Take as many quests at once that preston garvey will give you (Talk to him after he gives you a quest, he might give you another) Finish all the quests, return to the settlements to finish the quest with THEM Then when all your quests that Preston gave you say "Go talk to Preston Gar4vey"
Full Answer
How do Minuteman recruit new settlements?
Like all the other factions Minuteman have their main story quests, Radiant quests (randomly appearing quests that, after you do enough of them, start to repeat) to help settlements and that way recruit them (make them available as your settlement) and random repeatable quests that task you with helping a settlement you already own.
How do you get the first step in Minutemen quest?
“The First Step” triggers right after you complete Minutemen Quest: “When Freedom Calls.” Meanwhile, “Raider Trouble is random and unlike “The First Step,” it is repeatable. Head to the marked settlement and speak to the settlers. Kill the Raiders troubling the poor folks.
How do I get the Minutemen to become hostile?
If you start doing quests for them you will reach Pinned. This quest has the potential of making you enemies with the Minutemen. As you do the quest you will reach a homestead and some Minutemen will be there. If you agree to help the minutemen, this will end your relationship with the Institute and make them hostile.
How many the Minutemen quests are there in Fallout 4?
In total, there are 10 The Minutemen quests you can complete in Fallout 4.
Do Minutemen settlement quests ever end?
Yeah, you win over all the settlements, then there is a Minutemen final mission. those quests never stop, there will allways be random problems to deal with. Each faction has these types of repeatable quests.
How many settlements do you need for Minutemen ending?
eight settlementsTo side with the Minutemen, you must establish eight settlements throughout the Commonwealth. Preston Garvey will offer intel to help guide you in the right direction. Once the settlements are built, the Minutemen suddenly feel the need to wipe out the Brotherhood of Steel by destroying the Prydwen airship.
How do I get the final Minutemen quest?
Use the terminal conveniently located, and load the Institute Relay Targeting Sequence Holotape onto it. Start the sequence, and your friends can teleport inside the complex. Now, speak to Preston Garvey. Load this holotape to let the Minutemen into the Institute to fight with you.
Do Minutemen quests have a time limit?
Detailed walkthrough The quest has an (undisclosed) 14 day time limit, so the Sole Survivor must act quickly.
Can the Minutemen destroy the brotherhood?
Variations. Minutemen destroy the Brotherhood of Steel - should the player character become hostile with the Brotherhood of Steel, be it before or after the end of the main quest, they can destroy the Prydwen with artillery and then fight off the retaliation force.
Can the Minutemen and brotherhood work together?
Yes. No faction asks you to destroy the minuteman. The minutemen only become enemies with other factions if you attack them, or you side with a rival faction. So the BOS is against the institute and Railroad, so siding with either of those will make them enemies, but if you don't then your fine.
How do I adopt a Shaun Synth?
If the player character instead completes the Nuclear Family quest, Shaun will be interactable and found within the Advanced Systems Lab. They have the ability to choose where Shaun will live by talking to him. If one subsequently decides to move him to another settlement, it must be done via the workshop interface.
Is the institute evil?
A lot of people share the same opinion, which is that The Institute is the most evil faction in the Commonwealth. In truth, especially if you side with them, the Brotherhood of Steel is. The Institute has, and always had a sole goal to achieve; the preservation of mankind, and it's future.
What is the best ending in Fallout 4?
Fallout 4: The Commonwealth Minutemen Ending Is the Best Choice.
Is Fallout 4 going to end?
There are four endings to Fallout 4. The main story concludes once you reach the institute. After that point, you're given the choice of either helping one of the main four factions. All four factions will have been met by that time, they are the Brotherhood, the Minutemen, the Railroad, and the Institute.
How many quests does Preston Garvey give?
Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
What is the point of no return in Fallout 4?
The point of no return between the Brotherhood and the Railroad is after turning in Blind Betrayal, when Tactical Thinking starts. For the Institute and Brotherhood it's Mass Fusion/Spoils of War, doing one will fail the other and make you hostile to the respective faction.
How many Minutemen settlement quests are there?
In total, there are 10 The Minutemen quests you can complete in Fallout 4.
Are all settlements Minutemen settlements?
all settlements are Minutemen ones exept when you enslave them for raiders or ocupy them for the Brotherhood. also the airport (because Brotherhood Theretory) and the mechanist lair cant be considered Minutemen. if you got more settlements you can see in every one sometimes Minutemen Patrols.
How many settlements need my help Fallout 4?
eightThe goal is to have at least eight such settlements. To do so, you just have to impress settlements by helping them out, as opposed to building recruitment beacons. The quest should conclude when you've recruited your eighth settlement.
How many settlements do I need to fight the institute?
eight settlementsOnce there are eight settlements, the Castle will come under attack by the Institute, triggering Defend the Castle.
What happens if you help the Minutemen?
If you agree to help the minutemen, this will end your relationship with the Institute and make them hostile. On the other hand, you can pick a charisma check during the conversation with the minutemen and tell them to Stand down. This will let you stay allied with both factions.
What is the Minutemen story?
Minutemen are one of the main factions in Fallout 4 and following their storyline will lead you to a “unique” ending. Unlike with other factions, Minutemen do not require you to become enemies with others until the very end, so you can progress their story without locking yourself out of other faction stories.
What happens if you progress through the main story of finding your son?
If you progress enough through the main story of finding your son you will come across the Institute faction. If you start doing quests for them you will reach Pinned. This quest has the potential of making you enemies with the Minutemen. As you do the quest you will reach a homestead and some Minutemen will be there.
How long after Independence quest do you have to wait to get Old Guns?
