
The trick to avoiding Minutemen radiant quest hell is to avoid capturing all of their settlements. I'd recommend leaving either Somerville Place or Murkwater Construction Site alone. If you do that you don't have to worry about the kidnappings and endless Raider harassment.
Full Answer
What happens if you take 4 settlements before joining Minutemen?
Also, if you've taken 4+ settlements before joining the Minutemen, Preston will not send you out to get 4 - he will simply skip right to the Castle retake. Preston will keep sending you out to take settlements until you own them all. The main reason I leave him in the museum.
What happens if you join the Minutemen in Fallout 4?
Minutemen Ending. If you decide to pledge your final loyalty to the Minutemen Faction in Fallout 4, then you will no longer be able to complete quests or contact allies of other factions. You will need to complete a few quests that require you to take out the entirety of the Institute and (possibly) the Brotherhood of Steel.
Should the General of the Minutemen be forced to raid settlements?
However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.
Why do people like the Minuteman quests so much?
Besides, a lot of people like the Minuteman quests. Plus there's the satisfaction of slowly building up little fortresses with their own stock and replenish armies. Then there's the fun of sending over all your potential companions to one settlement for a standing army of indestructible lackeys who don't take up resources.

How many settlements do you need for Minutemen ending?
eight settlementsTo side with the Minutemen, you must establish eight settlements throughout the Commonwealth. Preston Garvey will offer intel to help guide you in the right direction. Once the settlements are built, the Minutemen suddenly feel the need to wipe out the Brotherhood of Steel by destroying the Prydwen airship.
What happens if you do all the Minutemen quests?
If you have minuteman radio freedom on, you will get a continuous supply of quests to go to settlements and help with attacks or return kidnapped people etc. The same way as the Brotherhood of Steel have two sets of continuous quests that you can just play over and over and over.
Are all settlements Minutemen settlements?
all settlements are Minutemen ones exept when you enslave them for raiders or ocupy them for the Brotherhood.
Should I help the Minutemen in Fallout 4?
If you love taking on quest after quest (especially repeatable ones), you should stick with The Minutemen. Many Minutemen quests will lead to settlements that will support the group's cause. Those settlements, in turn, will have more quests for you.
How do you choose the Minutemen ending?
Minutemen Ending Steps Power armor is the best option, given there are a number of enemies inside. You must gain access to the Institute via a sewer pipe - as far as I can tell, this requires either Expert Hacking or Locksmith, take your pick.
Can the institute and Minutemen work together?
can you join minutemen and institute? You can join all of them at the same time dude. Not until close the end of the game you need to pick a side. Minutemen are pretty neutral, and you can pretty much stay with them, no matter what other group you side with.
Can you beat Fallout 4 without meeting the Minutemen?
You need the Minutemen for things like Artillery, and they may be an option later in the game if you fall out of good standing with the Brotherhood/Institute/Railroad and want to finish the main story, but they really aren't tied to the Settlement system at all. You're free to explore, do side quests, and other things.
How do you get the best ending in Fallout 4?
You have two options for continuing this ending: Destroy the Railroad with the Brotherhood and help reactivate Liberty Prime by building parts. Complete Institute quests including destroying the Railroad, but betray the Mass Fusion plan by dobbing to the Brotherhood.
What is the largest settlement in Fallout 4?
Spectacle Island Pier Spectacle Island comes with the game's largest building area and, apparently, its highest built limit, meaning it's one of the most versatile locations going.
Are Minutemen evil?
The Minutemen are neutral, and will stay friendly to the player character should they ally with the Institute, Brotherhood of Steel or the Railroad.
Can the Minutemen and brotherhood work together?
Yes. No faction asks you to destroy the minuteman. The minutemen only become enemies with other factions if you attack them, or you side with a rival faction. So the BOS is against the institute and Railroad, so siding with either of those will make them enemies, but if you don't then your fine.
