
Why can't I trigger attacks on settlements?
You can't trigger attacks on the settlement you are currently in (or close by, like Sanctuary and RR). It's the way the vanilla quests are set up. If you trigger an attack on the settlement you are in the vanilla quest fails and SAI loses all it's references.
What are the chances of attack in a settlement?
Regardless of how happy or defended is your settlement, the minimum chance of attack in a settlement is 2% per day. The chance increases the more resources (water, food) you have and decreases the more defenses you have.
Is there a mod to improve settlement attacks?
About this mod This mod intends to improve settlement attacks. It turns settlement attacks into a proper Minutemen Quest and allows the player to queue up settlement attacks so that they won't autoresolve if the player doesn't get to it immediately, among many other features.
Why can't you attack settlements in the holotape?
You can't trigger attacks on the settlement you are currently in (or close by, like Sanctuary and RR). It's the way the vanilla quests are set up. If you trigger an attack on the settlement you are in the vanilla quest fails and SAI loses all it's references. So the holotape doesn't allow that to happen.

How do you get raiders to attack your settlement?
you have to have lots of food and water. and weak defense rating. in order to get attacked a lot. so if you want raider attacks to occur often scrap your defense turret and stock up on lots of food and water.
How do you stop a settlement from being attacked?
1:0520:34Attack Frequency Solved - How to Reduce Settlement Attacks - Fallout 4YouTubeStart of suggested clipEnd of suggested clipSo take your resources your food and your water add them together and then divide. Them by ten pointMoreSo take your resources your food and your water add them together and then divide. Them by ten point zero zero one then add that number to the base attack. Chance.
How do you get your settlements attacked in Fallout 4?
7:5412:13How Settlement Attacks Work - Fallout 4 - YouTubeYouTubeStart of suggested clipEnd of suggested clipEvery single settlement in your game is going to have at least a two percent chance of beingMoreEvery single settlement in your game is going to have at least a two percent chance of being attacked. Every single day that's even if you have 100 happiness.
What happens if you dont defend a settlement?
Failing to provide assistance will result in damage to the settlement and reduced happiness if the attackers win. Settlements on Spectacle Island can be attacked by a group of mirelurks. Settlements on The Island can be attacked by Trappers and local sea creatures.
How often do settlements get attacked?
The minimum chance for a settlement attack is 2% per day, on settlements that have at least 1 settler. I got a new twist for ya. A game or two ago I made Starlight Drive In my first settlement.
How do I protect my settlement in State of survival?
2:454:44Defending Your Settlement!State of Survival - YouTubeYouTubeStart of suggested clipEnd of suggested clipUsing a recon jammer might also make your settlement give fear to your rivals inside the wilderness.MoreUsing a recon jammer might also make your settlement give fear to your rivals inside the wilderness. The recon jammer can be used from the settlement buffs.
What happens if you fail to protect a settlement Fallout 4?
If a settlement fails to defend itself, then you'll lose a % of the items in the workbench. The amount lost depends on how tough the attackers were. Note that this is THAT settlement's "local" workbench, not all of them (if you've connected your settlements via the Local Leader perk).
How long do you have to defend a settlement Fallout 4?
If the Sole Survivor does not talk to the leader of the settlement within 14 days, the enemy attack will trigger. If the Sole Survivor does not build up the settlement's defenses within one hour of talking to the settler, the enemy attack will trigger.
How much defense does a settlement need?
If you've been building up tons of turrets and posts and have no idea why your settlers still aren't satisfied, here's why: your defense needs to be equal to the sum of your food and water.
Can you lose settlements in Fallout 4?
So as you can see the possibility of losing a settlement because it is unhappy is nothing but a complete myth. Morale of the settlement. Influenced by meeting basic needs and providing trading posts. High happiness increases the productivity of settlers.
Can you reclaim settlements Fallout 4?
You'll have to kill them manually (no VATS). Once all the Settlers are dead, the Settlement returns to normal - the icon on the map even changes back. Now you can go to Shank and get a quest to turn it into a Raider Settlement, or else rebuild it as a normal settlement by interacting with the workshop.
Does happiness matter Fallout 4?
Happiness is a metric of how content settlers are with a settlement in Fallout 4. Reaching 100% happiness in any settlement will reward the Benevolent Leader achievement/trophy.