Old Guns. You might get confused as to how to get this quest. You have to wait at least three in-game days after Taking Independence quest, before Preston will tell you that there is Ronnie Shaw waiting for you at the Castle (you can just go to the Castle and she will spawn there).
Is the ending of the Minutemen good?
Minutemen ending is considered by many to be the only good ending. You will have to take your time and take care of many settlements for everything to work out, but it gives you the satisfaction of being the good guy at the end (if there is such thing in Fallout). Big plus for siding with this faction is that you can do a great many story achievements with the other factions, until you really have no other option but finish the main quest the Minutemen way.
How many minutes does it take to finish the Minuteman?
It also takes 8 to do the Minuteman ending.
Can you claim 4 more before the Castle quest?
He'll keep sending you out, but if you come to him after you claim 4 on your own, he won't make you claim 4 more before giving you the Castle quest.
Do MM quests end?
But in a way he does. I am pretty sure this is vanilla actions. The MM quests never end, but it stops being Preston that gives them to you. Once the radio is activated, all future quests come from it. If you turn off the loudspeaker and never listen to the radio you will not get more MM quests. You can get MM quests from your settlers. That never ends.
Is Minuteman a settlement?
If you own it, then it is a Minuteman settlement.
Does the number of settlements affect the castle quest?
The number of official MM settlements only affects the take the castle quest and the ability to do the MM ending. I believe.
Do you have to get MM quests to become a real settlement?
I do think this is true. You have to get some MM quest to become a "real" MM settlement. Something like rescue a kidnapped settler.
Does taking over settlements count?
Actually, I determined that if you just take over a settlement normally, it doesn't count. You normally only get MM settlements when you listen to MM radio or Preston.
Is redoing quests good?
redoing the quests over and over. is a good way to level without opening to much of the main story. i like to strech the game out.
Does Preston leave me alone?
In the meantime, Preston has left me alone. It doesn't always work to not talk to him when you finish the quest - he will catch you if you're passing by. :/ I'm with you - I HATE to fail quests. If the timer runs out after you've saved them, you will succeed anyway.
How to Find and Join the Minutemen?
Shortly after leaving the vault, you can walk back to Sanctuary and find your old home. You will be delightfully greeted by Codsworth who has been tending to the house for the past 200 years or so. After some conversation he will tell you about a town called Concord that he thinks you should visit, and it will be marked on your map. If you do not talk to Codsworth immediately after exiting the vault, you will probably come across Concord anyway, as the path leading from the vault leads straight to it. As a side note, look out for the Red Rocket Gas Station along the way if you wish to take the dog as your companion.
Why are the Minutemen important?
They used to have a large membership, and they helped protect the various settlements from the horrors of the wasteland. The Minutemen are sort of legends from the past. They used to keep the people of the Commonwealth safe, but no one has been able to count on them for years.
How to finish the molecular level quest?
In that quest you should have worked with Sturgis to build a teleporter. You and Sturgis will work together to teleport you inside The Institute and insert a Network Scanner Holotape into one of the Institute’s terminals. You can insert it into any of the terminals. All you need to do to finish the quest is leave The Institute and return to Sanctuary. You can stay longer to interact with The Institute if you want.
What does Preston tell you about the Minutemen?
They all will function mostly the same. Preston will inform you that another settlement needs your help. You will travel to that settlement and speak to the settlers there. They will tell you their troubles, usually a group of raiders or ghouls that have been harassing them, and you will complete a relatively minor mission dealing with them. The ones that I felt were worth noting are listed below with a few tips.
What are the perks of joining the Minutemen?
All factions offer perks, but the perks of joining the Minutemen are available to you almost from the start of the game. You will be given power armor and a minigun before joining them. Once you are made General of the Minutemen, Preston will be available to you as a companion and he will give you a flare gun. The flare gun can be used to call in reinforcements in times of need. You will have to be in the general vicinity of recruited settlements for this to work though. Preston is useful in combat, and if you are completing Minutemen quests, you will be able to report to him immediately, which can cut out a lot of travel time. An indirect perk of joining the Minutemen early on is that their quests can help guide your early exploration and leveling.
How many settlements do you need to recruit to get to the Institute?
Once you have recruited at least 8 settlements, the Institute will decide that the Minutemen are a threat to their organization. You and the Minutemen will have to gather at the Castle and set up defenses. You are going to need to build up the defenses as much as possible before the Institute forces arrive.
How to defeat Mirelurk Queen?
If you find yourself struggling with her, I found that attacking her from places along the wall that she can’t fit through is quite useful. Once you have defeated her, you will have to make the radio transmitter operational again. All you need to do is build enough power generators to produce 10 power units and link the generators to the transmitter. Walk up to the radio transmitter to activate it, and you will have completed Taking Independence.
How to get the quest to the settlers?
The quest is available from owned settlements as well. Speak to a settler and agree to help them. Visit the marked location and eliminate the enemies. You may face Ghouls, Super Mutants and even an Alpha Deathclaw. If you manage to stay alive and succeed, report back to the settlers before speaking with Garvey.
How to get the trader back from the enemy?
Head to the settlement and speak with one of the settlers. Agree to help them and visit the location where the enemy is keeping the trader hostage. Clear the area and bring him back.
Where to find the locket in the raider?
Talk to Blake Abernathy and accept the quest. Go to the Raider stronghold of USAF Satellite Station Olivia and retrieve the locket inside a toolbox.
Can you pay ransom for a kidnapper?
Similar to the above quests, this one is also available from owned settlements. A settler has been kidnaped, agree to bring him back. You can pay the ransom or go save him yourself. The location is marked on your map, kill the enemies and bring the kidnapped person back.