Settlement FAQs

can you build roads through settlements civ 5

by Emmie Franecki Published 3 years ago Updated 2 years ago
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Answer No. If you build a new road, it must always connect to one of your own roads, settlements, or cities. In the situation depicted above, the blue player would not be connecting his road piece to his own road but to the red player's settlement, which the rule prohibits.

Full Answer

Are roads worth the cost in Civ 5?

Roads are expensive in Civ 5 (1 gold upkeep per turn), but I make some of that back when I connect my cities to my capital. Is it always still a net loss, and if so, is that money better spent elsewhere early in the game?

Can you build settlements in the middle of your opponent's roads?

You can build the settlement in the middle of an opponent's road (as long as your own road connects to it and there is at least one gap before any other existing settlements). Yes. It does affect the longest road: the road stops at the settlement for counting purposes, and starts again at the other side. Yes.

How do the roads work in Civilization 5?

In Civilization V, the roads work a little differently than they do in the previous games. They are still constructed by Workers and allow units to move larger distances within a turn by negating the movement costs of terrain. However, they now have an upkeep cost: roads within your territory cost 1 Gold per tile per turn.

How do I get cities further away from the capital?

Put city farther than 10 tiles away from capital. Can't reach with caravan. Build roads towards city. Now you can. Amazingly enough, the city 14 tiles away needed 8 roads. Caravan still moves 2 tiles per turn on road, as it always does.

Civilopedia Entry

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Can Iroquois reach something?

They are factored into the range. It says it in multiple places (such as Iroquois' terrible UA) and can be noticed in gameplay as well (can't reach something, but with a road part/all of the way there you can).

Do roads affect caravan range?

Roads are not factored into a caravan's range, nor do they speed up the caravan's travel time.

What happens if you build a settlement at the end of a road?

If your opponent builds a settlement at the end of your road, you are no longer connecting your road to your existing road, you are connecting it to an opponent’s settlement, which is not legal. Share.

Do you have to connect a new road to your own?

Answer: No . If you build a new road, it must always connect to one of your own roads, settlements, or cities.

Do new roads always connect to existing roads?

A new road must always connect to 1 of your existing roads, settlements, or cities.

marley fox Chieftain

i'm new to civ 5 and civ fanatics site so if i've posted this in the wrong place please accept my appologies.i've got some questions about roads.

MadDjinn Deity

route to mode tells the worker to make a road from the spot they are to the spot you tell them. This is not always a straight line unfortunately. They can sometimes run to another city connected via road and then start from there. So don't use it unless you know it'll route properly.

Aoxomoxoa Prince

Also, they are not cost efficient until your cities have matured some (5+ is when I ususally get the first ones down). They still hold a significant strategic value, but you really want to weigh that benefit vs. cost early on if your cities are still small (3 or less).

ScEp Chieftain

May be a dumb question, but I read something about building caravans and such stuff..

Browd Dilettante Administrator

If you are playing the vanilla game, you cannot create trade routes with other civilizations. Once two of your cities are connected, you do form a trade route. Trading posts have no effect on trade route income -- they just generate gold on their own.

pvtjava The Grey Cat

May be a dumb question, but I read something about building caravans and such stuff..

What happens if you break the road in 7 and 1?

So Player 1 retains if the road is broken in “7 and 1”, otherwise it goes unclaimed.

How many roads does Player 1 have?

Example: Player 1 has 8 roads which is broken up in the middle. Players 2 & 3 have 7 roads. Who claims the longest road?

Why does player 1 keep the longest road card?

Since player 1 possesses the longest road card, he/she keeps it, because no player has a longer road then his/her long road. The main question was answered correctly, but I wanted to point out there was no reason for orange to place the second road. In both scenarios he couldn't have built next to browns settlement.

Can settlements break up roads?

As others have stated, the first scenario is allowed, and in fact used as an example of how settlements can be used to break up roads in some editions of the manual. (This may be in the context of breaking the Longest Road, but possibly exactly in the scenario that you are asking about - building past opposing settlements.) Additionally, some editions of the C&K manual have a more detailed example about using a knight to block, and then having the knight displaced.

Who gets the longest road special victory card?

So, the the situation that you stated above (assuming that "broken in the middle" means that player 1 now has two segments that are 4 roads long each), the Longest Road Special Victory card would go to nobody, because there is no single player with the longest road (2 & 3 are tied).

Can Orange continue building from the split off road?

Assuming scenario 1 is what actually happened, Orange can continue building from the split-off road even if it's broken up by blue's settlement.

Can you expand past opposing settlements?

The second scenario is not allowed: you are not able to "expand past opposing settlements". Specifically, a road may only be placed next to an existing road if the intersection in between is either unoccupied, or occupied by a piece that is not able to block expansion. Friendly settlements and cities never block expansion, while opposing settlements and cities do. (Most opposing pieces in general do, but some in scenarios do not, or have their status unclear. For example, opposing wagons do not block road placement.)

How many people can build trade routes?

Only build trade routes to cities with 6 population or more.

Why do cities connect by roads?

There are two basic reasons to connect your cities by roads: for Trade Route income, and for Unit movement.

Why are roads important in war?

Having roads greatly increases the speed with which you can move units. If you have one city that is very good at producing military units, but is far away from where the battle is, you are really going to wish you had those roads, even if they cost you money. Lastly, consider roads to city states.

How does adopting liberty give you an instant bonus?

Adopting liberty gives you an instant bonus by increasing the production of Settlers by 50%. (Cannot be active with Autocracy)

Is trade route income good?

If the cities are large, the trade route income will be very good . If the trade route income is greater than the road upkeep, then it's a win, at least financially. You also have to consider the opportunity cost of the workers building the roads.

Do you lose money on trade routes?

If you follow this rule of thumb, you will, at the least, never lose money on a trade route. Further, if you start working on the trade route when the city is size 6 already, there's a good chance it will have grown to 7 at least by the time you finish, and you can actually start making enough money for that worker time to be worth it.

Is it worth building roads?

We don't have nearly as good of data on this, but from my Civilization experiences, roads are VERY worth building if you are producing units and sending them to war. You get your best units at the front for longer before they are obsolete, and you'll have more units at the front at any given time.

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