Settlement FAQs

how to upgrade buildings sim settlements

by Prof. Eduardo Dicki Sr. Published 2 years ago Updated 2 years ago
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For plots and cities to upgrade you need all food/water/defense needs met and 70 happiness to get level 2 plots and level 1 cities. Then 80 for level 3 plots and level 2 cities and 90 for level 3 cities. You also need 100% scrap collected for city upgrades.

Full Answer

How do I upgrade to the latest version of SIM settlements?

First, click on the version number within NMM and download the most recent version of SS. While it is downloading, right click on Sim Settlements in NMM and click "Uninstall or Delete -> Delete mod (permanently) and uninstall.". Then install the new version just like you did when you first installed the mod.

What changes have been made to the SIM settlement?

- Robots no longer require food, water, and homes in the Sim Settlement calculations. - Robots are no longer assignable to residential plots. They don’t need them! This may become an optional feature in the future. - Made changes to the message system to reduce the likelihood building upgrades are reported from the wrong settlement.

What is Sims settlements 2?

Sim Settlements 2 is a mod for Fallout 4 that asks, "What if there was a reason for my character to help rebuild settlements?" You'll meet a Stranger who takes you through a story of rebuilding the Commonwealth and battling the forces that would prevent it.

How do I uninstall Sim settlements from NMM?

So, don't do that. First, click on the version number within NMM and download the most recent version of SS. While it is downloading, right click on Sim Settlements in NMM and click "Uninstall or Delete -> Delete mod (permanently) and uninstall.".

How many industrial plots are there in a level 3 settlement?

What happens to settlers as they settle?

How many levels are there in the settlers?

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How do you upgrade plots in settlements Sims?

For plots and cities to upgrade you need all food/water/defense needs met and 70 happiness to get level 2 plots and level 1 cities. Then 80 for level 3 plots and level 2 cities and 90 for level 3 cities. You also need 100% scrap collected for city upgrades. You can check that at the supplies safe on the CP desk.

Are SIM settlements stable?

It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.

Does Sim settlements work with Raiders?

You'll be able to join up and do quests with a raider right near the beginning of the game in Concord. At launch, there is a relatively simple quest line to help you take over the settlements for your Gang.

Does Sim settlements 2 have city plans?

Collection of 36 upgradeable City Plans for Sim Settlements 2, covering every vanilla and DLC settlement!

Does Sim settlements 2 work with conqueror?

SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.

Does Sim settlements require DLC?

Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.

Does Sim settlements conqueror work with Nuka-world?

Will Conqueror be compatible with other NukaWorld/Raider Mods such as Minutemen Take Nuka-World or Skip Raiding Your Settlements? Yes. Conqueror is completely independent of NukaWorld's story content. We simply tap into a few of the assets if you have it installed, but it is not required, nor does it interfere.

Does Sim settlements conqueror work with Start Me Up?

But, Start Me Up *can* work together with Sim Settlements and Conqueror. What you did correctly was have StartMeUp way at the top of the Load Order.

Do Raider settlements share supplies?

Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply lines - but only with Automatron. Make a robot workbench in one of your outposts, then enter the workshop menu like you would normally in order to set up a supply line.

Do I need to uninstall SIM settlements for SIM settlements 2?

Just leave it installed. You can deactivate and/or ignore everything it adds. You can even run settlements totally vanilla while leaving SS2 installed.

How do I get Asam sensor?

0:013:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipToo a question people ask me quite often is how do you get more asam sensors if you're doing theMoreToo a question people ask me quite often is how do you get more asam sensors if you're doing the quest line obviously you can use the city manager holotape to unlock all schematics.

How do I start Rise of the Commonwealth?

0:034:38Rise of the Commonwealth - Quick Start - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprintMoreYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprint on the desk.

What is the point of SIM settlements 2?

Gameplay-wise, Sim Settlements 2 takes the vanilla game's settlement system and expands it into a city-building simulator. Instead of constructing buildings piece-by-piece, players can zone plots that spawn pre-made building plans that settlers can interact with.

How do you remove a SIM from settlements conqueror?

Thus, the only true way to safely uninstall a mod is to go back to before the point where you installed it. To a save file that is unaltered by that mod. You, can install most "many" mods mid-game and then test them but if you want to remove them you need to go back to a save just prior to installing them.

What are the best mods for Fallout 4?

The Best Fallout 4 Mods, Ranked11 Improved Map With Visible Roads.10 Start Me Up.9 Better Companions - All In One.8 True Storms.7 Armorsmith Extended.6 Fallout 4 — Texture Optimization Project.5 Place Everywhere.4 Better Settlers.More items...•

Is there a way to upgrade to level 3 settlement instantly?

So I have Abernathy Farms at level 3, and decided to take control of the settlement myself. I noticed a while later that part of the main barn area had disappeared and things were floating in the air.

Solved - Force upgrade command? | Sim Settlements Forums

Are there any console commands/methods to force upgrade cities or plots? I'm having some problems where a couple cities and plots won't upgrade. Seem to be stuck. Thanks! edit: I found Pra's mod "Throw Money at Sim Settlements" which does allow me to force upgrade plots. Awesome mod @pra...

