Settlement FAQs

how many settlements do i lose in nuka world

by Carlo Von Published 2 years ago Updated 2 years ago
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How many houses are there in Nuka World?

This mod provides 14 fully working REGULAR settlements, 7 Homes, new map markers, unique npc's and some minor enhancement for Nuka World. (100% REQUIRED!) All permissions allowed. If someone wants to improve, patch or whatever this mod there is no need to ask for permission.

What was the end result of the Nuka World Quest?

3) killed off the Disciples, restored, Nuka World's main power, and spoke to Gage to turn in the quest. End result: I get to keep my awesome Raider buddy and his perk, and I didn't lose affinity or perks from anyone else.

How did you get Nuka World to go with open season?

I first did Nuka World going with Open Season after clearing the park and dividing up the lands. When they kept bugging me about doing raids and taking settlements, I started making things difficult for the leaders and finally had enough of them to use Open Season.

Is Nuka World still worth playing?

You can still do a good bit of what Nuka World has to offer in terms of exploration as the whole land mass will still be there, but you'll ruin some of the potential quests and the ability to grant land to the raider gangs. Read the linked guide to see how far you probably should go - hint: at least finish The Grand Tour!

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How many settlements can you build in Nuka-World?

There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World....Locations.LegendArmor workbench Chemistry station Cooking station Power armor stationWeapons workbench Robot workbench Nuka-mixer station

Is it worth killing the Raiders in Nuka-World?

1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.

Do you have to take over settlements in Nuka-World?

In order to complete the nuka world questline , you have to take over some settlements in the CM. Preston will hate you after taking over the first one.

What happens if you don't side with the Raiders in Nuka-World?

Siding against the raiders in Nuka World really does remove all the story content, since the focus is on them exclusively for the duration DLC. Unlike the Pitt, there were no branching paths, so you choose between content or morality, almost from the outset, and run with it to completion.

Can the Minutemen takeover Nuka-World?

If you side with the Minuteman before completing all nuka world quest , you won't be able to build raiders settlement and raiders loot boxes but can still get the weapons/armors. Short answer: Yes. Long Answer: Except for a legendary gatling laser, yes.

Can you beat Colter without the thirst zapper?

It is possible to defeat Overboss Colter without using the Thirst Zapper but instead with critical damage through V.A.T.S or Overdrive.

Can you make sanctuary a Raider outpost?

Settlements You Can't Take Over While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companions either.

Can you still do Minutemen quests after Nuka-World?

You don't really get locked out of the minutemen questline anyway you only lose Preston as a companion. He says something along the lines of following your orders because you're the general but he won't follow you around so really you can do nukaworld whenever and still follow the minutemen story.

Can you beat Fallout 4 as a Raider?

23:3225:17Can you beat fallout 4 as a raider? (Part 1) - YouTubeYouTubeStart of suggested clipEnd of suggested clipYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since theMoreYou can and it's a hell of a lot of fun to do. So. Okay that run was the most fun i've had since the silver shroud in far harbor. It was just. So much fun.

How do you get Nuka-World without Preston hating you?

Preston will not hate you until you actually plant the flag. You can also just blow off going to Nuka-World until you get his perk.

What happens if you raid the Commonwealth?

If you raid any of your own settlements, then that settlement will permanently become populated by raiders. You can still build there, but only raiders will live there. It will also start being periodically attacked by groups of Minutemen and Brotherhood Patrols.

Can you keep Gage after open season?

After Open Season, Gage may keep respawning his armor even if the player has unequipped it. If one equips eyewear to Gage and then removes it, the eyewear will disappear and cannot be retrieved.

It's Impossible to Make All 3 Raider Factions Happy

Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the par...

Home Sweet Home and Consequences of Going Full Raider

You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the gam...

Losing Standing With Minutemen

Peaceful BullyingThis 100% requires speech checks and or paying off the Settlers. I tested this a lot and determined that for each stage of the que...

Power Play Rewards - Nuka World Ending

You'll only get this far if you actually go all out as a Raider. During Power Play, you'll get to enable the park's power and allow some additional...

You'll Get Two Perks and Additional Rewards

After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defea...

You Can Have Settlements and Raider Outposts After Home Sweet Home

You'll have to give up 3 of your Settlements to Raiders to finish the DLC. As far as I'm currently aware, none of this will affect the others. No o...

Good Ending: The Open Season Quest

Very early on in the DLC, you can speak to Doctor Mackenzie in the Market in Nuka-Town and get the Open Season quest. She'll point out how the merc...

Do you need to restore power to the park before you can use it?

You need to restore power to the park before you can use it.

Do you have to restore power to the park to access the settlement workshop?

You do NOT have to restore power to the park to access the settlement workshop, unless you've opted for the "Power Play" route. But if you've chosen "Open Season" however, completion of that quest also unlocks the workshop.

How many spots do you give factions?

Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.

What to do if there are no turrets in the settlement?

Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.

What do you get after completing the Power Play quest?

After completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group . There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining. Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.

How many outposts do you need to raid in Home Sweet Home?

You must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's Settlements system. You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely. You'll then be building it for the raiders.

How to pick your ending and bonus?

Picking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you , and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.

What is the pack faction?

The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.

Can you talk to the Minutemen?

You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction. (A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen.

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