Settlement FAQs

does anybody use the gamemastery guide settlement modifiers

by Keara O'Keefe Published 3 years ago Updated 2 years ago

How many modifiers does a settlement have DND?

Modifiers Settlements possess six modifiers that apply to specific skill checks made in the settlement. A settlement’s starting modifier values are determined by its type. This value is further adjusted by the settlement’s alignment, government, qualities, and disadvantages.

How does alignment affect a settlement’s modifiers?

A settlement’s alignment not only describes the community’s general personality and attitude, but also influences its modifiers. A lawful component to a settlement’s alignment increases its law modifier by 1. A good component increases its society modifier by 1. A chaotic component increases its crime modifier by 1.

What is a game master (or GM)?

But if you don’t know, a Game Master (or GM) is the player who arbitrates the rules of the game and controls the actions of every game element that isn’t explicitly controlled by the other players. But as any experienced Game Master knows, being a GM is also much, much more.

What makes a good game master?

In a given session, a Game Master might play a generous peasant or a conniving king, a rampaging dragon or an enigmatic deity. Whatever the persona, the GM’s characters are only as convincing, endearing, despicable, or memorable as the person who portrays them.

When one or both sides of an impending battle are being stealthy, do you need to deal with the impacts?

When one or both sides of an impending battle are being stealthy, you’ll need to deal with the impacts of Stealth on the start of the encounter. Anyone who’s Avoiding Notice should attempt a Stealth check for their initiative. All the normal bonuses and penalties apply, including any bonus for having cover.

What is metagaming knowledge?

Knowledge the players have that their characters don’t is called “metagame knowledge,” and using it to influence characters’ decisions is called “metagaming.” Some metagaming results naturally from play and is wise to disregard. The wizard aiming a fireball precisely enough to include three enemies in the very edge of the spell’s area is probably unrealistic, but isn’t that disruptive to play. Things get more questionable if the player says, “That’s a rakshasa, so don’t use divine spells against it,” regardless of whether their character has encountered a rakshasa before or identified the creature. Each group is different, and the assumption of what the characters know varies. If metagaming starts to get out of hand, you might just use some gentle reminders, like, “I’m not sure your character’s aware of that,” or, “Can you explain your character’s thinking when they do that?”

How to be a good NPC in a story?

Always remember that the PCs have the greatest role in your story. Avoid including allied NPCs who could easily solve any problem the PCs get assigned. An extremely powerful NPC should be engaged with matters beyond what the PCs are tasked with or have some limitation that necessitates the PCs’ involvement. Remember that an NPC is not “your character” in the way each player has a character. Though NPCs who travel with the party can be effective and fun when handled with caution, an NPC who effectively acts as the GM’s character is often called a GMPC (Game Master Player Character) and can contribute to a feeling that the players are being coerced into making certain decisions.

Why does my game slow down?

One of the primary ways the game slows down is when you or another player needs to look up a rule. For something that isn’t too impactful, it’s better to just make a ruling on the spot and move on. Tell the player they can look it up when it’s not their turn, and you’ll play it as written after that, but that the game needs to move on in the meantime.

Do enemies need to make perfect decisions?

Enemies don’t need to make perfect decisions. It’s usually better to make a decision quickly than to pick the perfect enemy tactic.

Can NPCs shift allegiances?

NPCs, even allies, can shift allegiances. They might betray, fail, or sell out their companions, which can make for a meaningful story event. If an NPC is betraying the party in some way, lay groundwork early on so the players don’t feel ambushed by the twist. If the players can look back and see a clear path to this result, it is likely they’ll feel the decision makes sense in the context of the story. Try to give the NPC a “tell” or a paper trail they can detect.

What is a Game Master?

The likely definition, if you’re reading this, is “you.” But if you don’t know, a Game Master (or GM) is the player who arbitrates the rules of the game and controls the actions of every game element that isn’t explicitly controlled by the other players. But as any experienced Game Master knows, being a GM is also much, much more.

How much XP do you get with a group of gargoyles?

For example, let’s say you want your group of six 8th-level PCs to face a challenging encounter against a group of gargoyles (each CR 4) and their stone giant boss (CR 8). The PCs have an APL of 9, and Table: Encounter Design tells you that a challenging encounter for your APL 9 group is a CR 10 encounter—worth 9,600 XP according to Table: Experience Point Awards. At CR 8, the stone giant is worth 4,800 XP, leaving you with another 4,800 points in your XP budget for the gargoyles. Gargoyles are CR 4 each, and thus worth 1,200 XP apiece, meaning that the encounter can support four gargoyles in its XP budget. You could further refine the encounter by including only three gargoyles, leaving you with 1,200 XP to spend on a trio of Small earth elemental servants (at CR 1, each is worth 400 XP) to further aid the stone giant.

How does a mastermind work?

Mastermind: GMs work to keep a game’s momentum moving in directions that entertain all the players while exploring the stories and settings they desire. To such ends, a GM manipulates dozens of elements, from how narrative components unfold to what rules are used and how they function in every situation.

How to get XP in Roleplaying?

