
Kinggath: "Uncheck Sim Settlmeents and any expansions or addons of it from your load order, also uncheck HUDFramework - because it sometimes interferes with startup. Load your game and make a save outside of the museum. Now check in Sim Settlements again and load that save - the tape should spawn where it belongs.
Full Answer
How do I activate the SIM settlements mod?
Once you find the "City Manager 2078 Holotape" and load it in your Pip-Boy it will officially activate the Sim Settlements mod and you can officially start using Sim Settlements to build your settlement (s).
What is Sims settlements?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so.
What is Sim settlements by kinggath?
Sim Settlements by kinggath. Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.
Is it possible to make a mod without parenting to settlements?
While this can be done without parenting to Sim Settlements, it's a ton more work and will inflate the size of their mod. By making this an ESM, other mods can set this as a Master File and make direct use of some of the objects in Sim Settlements.

Does Sim settlements require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Are SIM settlements stable?
It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.
What is the point of SIM settlements 2?
Gameplay-wise, Sim Settlements 2 takes the vanilla game's settlement system and expands it into a city-building simulator. Instead of constructing buildings piece-by-piece, players can zone plots that spawn pre-made building plans that settlers can interact with.
Does Sim settlements 2 work with Start Me Up?
Start Me Up is open for use now, but Sim Settlements related assets belongs to Sim Settlements team.
Does Sim settlements 2 work with conqueror?
SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.
Is Sim settlements 2 Chapter 2 out yet?
2 of Sim Settlements and Chapter 2 are now available!
How do I get Asam sensor?
0:013:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipToo a question people ask me quite often is how do you get more asam sensors if you're doing theMoreToo a question people ask me quite often is how do you get more asam sensors if you're doing the quest line obviously you can use the city manager holotape to unlock all schematics.
Do you need settlements in Fallout 4?
The Settlement component of Fallout 4 is strategically helpful and improves the game's immersion. Fallout 4's Settlements system is a key part of gameplay. You can ignore them, but rallying the people of the Commonwealth and improving their lives is a core idea in this game. They don't tell you much in the beginning.
Is there a new game in Fallout 4?
Fallout 4 isn't like the Witcher 3. That game had significantly slowed down rate of gaining levels past level 36. This led to the introduction of New Game Plus mode with higher level loot and enemies, which subsequently carried over to Hearts of Stone.
Is Sim settlements 2 on PS4?
The Fallout 4 Sim Settlements 2 Mod Won't Be Coming to PS4 "[Sim Settlements 2] will be available on Xbox, though not on PS4 due to Sony's restrictions," read the mod's F.A.Q.
Where is the settlement Holotape in Sims?
0:000:42Sim Settlements - Holotape Location - YouTubeYouTubeStart of suggested clipEnd of suggested clipIt is in the Concord Museum on the third floor on your left.MoreIt is in the Concord Museum on the third floor on your left.
How do you remove a SIM from settlements conqueror?
Thus, the only true way to safely uninstall a mod is to go back to before the point where you installed it. To a save file that is unaltered by that mod. You, can install most "many" mods mid-game and then test them but if you want to remove them you need to go back to a save just prior to installing them.
What are the best mods for Fallout 4?
The Best Fallout 4 Mods, Ranked11 Improved Map With Visible Roads.10 Start Me Up.9 Better Companions - All In One.8 True Storms.7 Armorsmith Extended.6 Fallout 4 — Texture Optimization Project.5 Place Everywhere.4 Better Settlers.More items...•
What is the Sim settlement?
Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort. The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game.
Is Sim Settlements free?
In no way will this money going towards paying for mods. Sim Settlements is free and always will be!
What is SS2 Extended?
SS2 Extended - is a collection of extra files and enhancements exclusive for PC.#N#This includes things like higher res textures, extra art assets, and facegen data. Eventually it will include additional content like buildings, pets, and more!
What is Hotfix 1.0.9a?
Hotfix 1.0.9a - Fixes an issue that could delay addons from registering until after a save and reload. Updates WSFW version check.
What is Sim City 1.0?
In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.
What happens if you remove an addon pack?
If an Addon Pack is removed, plots using the Addon will be reset and assigned a new building plan the first time you visit each settlement.
Why move residential power point to a new spot?
Moved residential power connect point to a new spot to make it much less likely it gets covered by a building model.
Can HUD meters be shown in workshop mode?
Added option to show HUD meters only in workshop mode. This can be tricky as there is a queued delay in HUDFramework which can cause this to fail sometimes.
Do you have to credit me for a mod?
If you're building add-on packs that require this mod as a parent, you obviously don't have to credit me - it's pretty much implied.
