the assets in this file without permission as long as you credit me. Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.
Do you have to enable modding in Fallout 4?
First you must enable modding for Fallout 4. I would suggest watching Gophers video on Enabling Modding in Fallout 4
What is better settlement defence?
Better Settlement Defence - Makes those hundreds of turrets actually do something when you're not around by taking away the random aspect of settlement attacks.
How many points does a settlement lose if you have food and water?
No matter how high your Defence is, and how low your Food & Water are when an attack happens, they'll both always be within 100 points of each other when their Rolls are calculated. So even with a Food + Water value of 5 and a Defence value of 100, your settlement will still have the potential to lose.
What happens if your defence value is less than your attack value?
Also, if your Defence value just so happens to be less than the Attack value, then the winner will be decided using the old RNG calculation, with some modified values.
How many numbers does the Attack Roll add?
It then adds a number from 1-100 to both (different numbers for each) to create the Attack Roll & Defence Roll.
Who created Fallout 4?
Bethesda, for creating Fallout 4 and making it such an accessible platform for modding.
Is there a limit on how well defended your settlement can be?
As it turns out, there's actually a limit on how well defended your settlement can be, in the base game . Basically the way it works is, when you don't fly to your settlement's rescue, the game will do some calculations to determine the outcome...
How to fix settlers not removed from WorkshopAttackDialogueFaction faction?
This faction has the editor id 001125FE. To solve it, open the console, select a settler then enter command removefromfaction 1125FE
What happens if you fail to provide assistance?
Failing to provide assistance will result in damage to the settlement and reduced happiness if the attackers win.
What is the Defend quest?
Defend (displayed as Help defend (Location Name)) is a miscellaneous quest in Fallout 4. There are many variations of the quest using the same script, with the only difference being the attacking party.
What happens to a single survivor?
The Sole Survivor can travel to the settlement and deal with the attackers , or leave the settlement to deal with it themselves. Either way, the objective disappears once the attack is resolved. No reward is given for a successful defense, but a failed defense will result in damage to the settlement.
What does loading saves before killing synth do?
Loading a save before killing the first synth will fix the quest.
Can a single survivor leave a settlement?
The Sole Survivor can travel to the settlement and deal with the attackers, or leave the settlement to deal with it themselves. Either way, the objective disappears once the attack is resolved. No reward is given for a successful defense, but a failed defense will result in damage to the settlement.
Can a single survivor be attacked?
A settlement owned by the Sole Survivor can be attacked by many groups, including raiders, super mutants, feral ghouls, synths, and Gunners. When an attack is imminent, the Sole Survivor will receive a miscellaneous objective on their Pip-Boy pointing to the settlement.
What happens when a settlement is attacked?
When a settlement is attacked, you'll receive a notification regardless of where you are and what you're doing. If you go to the settlement and help them defend you'll see that each settlement only has a few set approaches that enemies will take.
Why don't I get attacked in Survival?
You don't get attacked very often because of the difficulty you're playing the game on, with difficulty set to Survival you get attacked far more frequently. The same rules apply whether you turn up or not but I have had some instances where I haven't turned up an unexplainable levels of damage have been caused to my structures (entire groups of turrets broken etc) so it might be that not turning up results in something different but since I wasn't there I don't know how things played out (it might have been a group of deathclaws or something... for example)
What is the best defence?
The best defence is intelligence (not the S.P.E.C.I.A.L stat) and planning.
Why do you need a siren to build a guard post?
Building a guard post with a siren next to it will mean that the rest of your settlement are aware of the attack sooner and coordinate their efforts better.
Where do the enemies approach in Red Rocket Gas Station?
As another example, at Red Rocket Gas Station, the enemies will approach from Concord, from over the hill behind the station and from over the hill across the road, or up the hill from the west of Concord.
Should you arm settlers?
Fourth, you can, and probably should, arm your settlers. What else are you gonna do with the literally hundreds of pipe guns and suits of raider or leather armor you'll come across in the wasteland? "Trading" them to a settler is a good way to have a well armed population to repel anything that manages to limp through your automated defenses. (If you give them a gun, they will have unlimited ammo for it, so long as they also have at least one bullet for it in their inventory as well.)
Do you need turrets at the opposite end of an approach?
No sense in having turrets at the opposite end of any approach. Obviously, bridges, roads, railroads and natural breaks in the terrain tend to be your main source of enemy approaches, so you can focus on building up defenses there before finding out the hard way, if you wish.