How do you protect your settlements in Fallout 4?
Don't build a settlement that fills an area larger than it needs to be, and build a wall around it with a few set entrances and turrets with good vantage points. The taller of the two guard posts are sufficiently tall to see over walls but you'll need to remember to assign settlers to actually use the guard posts.
Can you lose a settlement in Fallout 4?
So as you can see the possibility of losing a settlement because it is unhappy is nothing but a complete myth. Morale of the settlement. Influenced by meeting basic needs and providing trading posts. High happiness increases the productivity of settlers.
Do raiders steal from settlements?
No but settlers will take power armor. I repeat Raiders, and Settlers will not take from your item stashes. They both loot corpses though.
Can Spectacle Island be attacked?
Enemies spawn on location, so yes. But your own settlers have real trouble with the water. In my Spectacle settlement all of my supply lines going out of there bugged out badly.
What is the minimum chance of attack in a settlement?
Regardless of how happy or defended is your settlement, the minimum chance of attack in a settlement is 2% per day. The chance increases the more resources (water, food) you have and decreases the more defenses you have.
Is the frequency of attacks lower than in previous playthroughs?
The frequency of the attacks seems much lower than in previous play throughs. Picking up on Light's point, I now keep my resources at a minimum in settlements that are populated (and thus subject to potential attacks) Whether the attacks are now less frequent I can't say for sure. That's my impression though.
Do you surround your settlement with wallsm?
If you do not care for aesthetics or lore, do it practical: do not surround your settlement with wallsm (because walls are essentially useless for defense purposes), and point your defenses directly to the spawn points, and put some some defenses close to the middle, so you can dispatch any random attacker spawning inside.
Can settlers sniff around containers?
If you store precious loot, such as legendaries, in containers, put them in places that NPCs can not easily reach, so you can prevent both settlers and attackers from stealing your stuff. Yes, settlers can als sniff around your containers to get better equipment if they are attacked and their current gear is weak enough.
Why never fail an attack quest again?
Never fail an attack quest again because two quests triggered simultaneously and you didn't have time to get to the settlement. 5. Make sure the method works for both fast travel and hardcore and also for low-end and high-end rigs: the way SAI was set up, it works well with all types of users. 6.
What does holotape do when it fails to load?
If any of the attackers fail to load or loads inside a wall or underground, the holotape has a kill switch that allows the player to kill all attackers.
What is the fast travel glitch?
Fix what some people are calling the "fast travel glitch": This "glitch", that's not actually a glitch, but a package attached to the attackers aliases, allows attackers to move inside the settlement walls when the player fast travels to the settlement. SAI doesn't allow the attackers to move from the spawn point unless the player arrives near the settlement. Don't get "ninja" attackers in your settlement.
Can you trigger attacks on a settlement?
You can't trigger attacks on the settlement you are currently in (or close by, like Sanctuary and RR). It's the way the vanilla quests are set up. If you trigger an attack on the settlement you are in the vanilla quest fails and SAI loses all it's references. So the holotape doesn't allow that to happen.
Settlement Attacks vs Sleep Interruption
Zombie Walkers has had the Zombie Attacks mode for awhile but it was buggy and didn't always work. Also, this mode only worked by interrupting your sleep for an attack. It didn't trigger settlement attacks when characters were awake (usually daytime).
Triggering Settlement Attacks
To cut right to the chase, to trigger a settlement attack using the built-in mechanism you must get a reference to the appropriate WorkshopScript and then call the CheckForAttack method with an argument of true for forced.
Sleep Interrupted With No Attack?
The Sleep Interruption mode didn't always trigger an attack when CheckForAttack was called. To debug the issue, I eventually realized you can enable Story Manager debugging with the following ini setting:
Only Zombie Attacks
The other thing I wanted to do was make sure that when settlement attacks are triggered only zombie attacks would result. To do this I updated the settlement attack quest properties in Character -> SM Event Node -> Script Event.
Zombie Attack Quest Tweaks
One final thing I did was modify the Zombie Attack Quest itself to add notifications when the attack is beginning and over at the appropriate Quest Stages (see the screenshot at the beginning of this post). The game has similar notifications already, but only for settlement attacks that you are not already present for.
