
The Nuka World radio transmitter helps intimidate settlements and should help attract new raiders to your gangs. The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal settlement transmitter.
Full Answer
How do I get the best settlement for Nuka World Raiders?
Wipe out all the Nuka World Raiders and you get the best of both worlds. Raider stuff, the Perks, complete access to Nuka World and full command of the Minutemen. re: Best settlements for Nuka World Raiders?
Where can I find the Nuka-World Raiders?
The Nuka-World raiders appear in the Fallout 4 add-on Nuka-World . Community content is available under CC-BY-SA unless otherwise noted.
How do you make a Raider outpost in Fallout 4 Nuka World?
Making Raider Outposts, Vassals, and The Wasteland Warlord Perk Playing Overboss in Fallout 4 Nuka World. Help your raiders expand to the Commonwealth with Outposts Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth.
Is it possible to save the merchants in Nuka World?
She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending.
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What can the underbosses do in Nuka World?
The underbosses can give the overboss missions to increase their power in the Commonwealth and defend their standing in Nuka-World. The Sole Survivor has the ability to decide to eradicate the alliance by starting the quest Open Season.
Do raiders turn hostile?
The raiders appear to be each tied to their own faction, and killing one type of raider does not necessarily turn nearby raiders of other factions hostile.
Can raiders be executed in Nuka World?
Certain Nuka-World raiders can be executed in plain sight without turning others in the area hostile. One example is the raider in front of Cappy's Cafe, who is in a conversation expressing his doubt about the Sole Survivor as the new overboss. Killing him in front of his conversational partner incurs no repercussions.
Can the disciples kill raiders?
The Disciples are pretty much free to do as they please, including killing members of the other raider gangs, as long as they aren't found out; leaving behind evidence that trails back to the Disciples may lead to disciplinary measures taken from within, which generally means the offending Disciple is killed and disposed of, usually by Nisha herself.
Why is Nuka World a DLC?
That's why Nuka-World was a revolutionary DLC, because players could finally play as a raider and a morally questionable character. However, that's not the only choice the DLC gives to the players.
What is the first striking detail upon entering Nuka-World's marketplace?
The first striking detail upon entering Nuka-World's marketplace is the fact that all the traders have been collared. They're basically being kept there against their will and forced to sell their wares with the local raiders, even if they'd rather not.
What is the boon of having all the raiders alive?
The main boon from having all these raiders alive are the perks that come along with supporting them. Each of the three gangs in Nuka-World, if favored during the park division as well as the settlement division, will grant a different perk to the player at the end of the Power Play quest.
What were the complaints about Fallout 4?
One of the main complaints players had about Fallout 4 when it was initially released was how they were consistently pushed to do good. Being bad and rough around the edges in the wasteland just wasn't a real option, and the only real "evil" choice was to join the Institute.
Is Fallout 4 chaotic evil?
Let's be honest for a second: there's no other truly riveting chaotic evil experience in Fallout 4 than the one found in Nuka-World. Although raiders and factions like the Forged and the Gunners are a staple part of the game, the player never really gets to join them or become like them.
Is raider settlement good?
That alone is a good enough reason not to kill everyone in Nuka-Town.
Is Nuka World an evil experience?
That's why choosing to take over Nuka-World and becoming the Overboss of all these raiders is pretty much the ultimate unique evil experience. There's nothing quite like it, and throwing it away just defeats the purpose of the DLC.
What to do if there are no turrets in the settlement?
Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.
Where do raiders pay tribute?
Raider Outposts and Settlements you've convinced to supply the raiders will also pay tribute. This goes in your Overboss chest back in Nuka World. It's yet unclear how often Settlements and Raiders pay tribute to you but is likely related to time played.
What do you get after completing the Power Play quest?
After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group . There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
How many outposts do you need to raid in Home Sweet Home?
You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You'll then be building it for the raiders.
How to pick your ending and bonus?
Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you , and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.
How many spots do you give factions?
Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.
What is the pack faction?
The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.

Background
The Gangs
- The Pack
The hierarchy of the Pack is based on the hierarchal structure of some social animals, with the leader being referred to as the "alpha." The Pack strictly follows the rule of "survival of the fittest," though to a less extreme than the Disciples. Like with certain animals, such as peacocks, they u… - Disciples
In criminology terms, the Disciples' common driving factor is the act of "thrill killing," meaning that they are bloodthirsty and sadistic just because they can be. The Disciples are more similar to the raiders encountered in the Commonwealth than the Operators and the Pack due to their extrem…
Technology
- All three gangs are significantly better armed and armored than their Commonwealth counterparts. Each group utilizes a variation of a high-quality, handmade rifleas their primary weapon. Additionally, the Disciples occasionally wield their own custom blade as well as a modified .44 pistol, while the Pack use colored baseball bats and sledgehammers as their mele…
Interactions with The Player Character
- The Nuka-World raiders will be under the control of the Sole Survivor if they agree to become overboss. The gangs will each offer the overboss benefits to acquire territory in Nuka-World's attraction hubs, as well as control over outposts and settlements in the Commonwealth. After the finishing laying the foundation for the budding raider empire in...
Notes
- The raiders appear to be each tied to their own faction, and killing one type of raider does not necessarily turn nearby raiders of other factions hostile.
- Certain Nuka-World raiders can be executed in plain sight without turning others in the area hostile. One example is the raider in front of Cappy's Cafe, who is in a conversation expressing his dou...