What is required for City Plan upgrades? - Sim Settlements

I've built a leveled city plan. It simply WILL NOT upgrade. Level 1 is designed for 4 residents. As specified by @kinggath in the tutorial, Level 0 has only a few hand pumps and no generators other than the one powering the beacon. At this point, I've got four level 3 residential plots, 2 level 3 ag plots, a level 2 scrap lot, and a level 2 checkpoint... but the city is stuck at Level 0.

Will settlements upgrade even if there's no city plan? [XB1]

So I turned Spectacle Island into my player home/home settlement and I know there is no city plan for it so I'm curious as to if my plots will still upgrade even if I can't donate scrap to the settlement.

[Sim Settlement[ How to update? :: Fallout 4 General Discussions

I know i should't ask in this but why not? So my Sim settlement is outdated that is version 3.1.4 and recently the author release v3.1.5. How to update the mod? with NMM

Anyone with sim settlements know how to level them up - GameFAQs

For Fallout 4 on the Xbox One, a GameFAQs message board topic titled "Anyone with sim settlements know how to level them up ?".

What is baseupgradematerials?

BaseUpgradeMaterials is an array that consists of pairs of items and quantities. These represent the stuff the plot must have in its stockpile before it can upgrade from the current plan to something else. When this path completes construction, it will add a single item of each type set in this property to the stockpile, this is to ensure the player knows what type of materials the building needs to stockpile for upgrades, in case they’d like to make donations and speed up the process.

What is a building path?

In the Creation Kit, Building Paths are similar to the Building Plans you’ve been creating in that they are items you create to define certain features about them. These Path objects are what allow a building to have multiple variations at each level of a plot.

How many paths are there in a tech tree?

This is a visual representation of 7 building paths that are all connected using a Master Plan and Building Path objects to create a Tech Tree. Note that your tech trees may have more branches at any level, this particular tech tree just happens to have two branches to choose from at each upgrade level.

What happens if you roll a plot high on daily wood?

If I had set it to 10 Wood instead, and the plot “rolled” high on the daily wood multiple times, the plot could upgrade much faster than expected and dilute one of the penalties to differentiate basic and advanced plots.

What is a master building plan?

A Master Building Plan uses the same script as a normal building plan, but only uses a single property (for compatibility reasons it had to be derived from the same script or the framework’s inheritance system would no longer function correctly). The BuildingPlanPaths will be set to a Form List to hold all possible paths this plot can take once it makes use of this building plan. This represents the complex method described in the Preamble, and will only be needed if you will be creating an entirely new Tech Tree (explained ahead).

Do you need to create a building path plan for Paperpath?

For example, if you were adding an alternate path for the PaperPath to follow instead of Magazines or News, you would only need to create a single Building Path and Building Path Plan.

Can you have a single building path plan?

Note: It’s completely OK to have a single Building Path Plan in this formlist.

What is Sim Settlements 2?

Sim Settlements 2 is a mod for Fallout 4 that asks, "What if there was a reason for my character to help rebuild settlements?"

What is credit in mods?

Credits An accounting of all the blood, sweat, and tears that has gone into our mods.

Is Sim Settlements 2 a sequel?

As Sim Settlements 2 is a sequel, it evolves on the gameplay introduced in the original. With loads more features and buildings for you to dive into, you can create your own settlements, or let them be fully automated. The choice is yours!

Can you join the Sim Settlements community?

You can join the Sim Settlements community and help out in many ways. Making Add-On Packs enriches players' experiences, but so does a good bug report, an addition to this Wiki, an informative answer to a question on our Forums, or a monthly contribution to help development.

What is Sim City 1.0?

In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.

Why move residential power point to a new spot?

Moved residential power connect point to a new spot to make it much less likely it gets covered by a building model.

What happens if you remove an addon pack?

If an Addon Pack is removed, plots using the Addon will be reset and assigned a new building plan the first time you visit each settlement.

What is the ultimate goal of Fallout City?

The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.

Can you roll back a game save?

This requires a short install period when you first load your game to migrate to the new storage. It is a non-destructive process so you can still roll back your save or mod version without issue.

Do you have to credit me for a mod?

If you're building add-on packs that require this mod as a parent, you obviously don't have to credit me - it's pretty much implied.

Can HUD meters be shown in workshop mode?

Added option to show HUD meters only in workshop mode. This can be tricky as there is a queued delay in HUDFramework which can cause this to fail sometimes.

How many industrial plots are there in a level 3 settlement?

Martial - To advance residential plots, they must be powered, your settlers must be reasonably happy, and the settlement must have at least 2 industrial plots for level 2, and at least 4 industrial plots for level 3 (they can be any type of industrial or advanced industrial, including interior).

What happens to settlers as they settle?

As your settlement develops, your settlers will begin investing in their homes and businesses. As buildings improve, they will grow and become more interesting looking and will provide increasing benefits to your settlement.

How many levels are there in the settlers?

Each building has three levels. Levels are unlocked over time provided your settlement meets certain requirements such as fulfilling the needs of your settlers and creating the right mix of homes and jobs. The first level is built automatically once a settler is assigned to your plot.

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