
After Open Season is completed and power is restored to Nuka-World, activating the workbench will allow the player character to build a regular settlement. Restoring power is not required if that objective has not been given.
Where can I find the Nuka-World Red Rocket?
The Nuka-World Red Rocket is a possible settlement in the Nuka-World Amusement Park and the only workshop settlement included in the Nuka-World add-on.
Is Nuka World still worth playing?
You can still do a good bit of what Nuka World has to offer in terms of exploration as the whole land mass will still be there, but you'll ruin some of the potential quests and the ability to grant land to the raider gangs. Read the linked guide to see how far you probably should go - hint: at least finish The Grand Tour!
Is it possible to save the merchants in Nuka World?
She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending.
What was the end result of the Nuka World Quest?
3) killed off the Disciples, restored, Nuka World's main power, and spoke to Gage to turn in the quest. End result: I get to keep my awesome Raider buddy and his perk, and I didn't lose affinity or perks from anyone else.

How many settlements can you build in Nuka-World?
There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World....Locations.LegendArmor workbench Chemistry station Cooking station Power armor stationWeapons workbench Robot workbench Nuka-mixer station
Is it worth killing the Raiders in Nuka-World?
1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.
Can the Minutemen take Nuka-World?
If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.
Can Nuka-World take the castle?
It is impossible to "take" the Castle before or after Taking Independence for the Nuka-World raiders, or to turn it into a vassal settlement.
Can you beat Colter without the thirst zapper?
It is possible to defeat Overboss Colter without using the Thirst Zapper but instead with critical damage through V.A.T.S or Overdrive.
Can you still do Minutemen quests after Nuka-World?
You don't really get locked out of the minutemen questline anyway you only lose Preston as a companion. He says something along the lines of following your orders because you're the general but he won't follow you around so really you can do nukaworld whenever and still follow the minutemen story.
Can you beat Fallout 4 as a Raider?
23:3225:17Can you beat fallout 4 as a raider? (Part 1) - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since theMoreYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since the silver shroud in far harbor. It was just. So much fun.
Can you get Preston back after Nuka world?
You can actually finish Nuka World all the way through Power Play, finishing the NW main quest line, and then do the Freedom Museum, and sending Preston to Sanctuary. Once he gets there, he won't be hostile, but will talk to you, and you can then do Open Season to get him to trust you.
What happens if you side with the Raiders in Nuka world?
Siding against the raiders in Nuka World really does remove all the story content, since the focus is on them exclusively for the duration DLC. Unlike the Pitt, there were no branching paths, so you choose between content or morality, almost from the outset, and run with it to completion.
What is the best settlement in Fallout 4?
17 Best Settlements In Fallout 4, Ranked1 Spectacle Island. Easily the best settlement in the game is this massive private island.2 The Castle. ... 3 Abernathy Farm. ... 4 Vault 88. ... 5 Graygarden. ... 6 Bunker Hill. ... 7 Echo Lake Lumber. ... 8 Sanctuary Hills. ... More items...•
Can you make sanctuary a Raider outpost?
Critical Points such as sanctuary hills cannot be turned into a raider outpost.
Does Nuka-World affect railroad?
Nothing. The Railroad doesn't care about settlers or the traders in nuka world, so they won't mind if you enslave and murder countless humans.
Shank & The Home Sweet Home Quest
Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...
Talking Settlers Into Leaving
This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...
Nuka World Radio Transmitter: Scaring Settlements
The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...
Raider Vassals - Getting Settlements to Supply Food & Materials
This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...
Spreading Outposts Strategically For Easier Speech Checks and Bribes
As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...
Automatron & Raider Supply Lines
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...
Improve Settlements: Vassal Populations Matter For Food
I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...
Settlements You Can't Take Over
While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...
You Can Turn Vassals Into Raider Settlements
Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...
You Can Take Settlements Back from Raiders
We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...
What do you get from Nuka World raiders?
Additionally, you will receive caps from the Tribute Chests. All of these things come with notifications, so you don't have to waste time checking.
What is the Nuka World radio transmitter?
The Nuka World radio transmitter helps intimidate settlements and should help attract new raiders to your gangs.
How to get settlements to supply your outposts?
One option is to go all out attack - kill all the Minutemen that arrive to protect an outpost and bring the Settlers down to 0 health, then talk to their representative to secure the settlement as a supplier of food and materials. As with the conquest of a settlement to claim it as a raider outpost, you can also talk them into supplying you. The odds go up in your favor if you have Outposts nearby and Nuka World Radio Transmitters should still help with intimidation.
Why do you need to improve settlements?
Improving Settlements beforehand will make more Settlers move in than, for example, if you had only 2-3 beds and a lone water pump. High population settlements cost more to enslave for a reason - they provide more food and building materials. Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.
What are raider settlements called?
Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know.
How many raiders can you get in a settlement?
If you had a Settlement with residents set up with great gear and heavy turrets, it's going to be much harder. You only get 3-4 raiders to work with you.
What is the Wasteland Warlord perk?
The Wasteland Warlord perk offers you the ability to make new things in outposts (actual outposts, not slave supply settlements). Rank 1 and 2 should come with the first and final stages of Home Sweet Home, though you'll have to work your way up to finishing Power Play if you want to get Tribute Chests.
What type of beacon do you recruit in Nuka World?
Settlers recruited here through the recruitment radio beacon will be of the standard Commonwealth variety and have no dialogue or other behavior related to Nuka-World.
What is the Red Rocket in Nuka World?
Nuka-World. The Nuka-World Red Rocket is a possible settlement in the Nuka-World Amusement Park and the only workshop settlement included in the Nuka-World add-on.
What Fallout 4 addon has the Red Rocket?
The Nuka-World Red Rocket appears only in Fallout 4 add-on Nuka-World .
How many members of a gang will spawn in Power Play?
After Power Play is completed, activating the workbench will ask the player character to assign the location to either one of the two remaining gangs. Once done, four members of that gang will immediately spawn at the location.
What is the scariest thing in Fallout?
For me it’s gotta be stepping on a shopping cart at night in fallout 3.
Just finished this drawing of the title screen power armor for my friend's birthday
https://imgur.com/a/W28IR6J EDIT: Thank you all for the kind comments! I tried replying to everybody since I'm very thankful for all of them!
Playing fallout 4 for the first time and I loved the whole game except the nuka world dlc
Honestly fuck this dlc, I dont want to be a fucking leader and have slaves walking around while I raid bases, I also hate the characters and their attitudes.
Why do people hate fallout 4 so much
I see NV or classic fallout purists constantly shitting on 4 and people who played it online, and it's so annoying. personally I've played every game (except 2) though at least once and 4 was by far the most enjoyable for me.
What to do if there are no turrets in the settlement?
Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.
How many spots do you give factions?
Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.
What do you get after completing the Power Play quest?
After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group . There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
How to pick your ending and bonus?
Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you , and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.
What is the pack faction?
The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.
Can you talk to the Minutemen?
You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction. (A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen.
Can you accept radiant quests from the two factions remaining?
The two Perks are a great reward , and from there you can accept radiant quests from the two factions remaining . Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
