
Yes Salvage Beacons is incorporated in SS2, you no longer need the Salvage Beacons mod, and yes Uituit is correct that you need to unlock it, it won't be available from the start. 0 H
How do I unlock salvage beacons in SS2?
Salvage beacons in SS2 are unlocked late in Chapter 1. In order to use them, there must be a nearby settlement with a rank 2 (or higher) Caravan plot, and an operational Communications plot (both found under the Municipal plot type).
How do I add settlements to my salvage Beacon?
So long as the settlement appears on the "Move Settler" menu, it will appear as an option for your Salvage Beacon. * Settlements in custom worldspaces should work, though the distance calculations may not work correctly.
How do I stop salvage teams from spawning in my settlement?
-Salvage teams are now spawned at the settlement's spawn point, this should reduce the likelihood of them spawning inside of buildings. -After using a beacon on a container, it is temporarily converted into a Beacon Cache to prevent cell reset issues and lost items from ever occurring.
How do beacons work in Minecraft?
Using basic radio technology, you set up Communications Stations in your settlements and assign Settlers to monitor for your beacons. When you're out adventuring and need to clear your inventory, you just drop a beacon into a container and write a note on it so your settlers know which of your Settlements to deliver the goods to.
How to use beacons in a settlement?
Why do you put your settlers to work carrying all your loot back to your settlements?
What does it mean to put beacons in a container?
Can you cheat in beacons?
Do NPCs travel to the nearest settlement?
Do beacons work in Railroad HQ?
See 3 more
About this website

How do you use the salvage beacon in Sims 2 settlements?
0:006:35Salvage Beacons Mod Explanation - YouTubeYouTubeStart of suggested clipEnd of suggested clipHey guys King gas here to show you how to use salvaged beacons. The first thing you need to do is inMoreHey guys King gas here to show you how to use salvaged beacons. The first thing you need to do is in workshop mode go to resources. And then miscellaneous.
Does Sim settlements require DLC?
Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.
Are SIM settlements stable?
It is very stable and quite free from usual bugs you would expect to see in mods overhauling game features. It has actually surprised me that I haven't found any bigger problems with the mod. Kinggath has made a very good job with it. Sim Settlements it is then.
Do you need a new game for SIM settlements?
You don't have to use a new game (though that is recommended) but you CAN'T use a game that had sim settlements installed.
Can you uninstall SIM settlements 2?
Just leave it installed. You can deactivate and/or ignore everything it adds. You can even run settlements totally vanilla while leaving SS2 installed. If you uninstall a script heavy mod, then you'll break your save game.
Does Sim settlements 2 work with conqueror?
The original Sim Settlements & Conqueror are still supported with patches and bug fixes. Future content updates will only be available for Sim Settlements 2.
Is Sim settlements 2 Chapter 2 out yet?
2 of Sim Settlements and Chapter 2 are now available!
How do I get Asam sensor?
0:013:07ASAM Sensors and how to get more, Sim Settlements 2 - YouTubeYouTubeStart of suggested clipEnd of suggested clipToo a question people ask me quite often is how do you get more asam sensors if you're doing theMoreToo a question people ask me quite often is how do you get more asam sensors if you're doing the quest line obviously you can use the city manager holotape to unlock all schematics.
Salvage Beacons at Fallout 4 Nexus - Mods and community
Put your settlers to work carrying all your loot back to your settlements so you can focus on saving the Commonwealth.
Salvage Beacon mod HELP :: Fallout 4 General Discussions - Steam Community
I just got the Salvage beacon mod that allow you to place a salvage beacon in a container that will call one settler of one of your settlement to take tose item back to your base. Then i just dont know how choose what settlement will go take those item. PLz helpz
Fallout 4 Mods - Salvage Beacons at Fallout 4 Nexus - Mods and community
Welcome back to my mod spotlight series for Fallout 4. In this series we will look at the selection of fun and sometimes cheaty mods that have recently come out for this fantastic game.In...
How to use beacons in a settlement?
This is where Salvage Beacons come in to play. Using basic radio technology, you set up Communications Stations in your settlements and assign Settlers to monitor for your beacons. When you're out adventuring and need to clear your inventory, you just drop a beacon into a container and write a note on it so your settlers know which of your Settlements to deliver the goods to. Then anything else you put in that container will be picked up and dropped off at the Settlement workbench you wrote down.
