Settlement FAQs

how come i cant use sim settlements

by Mr. Raymond Carter Published 3 years ago Updated 2 years ago
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Issue: Sim Settlements menu missing after installing Settlement Menu Manager when already running Sim Settlements. Solution: The problem is that the workshop menu was already broken and when the SS menu injection quest runs on install of SMM it can't properly inject the SS menu due to the main menu being broken.

Full Answer

How do I activate the SIM settlements mod?

Once you find the "City Manager 2078 Holotape" and load it in your Pip-Boy it will officially activate the Sim Settlements mod and you can officially start using Sim Settlements to build your settlement (s).

Why is the SIM settlements menu missing after installing settlement Menu Manager?

Issue: Sim Settlements menu missing after installing Settlement Menu Manager when already running Sim Settlements. Solution: The problem is that the workshop menu was already broken and when the SS menu injection quest runs on install of SMM it can't properly inject the SS menu due to the main menu being broken.

Is it possible to play without SIM settlements?

I've been playing without Sim Settlements for a good while, no issues. But as soon as I install Sim Settlements 2, a glitch I had before came back with NAC where rainy weathers would make all the textures white and smear around like a bad LSD trip.

How do I get Sim settlements to work outside the museum?

Kinggath: "Uncheck Sim Settlmeents and any expansions or addons of it from your load order, also uncheck HUDFramework - because it sometimes interferes with startup. Load your game and make a save outside of the museum. Now check in Sim Settlements again and load that save - the tape should spawn where it belongs.

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Does Sim settlements 2 work with Start Me Up?

Start Me Up is open for use now, but Sim Settlements related assets belongs to Sim Settlements team.

Does Sim settlements require DLC?

Chapter 2 will be its own plugin that requires Sim Settlements 2 to be installed (which itself requires Workshop Framework). In addition, Chapter 2 will require the official Automatron Fallout DLC. The team plans to release this huge mod sometime in the Fall of 2021.

How do Sims settlements work?

Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.

How do I start the settlements conqueror quest?

0:003:51Sim Settlements Tutorial - Conqueror Quickstart Guide - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo after you finish building your characters face at the mirror sequence in the beginning of theMoreSo after you finish building your characters face at the mirror sequence in the beginning of the game you're gonna get a little popup. Message from sim settlements.

Do you need a new game for SIM settlements?

You don't have to use a new game (though that is recommended) but you CAN'T use a game that had sim settlements installed.

Do I need to uninstall SIM settlements for SIM settlements 2?

Just leave it installed. You can deactivate and/or ignore everything it adds. You can even run settlements totally vanilla while leaving SS2 installed.

Does Sim settlements 2 have city plans?

Collection of 36 upgradeable City Plans for Sim Settlements 2, covering every vanilla and DLC settlement!

Does Sim settlements 2 need a new save?

Even the current 1.1. 0 patch, which basically changed and rebalanced the whole economy of ss2 does not require a new save. It is recommended, as with the rebalanced cost and changed plot roles the settlements we built will probably be a little out of whack. But it's not necessary to start a new save.

Does Sim settlements work on Xbox one?

Workshop Framework and Sim Settlements 2 are both Master files, so they will stay loaded at the top of a load order. Place HUDFramework and any Sim Settlements 2 Add-ons/other mods below WF and SS2. Downloaded mods are automatically enabled on the Xbox.

Does Sim settlements work with Raiders?

You'll be able to join up and do quests with a raider right near the beginning of the game in Concord. At launch, there is a relatively simple quest line to help you take over the settlements for your Gang.

Does Sim settlements 2 work with conqueror?

SS2 does not work with the SS1 addon packs and expansions, the internal workings of the mods are substantially different. Conqueror-type mechanics will be added to SS2 in a future update (so I'm told), if you want to play that now you only need SS1.

How does Sim settlements conqueror work with Nuka world?

Will Conqueror be compatible with other NukaWorld/Raider Mods such as Minutemen Take Nuka-World or Skip Raiding Your Settlements? Yes. Conqueror is completely independent of NukaWorld's story content. We simply tap into a few of the assets if you have it installed, but it is not required, nor does it interfere.

Does Sim settlements work on Xbox?

0:058:57Fallout 4 - Sim Settlements 2 + Chapter 2 (XBOX MODS) - YouTubeYouTubeStart of suggested clipEnd of suggested clipSo keep an eye out for an announcement sim settlements 2 was always a top mod on xbox it runs fairlyMoreSo keep an eye out for an announcement sim settlements 2 was always a top mod on xbox it runs fairly well but adding too much beside it could cause quick save blow.

Is Sim settlements 2 on PS4?

The Fallout 4 Sim Settlements 2 Mod Won't Be Coming to PS4 "[Sim Settlements 2] will be available on Xbox, though not on PS4 due to Sony's restrictions," read the mod's F.A.Q.

Getting Started

Important Note: the assumption of this page (and it's content) is that you already have the core "Sim Settlements" mod installed and enabled (either Sim Settlements or Sim Settlements Lite). If not, please do that now (or at least make sure to do it before you try to do any of the actions or follow any of the suggestions on this page.

First Steps

Sim Settlements needs for you "find" the Sim Settlements holotape called "City Manager 2078 Holotape" (in game) before you can start using Sim Settlements.

What does it mean when the settlement resource is at 999?

If a settlements resources are at 999, it means that the resources are being used into a deficit. The settlement system cannot handle negative numbers, so the resource count jumps to 999. This can be due to dynamic needs being on. With dynamic needs, some structures will require more power and water to run. The 4924 amount in the Pip-Boy is the same bug. If you see 4924 for any value, it means it is negative.

Does turning off dynamic needs affect your settlers?

The new plot types and building plans introduced in the “Industrial Revolution” expansion pack will be especially affected by turning off dynamic needs as there are a lot of benefits and new positive modifiers for your settlements built in that require dynamic needs to be ON (in order to be activated or for your settlers to take advantage of/benefit from).

Does the City Manager holotape spawn in the museum?

Issue: The City Manager holotape never spawned in the museum.

Is there an issue with the way Bethesda laid out the settlements?

Kinggath: "It's actually an issue with the way Bethesda laid out the settlements. They are flagged as only being part of certain game cells, so when Sim Settlements asks if the player is still in the settlement, the game will often report incorrectly.

Is there a fix for Vanilla Game Bug?

Vanilla Game Bug: Unfortunately, this is a problem with the game's AI. There is currently no fix to this behavior .

Can Child settlers be assigned to plots?

Issue: Child settlers are not able to be assigned to a plot, or don't do any animations when assigned.

Do vanilla named settlers have vendor conversation?

Issue: Vanilla named settlers do not have the vendor conversation option when assigned to a commercial plot.

What is Sim City 1.0?

In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with.

What happens if you remove an addon pack?

If an Addon Pack is removed, plots using the Addon will be reset and assigned a new building plan the first time you visit each settlement.

Do you have to credit me for a mod?

If you're building add-on packs that require this mod as a parent, you obviously don't have to credit me - it's pretty much implied.

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