Settlement FAQs

is the mechanist lair a settlement

by Osborne Auer MD Published 2 years ago Updated 2 years ago
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The Mechanist's lair, formerly the United States of America Robotics Technology Facility RB-2851, is a location and potential settlement in The Commonwealth in 2287.

Full Answer

Where is the Mechanist's lair?

The Mechanist's lair, formerly the United States of America Robotics Technology Facility RB-2851, is a location and settlement in The Commonwealth in 2287 that appears in the Fallout 4 add-on Automatron.

What is the difference between home plate and mechanist's lair?

Despite being another interior settlement, this settlement has significantly more customization options than Home Plate, but unlike Home Plate, has a settlement building limit. The Mechanist's lair functions like an exterior settlement, in that settlers can be moved here, and supply lines can be established.

Can you plant crops in the Mechanist’s lair?

The Mechanist’s Lair is a key location from the Automatron DLC for Fallout 4. Similar to Home Plate, this location is not a traditional Settlement. The space only allows you to build certain items and there is nowhere to plant crops (Garden Plots are not available to build here either).

How do you get to the Mechanist's lair in Fallout 4?

The Mechanist's lair only appears in the Fallout 4 add-on Automatron . After completing Restoring Order, leaving the building may cause the game to crash. Fast traveling directly to another location, rather than leaving through one of the doors, may solve the issue. [verified]

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Can you get water in the Mechanist lair?

1:3319:20Fallout 4 - Adding more water to Mechanist Lair - Water PumpYouTubeStart of suggested clipEnd of suggested clipNow right in this corner there's this little patch of dirt. Where you can actually place either oneMoreNow right in this corner there's this little patch of dirt. Where you can actually place either one water pump larger one like I said you can either place three of these little water pumps.

Should you let the Mechanist live?

Doesn't matter, only difference is that she remains in the lair and gives you quests. if you kill her, Ada gives you the quests. Ultimately, it's better to kill her since you can keep Ada with you and do things more quickly.

How do I get into the Mechanist room in Fallout 4?

0:041:32Fallout 4 Automatron - SECRET ROOM! - Mechanist's Lair LootYouTubeStart of suggested clipEnd of suggested clipMachine if you look closely is a button. Now if we press this button it will actually. Open up aMoreMachine if you look closely is a button. Now if we press this button it will actually. Open up a door at the end of the room.

Can you confront the Mechanist as the silver shroud?

4:209:56Fallout 4 Automatron DLC - The Mechanist vs Silver ShroudYouTubeStart of suggested clipEnd of suggested clipThe seller shroud is no common criminal - to Soulstice unmask yourself mechanist. And stand readyMoreThe seller shroud is no common criminal - to Soulstice unmask yourself mechanist. And stand ready for judgment you're you're right I'm no match for the silver. Shroud.

Can the Mechanist become a companion?

You can now recruit Isabel as a companion at the end of the Automatron quest line.

What do you use mechanist lair for?

Despite being another interior settlement, this settlement has significantly more customization options than Home Plate, but unlike Home Plate, has a settlement building limit. The Mechanist's lair functions like an exterior settlement, in that settlers can be moved here, and supply lines can be established.

Can you grow food in the Mechanist's lair?

Notes. Garden plots cannot be built in the Mechanist's lair, at the Boston Airport, inside Home Plate and other settlements that do not allow crops to be planted.

Can the Mechanist lair be attacked?

The main reason it really never gets attacked is because you usually do not make it produce water since there is a very limited space for it nor can it make food.

How do I open the door to the Mechanist?

You need her to get through certain doors. Those circular lock things with the red light on them. you activate them with the "use key" and she unlocks them.

Do I have to wear the silver shroud costume?

The Silver Shroud submachine gun is not required for the quest, however, it is necessary to wear the Silver Shroud costume to get "Speak as the Shroud" response options.

Can you speak as the shroud in power armor?

No, but wearing it unlocks the "Speak as Shroud" option in dialogue: Whereas any other armor just changes this to "Attack": Other than that, the "Speak as Shroud" option is liked by some companions.

What weapon works best against robots Fallout 4?

Explosive weapons, including legendary ones, like fellas above say, are also effective against them because of their area-of-effect damage, specially because robot body parts won't cripple, but instead can be instantly destroyed.

What happens to the mechanist Fallout 3?