Why do you put your settlers to work carrying all your loot back to your settlements?
Put your settlers to work carrying all your loot back to your settlements so you can focus on saving the Commonwealth.
What does it mean to put beacons in a container?
TLDR: Placing one of these beacons in a container sends a team of settlers to come pick up everything you put in that container and lug it all back to a workbench for you.
Can you cheat in beacons?
Removed Local Leader perk requirement from Comm Stations. This way people can console cheat in the beacons themselves if they want to avoid the perk.
Do NPCs travel to the nearest settlement?
A: Yes and no. Yes, NPCs will actually wander from the nearest settlement with a Communications Station to the container. No, they don't actually carry them, this is because AI travel is sketchy and unreliable, so I didn't want to risk your items being lost in the abyss - instead the time needed for the NPCs is calculated and the items are transported after that amount of time has passed.
Do beacons work in Railroad HQ?
The Railroad HQ, Prydwwn, and Institute are all no-go areas for your settlers, they just aren't welcome in these secret/fortress hide-outs, so Salvage Beacons won't work in those locations. (This will change in a future version, where the mod will check certain story conditions to change these limitations)
What is settlement creation kit?
Settlement Creation Kit - this is just a pre-defined bundle of components, which includes just enough resources to make a City Planner's Desk, a medium generator, a recruitment beacon, and enough foundations to stick a Logistics Station plot onto. Created because I could never remember which or how many resources to take to set these things up. Note that these have a slight cooldown after crafting (like 10 seconds) to discourage exploting them for free exp.
How to enable surplus auto collection?
This feature is toggled off in the terminal by default; to enable it, simply access a logistics terminal and select [Collection Settings] -> [Global Collection Settings...] -> [Toggle: Collection Disabled]. Once enabled, commonly produced settlement output will begin to be collected from the workbenches in your logistics network and deposited into your Logistics Storage container. This collection will automatically happen once per game-day, synchronized with the standard workshop daily update cycle.
What is a summon provisioner?
Summon Provisioners: An aid item that works like the Town Meeting Gavel, yet only summons active provisioners at your current settlement.
Why are base plot models tagged?
Tagged the base plot building models so that you can manually place things on top of them, instead of the the thing trying to clip into the floor or whatever.
Where is settlement location recorded?
Made some improvements to the way location data is extracted from settlements; settlement location is now recorded at the exact location of the map marker whenever possible, instead of the workbench.
Does the Logistics Locker require an active station?
Added an additional constructible Logistics Locker for non-interior settlements; requires an active station in the same settlement to work, however.
Is Bethesda mesh rehashed?
All meshes are rehashed Bethesda assets and may be freely used pursuant to whatever Bethesda's license for asset use is.
How to use beacons in a settlement?
This is where Salvage Beacons come in to play. Using basic radio technology, you set up Communications Stations in your settlements and assign Settlers to monitor for your beacons. When you're out adventuring and need to clear your inventory, you just drop a beacon into a container and write a note on it so your settlers know which of your Settlements to deliver the goods to. Then anything else you put in that container will be picked up and dropped off at the Settlement workbench you wrote down.
Why do you put your settlers to work carrying all your loot back to your settlements?
Put your settlers to work carrying all your loot back to your settlements so you can focus on saving the Commonwealth.
What does it mean to put beacons in a container?
TLDR: Placing one of these beacons in a container sends a team of settlers to come pick up everything you put in that container and lug it all back to a workbench for you.
Can you cheat in beacons?
Removed Local Leader perk requirement from Comm Stations. This way people can console cheat in the beacons themselves if they want to avoid the perk.
Do NPCs travel to the nearest settlement?
A: Yes and no. Yes, NPCs will actually wander from the nearest settlement with a Communications Station to the container. No, they don't actually carry them, this is because AI travel is sketchy and unreliable, so I didn't want to risk your items being lost in the abyss - instead the time needed for the NPCs is calculated and the items are transported after that amount of time has passed.
Do beacons work in Railroad HQ?
The Railroad HQ, Prydwwn, and Institute are all no-go areas for your settlers, they just aren't welcome in these secret/fortress hide-outs, so Salvage Beacons won't work in those locations. (This will change in a future version, where the mod will check certain story conditions to change these limitations)