At the end of each session, award XP to each PC that participated. Each monster, trap , and obstacle awards a set amount of XP, as determined by its CR, regardless of the level of the party in relation to the challenge, although you should never bother awarding XP for challenges that have a CR of 10 or more lower than the APL. Pure roleplaying encounters generally have a CR equal to the average level of the party (although particularly easy or difficult roleplaying encounters might be one higher or lower). There are two methods for awarding XP. While one is more exact, it requires a calculator for ease of use. The other is slightly more abstract.

How much XP does a stone giant have?

At CR 8, the stone giant is worth 4,800 XP, leaving you with another 4,800 points in your XP budget for the gargoyles. Gargoyles are CR 4 each, and thus worth 1,200 XP apiece, meaning that the encounter can support four gargoyles in its XP budget.

What happens if a PC botches a roll?

Alternatively, if the PC botches either roll, she might be in for a long fall. Either way, interpreting existing rules in an unconventional way, or even just calling for an ability check to suggest either a good or poor result, can save you from paging through volumes of rules trying to find a nonexistent perfect fit.

What is roleplaying game?

Roleplaying games are, at their cores, simulations , with most rules focusing on how to perform epic feats and participate in the fantastic adventures of legendary heroes.

How many modifiers are there in a settlement?

Modifiers Settlements possess six modifiers that apply to specific skill checks made in the settlement. A settlement’s starting modifier values are determined by its type. This value is further adjusted by the settlement’s alignment, government, qualities, and disadvantages.

What is a low crime modifier?

Crime Crime is a measure of a settlement’s lawlessness. A settlement with a low crime modifier is relatively safe, with violent crimes being rare or even unknown, while a settlement with a high crime modifier is likely to have A powerful thieves’ guild and a significant problem with violence.

What are the boundaries of a settlement?

If your settlement is in a hex containing a canal, lake, ocean, river, or similar large body of water, you must decide which of your settlement’s borders are water (riverbanks, lakeshores, or seashores) or land. Some types of buildings, such as Mills, Piers, and Waterfronts, must be adjacent to water. A new settlement consists of 1 district, ...

How to empty slot in a kingdom?

The first is to purchase it with your own gp, which makes it your personal property and means you may do with it what you please (use it, sell it at half price for gold, deposit it in the kingdom’s Treasury during the next Income Phase, use it as a reward for a local general, and so on).

Why is the settlement destitute?

Because of any number of factors, the settlement is destitute. Poverty, famine, and disease run rampant. (Corruption and Crime +1; decrease base value and purchase limit by 50%; halve magic item availability)

Can a settlement have disadvantages?

Just as a settlement can have unusual qualities to enhance its statistics, it can also suffer from disadvantages. There’s no limit to the number of disadvantages a community can suffer , but most do not have disadvantages, since a settlement plagued by disadvantages for too long eventually collapses.

Can a settlement increase its base value?

Certain buildings (such as a Market or Tavern) increase a settlement’s base value. a settlement’s base value can never increase above the values listed in Table: Settlement Size and Base Value (except under special circumstances decided by the GM).

General Advice

  • This section covers topics related to running the game. If you want to know how to build specific types of new content, this information can be found in sections such as Building Creatures, Building Worlds, and Settlements. It’s important to remember you’re not perfect, and the other players won’t expect you to be. Trial and error, mistakes and tri...
See more on pf2.d20pfsrd.com

Running encounters

  • Running engaging encounters can require you to track a lot of different information. Knowing what details to prioritize can make encounters easier to run and more fun to play. This section provides tips to help you run encounters that are fast and entertaining to play. Though the core rules discusses running encounters, this section supplements that information. Though this sec…
See more on pf2.d20pfsrd.com

Running Exploration

  • Explorationcovers a wide variety of situations, letting the group’s creativity and storytelling shine. You can also use it to control the pace of the game, guided by the number of interesting locations and phenomena in the area being explored and the level of detail you want to go into. The core rules discusses running exploration mode, and this section supplements that information. If you …
See more on pf2.d20pfsrd.com

Running Downtime

  • There’s more to life than fighting monsters and looting treasure. What happens when a PC wins a deed to a tavern in a game of cards, crafts a magical item, builds a home, or pursues a relationship? All these goals and more are resolved by running downtime. You can use downtime in a variety of ways that can streamline gameplay and flesh out the story, such as to: 1. Demonst…
See more on pf2.d20pfsrd.com

Adjudicating Rules

  • As Game Master, it falls on you to adjudicate the rules. This means you’re making judgments and decisions about the rules, especially when their application is unclear. Roleplaying games encourage creativity, and however well crafted and well tested a set of rules is, players will always find situations that require interpretation and judgment by the GM. You need at least some famil…
See more on pf2.d20pfsrd.com

Resolving Problems

  • Being a Game Master and running a game can be a tremendously rewarding and fulfilling experience: you get to sit down with friends old and new, roll some dice, tell stories, and have fun. That said, being a GM and running a game can present unique challenges. Sometimes problems present themselves at the table, and it’s up to the GM to resolve them. When dealing with proble…
See more on pf2.d20pfsrd.com

Narrative Collaboration

  • The relationship between you, your players, and the story is what makes roleplaying games successful and memorable. If all the players at the table contribute ideas, the game holds more surprises for everyone—including you! While some players like to sit back and let the Game Master control everything, most players want their contributions to shape the campaign’s story. …
See more on pf2.d20pfsrd.com

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9