Settlement FAQs

how to use sim settlements in more than one location

by Wilford Fisher Published 3 years ago Updated 2 years ago

The first option “ bAllowMultipleMasterLoads ” is important to make use of the assets provided by the Sim Settlements master file by allowing more than one master. You will have the option of releasing things without making Sim Settlements a required master file.

Full Answer

Should I get Sim settlements 1 or 2?

Sim Settlements 1 - Works as intended Sim Settlements 2 - Has a pretty annoying progression system to unlock certain key features. The story is nice but the mechanics are broken. And certain plot types are barely functional.

What is Sim settlements in Fallout 4?

One such mod is Sim Settlements, which has recently received a sequel that expands upon everything in the predecessor coupled with new inclusions that make it one of the most fleshed out and entertaining mods players can download for Fallout 4. People who are curious about this mod can check out everything they need to know below.

Is it possible to make a mod without parenting to settlements?

While this can be done without parenting to Sim Settlements, it's a ton more work and will inflate the size of their mod. By making this an ESM, other mods can set this as a Master File and make direct use of some of the objects in Sim Settlements.

What happens when you activate terminals created by Sim settlements?

- Activating terminals created by Sim Settlements will no longer make the settlers hostile. Certain NPCs not meant to be assignable, such as the Minuteman Radio Operator, will no longer be auto-assigned.

What is Sim City 1.0?

Why move residential power point to a new spot?

Can you roll back a game save?

Do you have to credit me for a mod?

Can HUD meters be shown in workshop mode?

Do other users' assets belong to authors?

Can NPCs be assigned?

See 4 more

About this website

Does Sim settlements 2 have city plans?

Collection of 36 upgradeable City Plans for Sim Settlements 2, covering every vanilla and DLC settlement!

What is the point of SIM settlements 2?

Gameplay-wise, Sim Settlements 2 takes the vanilla game's settlement system and expands it into a city-building simulator. Instead of constructing buildings piece-by-piece, players can zone plots that spawn pre-made building plans that settlers can interact with.

Does Sim settlements 2 require a new game?

It is recommended, as with the rebalanced cost and changed plot roles the settlements we built will probably be a little out of whack. But it's not necessary to start a new save. We already know that with chapter 2 the storyline will be continued and there are going to be new gameplay mechanics within SS2 as well.

How do Sims settlements work?

Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.

Does Sim settlements 2 work with conqueror?

SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.

Does Sim settlements 2 require DLC?

Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.

What mods work with SIM settlements 2?

Active Member. ECO, Wasteland Resources, VAFS, Personal Flyable Vertibird, Tales from the Commonwealth, Skibadda's mods, SKK's mods, Dead Wasteland, SOE, All the SS2 plot mods that are good.

How do I get Asam sensor?

0:013:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipToo a question people ask me quite often is how do you get more asam sensors if you're doing theMoreToo a question people ask me quite often is how do you get more asam sensors if you're doing the quest line obviously you can use the city manager holotape to unlock all schematics.

Is there a new game in Fallout 4?

Fallout 4 isn't like the Witcher 3. That game had significantly slowed down rate of gaining levels past level 36. This led to the introduction of New Game Plus mode with higher level loot and enemies, which subsequently carried over to Hearts of Stone.

Can you uninstall SIM settlements 2?

Just leave it installed. You can deactivate and/or ignore everything it adds. You can even run settlements totally vanilla while leaving SS2 installed. If you uninstall a script heavy mod, then you'll break your save game.

How do I start Rise of the Commonwealth?

0:034:38Rise of the Commonwealth - Quick Start - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprintMoreYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprint on the desk.

Is Sim settlements 2 Chapter 2 out yet?

2 of Sim Settlements and Chapter 2 are now available!

How do I get Asam sensor?

0:013:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipToo a question people ask me quite often is how do you get more asam sensors if you're doing theMoreToo a question people ask me quite often is how do you get more asam sensors if you're doing the quest line obviously you can use the city manager holotape to unlock all schematics.

What are the best mods for Fallout 4?

The Best Fallout 4 Mods, Ranked11 Improved Map With Visible Roads.10 Start Me Up.9 Better Companions - All In One.8 True Storms.7 Armorsmith Extended.6 Fallout 4 — Texture Optimization Project.5 Place Everywhere.4 Better Settlers.More items...•

Sim settlements 1 or 2? :: Fallout 4 General Discussions - Steam Community

Hi!!! Im looking and reading the sim settlements 1 and 2 but i dont know which one its better... Which one would you recommend me? Sin settlers 2 It is not compatible with current saves, is It not? And which other mods of that Nexus Mod category?? (Category sim settlements 1 and 2) Thank you so much!!

Sim Settlements Three-in-One Edition | Sim Settlements Forums

Hey. So I downloaded this for my xbox and I've been reading everything to try and make sure that I'm doing everything correctly, but when I go into my settlements, there are these big red diamonds with exclamation points in them, and I saw something about that happening if you updated from older versions or something, but I didnt do that.

[Fo4] Sim settlements 1 vs 2 : FalloutMods - reddit

I just started a new game with 2(it’s much newer, just released still has a few bugs). But I would recommend it. I’ll try to make some comments, but I’m not super far into it so I don’t know how factual this is.

