Settlement FAQs

is sim settlements workshop framework needed for conqueror

by Prof. Rocky McGlynn Published 2 years ago Updated 2 years ago

Really. Workshop Framework Required This expansion requires Workshop Framework, though Sim Settlements and the Three-in-One do not. Workshop Framework offers a host of new features that Conqueror is taking advantage of, one of which is a much faster threading engine to allow for pre-built City code to run fast enough.

Workshop Framework Required
This expansion requires Workshop Framework, though Sim Settlements and the Three-in-One do not. Workshop Framework offers a host of new features that Conqueror is taking advantage of, one of which is a much faster threading engine to allow for pre-built City code to run fast enough.
Jan 19, 2020

Full Answer

Do you need workshop framework for SIM settlements?

This expansion requires Workshop Framework, though Sim Settlements and the Three-in-One do not. Workshop Framework offers a host of new features Conqueror is taking advantage of, one of which is a much faster threading engine to allow for pre-built City code to run fast enough.

Do I need rise of the Commonwealth to build Sim settlements?

This expansion requires Workshop Framework, though Sim Settlements and the Three-in-One do not. Workshop Framework offers a host of new features that Conqueror is taking advantage of, one of which is a much faster threading engine to allow for pre-built City code to run fast enough. Rise of the Commonwealth is not required.

What mods are required for SIM settlements 2?

Requirements This mod does not have any known dependencies other than the base game. Mods requiring this file Mod name Notes (SS2) Sim Settlements 2 - Horizon Patch Required for Sim Settlements 2. Do not use any Horizon Patch for this. A StoryWealth-Dundee's City Plans Abernathy Farm - The Roof Diner

Do I need workshop framework to play Conqueror?

Like the expansions before it, Conqueror will continue to receive bi-weekly updates for the foreseeable future to improve and expand the gameplay based on community feedback. You don't HAVE to do this. Really. This expansion requires Workshop Framework, though Sim Settlements and the Three-in-One do not.

Does Sim settlements work with conquest?

Conqueror pushes Sim Settlements into new directions, allowing you to Explore and Conquer, or Build and Destroy (or all of the above). Starting the game with pre-built Cities opens up an entirely new way to look at Fallout 4, and tons of new possibilities for gameplay.

How do you use a settlements conqueror on Sims?

1:183:51Sim Settlements Tutorial - Conqueror Quickstart Guide - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo you have plenty to explore. And the cities will level up and evolve as you play the game. And youMoreSo you have plenty to explore. And the cities will level up and evolve as you play the game. And you don't have to do anything it's all done autonomously. So all you have to do is hit.

Does Sim settlements conqueror work with Start Me Up?

But, Start Me Up *can* work together with Sim Settlements and Conqueror. What you did correctly was have StartMeUp way at the top of the Load Order.

How does Sim settlements conqueror work with Nuka world?

Will Conqueror be compatible with other NukaWorld/Raider Mods such as Minutemen Take Nuka-World or Skip Raiding Your Settlements? Yes. Conqueror is completely independent of NukaWorld's story content. We simply tap into a few of the assets if you have it installed, but it is not required, nor does it interfere.

Does Sim settlements 2 require DLC?

Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.

Does Sim settlements 2 add new settlements?

Sims Settlements 2 was already a massive mod when it launched last year. The mod gave a huge overhaul to settlement building, allowing you to fly around to get a bird's eye view of everything, and an improved HUD as well. It also added an original story to the game, released as Chapter 1.

Do Raider settlements share supplies?

Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply lines - but only with Automatron. Make a robot workbench in one of your outposts, then enter the workshop menu like you would normally in order to set up a supply line.

How do I start Rise of the Commonwealth?

0:034:38Rise of the Commonwealth - Quick Start - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprintMoreYou can find it under sim settlements. Furniture. Then you're going to go up activate the blueprint on the desk.

What is a HUDFramework abstraction layer?

HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not.

What are the features of mods?

Mod Author Focused Features 1 Rewritten Workshop Scripts - faster and more open 2 Completely backwards compatible* - no property names or function signatures were altered 3 Adjust any workshop value on the fly - no more hard coded variables 4 Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code) 5 50+ new workshop values you can apply to workshop items to create new more interesting bonuses for players 6 Add your own workshop values for production and consumption with just a single line of code 7 High-capacity, easily expandable threading system 8 New Container System to route production to more than just the Workshop Container 9 Uninstall-safe injection to change workshop production, settler pool, and more 10 Automatic workshop menu protection means no more need for uninstall chems for workshop mods. 11 Settlement Layout Import/Export system can be extended and code driven for powerful automated settlement building. 12 HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not. 13 Including new easy-to-use Progress Meters system! 14 Completely open-source and community driven

What is add advanced systems?