He'll simply disappear from the map if he gets too far away from the Wanderer. If the player character follows, they will eventually see that the Mechanist's destination is the 'backdoor path' to the AntAgonizer's lair.

How do I stop the mechanist?

Anyway, once you reach this final confrontation, The Mechanist will send everything he has at you, flooding the room with robots. The best way to defeat them is to perch on the walkways above, using the stairs as funnels for the enemy robots. Mines work well here, so lay them down whenever you get a break.

How do I get to the mechanist in Fallout 3?

To gain access to the Mechanist's office, go to the Mechanist's Forge entrance at the south-west corner of the second floor. Go through the door to find yourself in an office that contains, among other items, a coffee brewer.

What can a settler do other than sleep?

That covers every possible job. There's nothing for a settler to do other than sleep, eat/drink imported stuff, or get in your way.

Can you use a secret lair as a secret lair?

Yep. You can use it as your secret lair, for example.

Can you assign robots to shops?

Haven't tried it myself, but apparently you can assign robots to shops etc... So maybe place a few shops, a scrap bench, and just have a few extra bots roaming around...

Can you connect the lair to your supply net?

Except that you can connect the Lair into your supply net, making it possible to have people live there. Other than that, its just a little reward for solving the quest, I suppose. As you say, its just meant to be a fun thing to have, nothing awesomely spectacular.

What is the mechanist's lair?

Mechanist's lair. Through the nearby door is a robobrain assembly line and another access port which leads to the actual Mechanist's lair, a large room with a workshop, robot workbench and a network of catwalks.

Where is the control room in the Mechanist?

The southwest side of the room hosts the Mechanist's control room, while the northeast end of the room has a freight elevator that ascends to a small storeroom, which has an exit back into East Boston. The control room connects to a hallway which branches into Isabel Cruz ' bedroom and living quarters.

Where is the robot workbench in Isabel Cruz?

Another robot workbench is in a room at the end of a hall connecting to the control room, along with an armor workbench, weapons workbench, and power armor station. There is also a cooking stove in Isabel Cruz' living quarters.

Where is the sentry bot in the research wing?

A sentry bot model is on a shelf in the property storage lockup in the research wing. Another can be found near the bed in the bead room adjacent to the Mechanist's control room. There is also a Protectron model on a tray beside a terminal on the second floor of the holding cells.

Where is the lead engineer's holotape?

The lead engineer's holotape is found next to the terminal in the chief engineer's office within the Mechanist's lair.

Where is the mechanic log?

The Mechanist's log can be found in the bedroom adjacent to the Mechanist's control room.

Is the Mechanist's Lair a settlement?

The Mechanist's Lair is available as a settlement following the completion of Restoring Order. The only buildable area within this huge complex is the medium sized square area in front of the command center. However, this area not ideal for creating a settlement, given that crops cannot be planted, nor can water pumps be installed, meaning any settlers will have to be supported by a supply line. Still, the entire catwalk and lots of machinery that can be scrapped (particularly for steel and aluminum ).

What happens to the merchant in the trade dialogue?

The Mechanist becomes the merchant, if left alive. The 'trade' dialogue isn't to trade items, but to buy.

Can you build food in a wasteland workshop?

2. If you have wasteland workshop you can build both food and water in the lair. Food on that flat square that's filled with ground (you can use it to build even upstairs in houses and stuff) and water from the new water pump that can be placed anywhere.

Does the lair produce anything?

Having lots of stuff in a settlement's workshop inhibits production of additional items (scavenging, water, harvesting) for some reason, but the Lair doesn't produce anything, so that's not a problem.

Why can't mods fix settlements?

Mods cannot fix this, because the problem arises from unmoddable code sections. The space is too restri. Continue Reading.

Why do you need a bot only settlement?

It gives you a place to send your bot companions. Any bot stationed/living in a human settlement is going to drag down the average happiness, because all bots are locked at 50 happiness. Having one bot-only settlement gives you a place to send Ada, Codsworth, Jezebel, and any other companion bot (s) you build when they aren’t traveling with you, so they won’t drag down your human settlers’ morale.

Can you build more than you wish for mods?

But when you use the mods you can build more than you can wish for. Something I did later on in new gameplay.

Can you build a settlement with mods?

With the use of mods, it is possible to build a functioning settlement. What is not possible is to build a good settlement there. There are two serious problems with either approach:

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