Who is the best faction to side with Fallout 4?
Fallout 4 Best Faction RankedMinutemen.Brotherhood of Steel.Railroad.Institute.
How many Minutemen quests do I have to do?
In total, there are 10 The Minutemen quests you can complete in Fallout 4.
Do Minutemen missions end?
Nope. They never end. Ever. Try to at least unlock all the settlements, after that don't even bother with them anymore.
Is Fallout 4 going to end?
There are four endings to Fallout 4. The main story concludes once you reach the institute. After that point, you're given the choice of either helping one of the main four factions. All four factions will have been met by that time, they are the Brotherhood, the Minutemen, the Railroad, and the Institute.
How many Minutemen are there?
Of approximately 400 militia from Concord's muster rolls, one hundred would also serve as Minutemen. When a battle took place Minutemen companies from several towns combined their units.
Can you accept leadership of the MM after finishing the first mission to Tenpines?
I've tried not accepting the leadership of the MM after finishing the first mission to Tenpines. Unfortunately, whenever you take a settlement mission they still "join the minuteman. And if you turn in that quest to Preston he will again ask you to take over. But you can keep refusing.
Can you take over settlements in Nuka World?
If you have the Nuka World DLC you can go there and eventually lead bands of raiders to take over settlements either as an actual settlement or a vassel settlement that supplies your settlements with tribute.
Can you take settlements in Minuteman?
You can take any settlement on the map without ever doing any Minuteman missions. However some of them will have quests and if you complete that quest they automatically join that faction. Case in point would be Abernathy farm. I've gone there plenty of times before going to Concord and doing the settlment quest to unlock it. Every time I did even before meeting Preston they join the Minutemen.
Do you talk to Preston once?
exactly, do not talk to Preston once, or you may reach an annoying part of his questline where everytime you pick up a fusion core (without one already in your inventory), the quest will update with the instructions "bring fusion core to Preston"...then when you sell it, update with "find fusion core" over and over again...
Can you leave the minutemen in the museum?
If you leave them in the museum, you will not be part of the minutemen. You'll just have the "go to concord" quest open, if you talked to Codsworth in Sanctuary. I played as a raider for a few hundred hours and took control of pretty much every settlement before I ever even set foot in Concord. Just avoid talking to Preston, and the mission will fall to the bottom of your quest list, forget about it...
What is the Minutemen in Minecraft?
Go beyond the impossible and kick reason to the curb! The Minutemen is just a plot device to introduce you the 'Minecraft' section of the game. If you have no intention of spending hours after hours just to build the perfect settlements all over Boston, you can forget about Preston straight away.
Can you join every faction at the same time?
Yeah you can join every faction at the same time, nobody cares. Why limit yourself at all?
Do minitemen quests give you XP?
The minitemen quests are an amazing source of xp, the vast majority of them are just turn up here, kill a few things or build a couple of things and done. Easy 200+ exp.
What to do if there are no turrets in the settlement?
Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.
How to pick your ending and bonus?
Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you , and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.
What do you get after completing the Power Play quest?
After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group . There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
How many outposts do you need to raid in Home Sweet Home?
You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You'll then be building it for the raiders.
How many spots do you give factions?
Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.
Can you accept radiant quests from the two factions remaining?
The two Perks are a great reward , and from there you can accept radiant quests from the two factions remaining . Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
Can the Minutemen stay hostile?
Um you are not entirely correct......the minutemen can never stay hostile as they are the unbreakable way of ending the story. After you raid the first settlement you get a notification Preston Garvey hates you. Give him a few in game days he eventually cools down and says he will follow you as a minuteman but your friendship is over then warns the minutemen will fight you during raids. As for the other factions very early on I had to attack a railroad convoy and there has been no change. I would check others but um *spoiler* happened
What to do if the Brotherhood of Steel is hostile?