Add additional advanced systems that more mod authors can take advantage of to add extra functionality to their mods without the need for a programming background.

Can workshop scripts break UFO4P?

Any other mods that altered workshop scripts will break this and are likely incompatible. The exception is the Unofficial Patch which should be placed before this in your load order so that the additional script changes made by Workshop Framework will overwrite the UFO4P versions.

How often does Conqueror get updates?

Like the expansions before it, Conqueror will continue to receive bi-weekly updates for the foreseeable future to improve and expand the gameplay based on community feedback.

What is the Conqueror game?

Conqueror pushes Sim Settlements into new directions, allowing you to Explore and Conquer, or Build and Destroy (or all of the above). Starting the game with pre-built Cities opens up an entirely new way to look at Fallout 4, and tons of new possibilities for gameplay.

What happens after you convert a settlement?

After converting settlements to Outposts or Vassals, their needs are transformed into military focused stats that can be handled by assigning troops in an optimal way, running attacks to raise morale, and fighting back enemies from taking over your new settlements.

Why are new HUD elements added to HUD framework?

New HUD elements added with HUD Framework  to help manage the new mechanics.

Is the raider quest line a chapter 1?

Continued Story - The raider quest line is kind of a Chapter 1 to something much larger we have planned.

Can you make a leader optional in Conqueror?

New Leader Options - You can now make leaders an optional requirement for building City Plans. We’ll also be introducing more leaders as the Raider questline unfolds throughout the post-launch patches of Conqueror.

Can you unlock the plans in Conqueror?

By default, this will be locked, until you do some of the Raider quest to unlock the plans included with Conqueror. Add-on pack authors will be able to release building plans for it that do not require any quests to unlock, when those are installed, the plot will be available immediately.

What is Workshop Framework?

TLDR: Workshop Framework attempts to open up the settlement system in a way that many mod authors can contribute (and not just coders either! There are tons of things even the greenest mod author can take advantage of). It has immediate benefits to players outlined in the Player Focused Features list below.

What is a HUDFramework abstraction layer?

HUDFramework abstraction layer to handle automatic detection, throttling, and communication so you can include HUDFramework calls throughout your code without worrying if the player has it installed or not.

What is simple API?

Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code)

Can you edit settlements in mods?

Since the Settlements are controlled with just a few scripts - many things you may have thought would be simple, basically never got made into mods because people don't want to deal with the hassle of having edited vanilla scripts.

Is settlements unaltered?

When designing this, it was important to me that the core gameplay functionality of settlements is completely unaltered by this framework. If you install this in your game, you should notice no difference other than the few bugs it fixes and an overall performance increase with settlement related activities. All gameplay options are left intact, and always will be.

Can settlement layout be extended?

Settlement Layout Import/Export system can be extended and code driven for powerful automated settlement building.

Is WSFW_WorkshopNPC protected?

- WSFW_WorkshopNPC is now flagged as protected. Previously this was set up to inherit the protected flag from the leveled character list, but that appears to be bugged at the engine level.

Player Focused Features

Image
This expansion requires Workshop Framework, though Sim Settlements and the Three-in-One do not. Workshop Framework offers a host of new features that Conqueror is taking advantage of, one of which is a much faster threading engine to allow for pre-built City code to run fast enough. Rise of the Commonwealth is n…
See more on simsettlements.com

Mod Author Focused Features

Open Source and Permissions

The Future

  1. Faster and more stable Workshop scripts
  2. Settlement Import/Export system
  3. Automatic Workshop Menu protection
  4. Fixes Pipboy Data screen issues
See more on simsettlements.com

Special Thanks

  1. Rewritten Workshop Scripts - faster and more open
  2. Completely backwards compatible* - no property names or function signatures were altered
  3. Adjust any workshop value on the fly - no more hard coded variables
  4. Simple API for advanced functionality for folks who can only code a little (ex. Dynamically place workshop items like Sim Settlements does with just a few lines of code)
See more on simsettlements.com

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