Sim Settlements 2 at Fallout 4 Nexus - Mods and community

Sequel to the Fallout 4 city-building simulator.

What is settlers navigation?

Settler Navigation - Configure your building so that settlers can navigate them with ease and get to the furniture you’ve provided them.

Can you use Sim settlements without a parent?

Include Them As Part of an Existing Mod: If you already have a mod out that you want to detect Sim Settlements with and integrate your stuff on the fly, you’ll be able to do so without making Sim Settlements a parent - it will just require more scripting that will not be covered in these guides. Though I’d be happy to advise you on getting it working!

What is Sim City 1.0?

In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.

Why move residential power point to a new spot?

Moved residential power connect point to a new spot to make it much less likely it gets covered by a building model.

Can you roll back a game save?

This requires a short install period when you first load your game to migrate to the new storage. It is a non-destructive process so you can still roll back your save or mod version without issue.

Do you have to credit me for a mod?

If you're building add-on packs that require this mod as a parent, you obviously don't have to credit me - it's pretty much implied.

Can HUD meters be shown in workshop mode?

Added option to show HUD meters only in workshop mode. This can be tricky as there is a queued delay in HUDFramework which can cause this to fail sometimes.

Do other users' assets belong to authors?

Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets

Can NPCs be assigned?

Certain NPCs not meant to be assignable, such as the Minuteman Radio Operator, will no longer be auto-assigned.

What is the settlement system in Fallout 4?

Fallout 4's settlement system is one that divides opinions to this day. The Sim Settlement 2 mod changes them through these features.

What does making a ton of progress in settlement building do?

Making a ton of progress in settlement building will allow players to unlock even more content to augment their construction experience even further. This can come in the form of valuable secrets, new features, and interesting rewards that are quite a blast to uncover as players delve into the nitty-gritty of this mod.

What was the biggest gripe that most people had with the settlement system?

A huge gripe that most people had with the settlement system came from the settlers that came to inhabit these spaces. For the most part, most of these settlers were nothing more than generic NPCs with a basic and unimpressive routine .

Can you level up settlers in Fallout 4?

Now, settlers actually have complex routines, can be leveled up with the SPECIAL system, gather resources on their own (with a bit of player effort, that is), and even celebrate festivals.

Is Sim Settlements 2 a new storyline?

Sim Settlements 2 adds a whole new storyline that elaborates upon why the Sole Survivor should engage in the act of making settlements. It's a small change but does wonders when it comes to immersion.

Do settlers have backstories?

The fact that these unique settlers are fully voiced and have distinct backstories of their own is already a huge plus. Along with these, these settlers also have side quests of their own, making the act of forming settlements all the more rewarding.

Can you make settlements in Fallout 4?

In the base version of Fallout 4, there wasn't really a reason to make settlements other than to spend some time building up locations from the ground up. However, with the Sim Settlements 2 mod, players will actually find a purpose for this action.

Which version to use?

I want settlements but zero hassle, throw down a plan and walk away, visit once in awhile to see how it’s getting on.

Disease Management

When I started my current game, diseases "happened" and I couldn't figure out how to find the settlers I needed to cure. It seems more fiddly than it was worth and I turned it off. Now I'm having second thoughts, as it appears to be a major part of the mod.

How many plots can settlers be assigned to?

So this settler assignment is so confusing. I don’t understand if the settlers are able to be assigned to every category of plot (e.g residential, commercial, municipal…) or if they are supposed to be assigned to one residential and a job (commercial, municipal or industrial) along with a recreational. Can someone clarify this with me

Diseases?

So people can die in game due to a disease, but do they vanish when they die? I've been giving some settlers legendary gear I don't use and don't want it to just vanish

Jake is Cobb Vanth

So I just finished watching The Mandalorian, and I can't get the thought of Jake being Cobb Vanth, The Marshall of Mos Pelgo out of my mind...

Chapter 2 refuses to start - someone help

In a nutshell, I started a brand new save when I updated the mod to chapter 2. When I finish Picking Up the Pieces, however, it gives me the whole "To Be Continued..." spiel. I have tried manually updating the mod, reinstalling the mod, outright removing it and downloading it fresh from nexus, and so far nothing has worked.

What is Sim City 1.0?

In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.

Why move residential power point to a new spot?

Moved residential power connect point to a new spot to make it much less likely it gets covered by a building model.

Can you roll back a game save?

This requires a short install period when you first load your game to migrate to the new storage. It is a non-destructive process so you can still roll back your save or mod version without issue.

Do you have to credit me for a mod?

If you're building add-on packs that require this mod as a parent, you obviously don't have to credit me - it's pretty much implied.

Can HUD meters be shown in workshop mode?

Added option to show HUD meters only in workshop mode. This can be tricky as there is a queued delay in HUDFramework which can cause this to fail sometimes.

Do other users' assets belong to authors?

Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets

Can NPCs be assigned?

Certain NPCs not meant to be assignable, such as the Minuteman Radio Operator, will no longer be auto-assigned.

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