If the Brotherhood of Steel is hostile towards you, you will then need to take down the Prydwen with the artillery you have at the Castle stronghold. You will also need to defend the Castle from a Brotherhood of Steel assault. With the Institute, you will assault the Institute HQ with the Minutemen and destroy it.
Do you have to wipe out the Brotherhood of Steel?
As mentioned above, you may or may not have to wipe out the Brotherhood of Steel if you pursue the Minutemen scenario. To avoid this, do everything that the Brotherhood of Steel asks for and don't make them into enemies. If the Brotherhood of Steel is hostile towards you, you will then need to take down the Prydwen with the artillery you have at the Castle stronghold. You will also need to defend the Castle from a Brotherhood of Steel assault.
Can you pledge your loyalty to the Minutemen faction?
If you decide to pledge your final loyalty to the Minutemen Faction in Fallout 4, then you will no longer be able to complete quests or contact allies of other factions. You will need to complete a few quests that require you to take out the entirety of the Institute and (possibly) the Brotherhood of Steel. Be prepared and save your game before jumping into this ending if you want to see the other outcomes!
Why are the Minutemen welcome?
Anyone is welcomed by the Minutemen into their ranks, because above all their faction is based on charity and voluntary help. Those wanting to help people, ghoul or human, are always wanted in its ranks. Moreover, age doesn't seem to be a problem either for its members.
What did the Minutemen do in Fallout 4?
In fact, these people were so powerful and well-organized that they were able to defend Diamond City, the biggest settlement in the Commonwealth, from a super mutant attack.
What factions are the Minutemen at odds with?
There's two factions that the Minutemen might find themselves at odds with: the Institute, depending on the choices of the Sole Survivor, as well as the Brotherhood of Steel. The Institute is pretty much a given, unless the player chooses to side with the Institute and spare it from a nuclear explosion.
What is the Minutemen faction based on?
The Minutemen wasn't from just anything. It's actually based on a real group of people that once existed during the American Revolution. The idea behind the real faction was pretty much the same: being able and ready to defend citizens of America "at a minute's notice".
Why did General McGann take over the castle?
The fact that taking the Castle over is even possible is all thanks to General McGann, who set up a security perimeter and drank himself to death in the cellars of the castle, to preserve the armory. His sacrifice was almost necessary, as it allows the Sole Survivor to restore pretty much the crown jewel of the Minutemen back to its previous state.
How did the Institute end the bombing?
However, the Institute put an end to this attempt by having a synth slaughter every participant, which led to the Minutemen choosing to discontinue any talks.
How old was Preston Garvey when he started fighting for the Minutemen?
Moreover, age doesn't seem to be a problem either for its members. Preston Garvey himself began fighting for the Minutemen when he was only seventeen years old, which in the age of a post-nuclear apocalypse is probably acceptable, but still insanely young.
What is the first striking detail upon entering Nuka-World's marketplace?
The first striking detail upon entering Nuka-World's marketplace is the fact that all the traders have been collared. They're basically being kept there against their will and forced to sell their wares with the local raiders, even if they'd rather not.
What were the complaints about Fallout 4?
One of the main complaints players had about Fallout 4 when it was initially released was how they were consistently pushed to do good. Being bad and rough around the edges in the wasteland just wasn't a real option, and the only real "evil" choice was to join the Institute.
Do settlements exist in Nuka World?
Ah yes, settlements. It's all the hype among the Minutemen, and it's all the hype among the raiders of Nuka-World as well. The work is almost never ending here, but this time it won't just be done out of kindness or generosity. These settlements exist for a specific purpose.
Is Preston a follower?
Still, Preston is a decent follower, especially early on in the game, and his United We Stand perk (+20% damage dealt and +20 damage resistance when facing 3 or more hostile targets) is handy in chaotic situations. As the Overboss, the player will make Preston upset and he'll be lost as a follower, which is why killing the raiders just might be worth it.
Is raider settlement good?
That alone is a good enough reason not to kill everyone in Nuka-Town.
