
How many houses are there in Nuka World?
This mod provides 14 fully working REGULAR settlements, 7 Homes, new map markers, unique npc's and some minor enhancement for Nuka World. (100% REQUIRED!) All permissions allowed. If someone wants to improve, patch or whatever this mod there is no need to ask for permission.
Where is Nuka World Fallout 4?
Nuka-World was the largest amusement park maintained by the Nuka-Cola Corporation and is the setting of the Fallout 4 add-on Nuka-World. The setting is inspired by a number of amusement parks, however geographically it is set in Springfield, Massachusetts roughly the same location as the real world Six Flags New England.
How many settlements are there in Fallout 76?
There are 37 discoverable/unlockable settlements total with 30 in the base game, one in the Automatron, four in the Far Harbor, one in the Vault-Tec Workshop and one in the Nuka-World add-ons. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.
Where can I find the Nuka-World Red Rocket?
The Nuka-World Red Rocket is a possible settlement in the Nuka-World Amusement Park and the only workshop settlement included in the Nuka-World add-on.
See more

Does Nuka-World have any settlements?
Appearances. The Nuka-World Red Rocket is a location and possible settlement in the exterior of Nuka-World in 2287. It is the only workshop settlement included in the Nuka-World add-on.
What is the biggest settlement in Fallout 4?
Since vault 88 would require mods to utilize it's larger space, Spectacle Island takes the cake for Largest Settlement in Fallout 4. Spectacle island is another extremely dangerous settlement and only higher level players should attempt to settle here.
How many locations are in Fallout 4 Nuka world?
There are at least 325 marked locations in total in the base game of Fallout 4, spread throughout the Commonwealth, Boston (situated in the center of the Commonwealth, by the Charles River) and the Glowing Sea (situated in the southwest corner of the Commonwealth).
How many total settlements are in Fallout 4?
There are 29 settlement locations in the base version of Fallout 4. Visit them on your own to receive quests direct from inhabitants, or wait for your faction to direct you to unlocking it.
Can you make Diamond City a settlement?
no because the Diamond city house isn't considered a settlement in a game. You can't link supplies, you can't have settlers, send companions there, etc. You can build stuff in it but that is about it. It is more of a storage area than a settlement.
Is Prydwen a settlement?
The prydwen cannot be used as a settlement but supply lines can be sent there. They will end up at the airport instead however. At the airport there is also a workbench, but it can only be used for crafting in a certain story mission and will not function like any other settlement.
How many hours is Nuka-World?
The last story DLC is the Nuka-World DLC, which introduces a massive theme park for you to explore. This DLC is the longest and will take 11 hours to beat the story and over 20 hours to fully complete.
How many vaults can you find in Fallout 4?
There are five vaults in Fallout 4 that have different backgrounds and lore. We take a look at what they were all built for.
Where is Nuka-World in real life?
Nuka-World is a pre-War amusement park turned raider settlement in 2287. It is in Massachusetts, west of Boston.
Can Quincy ruins be a settlement?
You can finally retake Quincy from the Gunners! This makes Quincy a fully functional settlement. You can recruit settlers, create supply lines and build proper defenses in case those gunners come back.
How many settlers can you have in Vault 88?
One thing you may not realize is that in Vault 88, you can add an additional ten settlers into the Vault which is more than any other settlement before.
Can Breakheart banks be a settlement?
Despite being an ample farmland, Breakheart Banks is the only farm location that cannot be turned into a settlement.
Which settlements are considered large in Fallout 4?
Settlements are located all over the map but they vary in sizes, here's a list of the 10 biggest settlements in Fallout 4!Coastal Cottage. ... Nordhagen Beach. ... Graygarden. ... Somerville Place. ... Kingsport Lighthouse. ... Warwick Homestead. ... Abernathy Farm. ... The Castle.More items...•
How do you get a settlement to 100% happiness?
To increase happiness, everyone in your settlement needs food, water, a bed, a job, and defense to ward off raiders. Plant plenty of food. Grab plants you find in the wasteland and plant them together in your settlement. Build a water purifier and hook it up to a general as soon as you can.
How many settlers can Sanctuary Hills hold?
Sanctuary is a really large settlement. Also you only get 10 settlers and an additional 10 more if you have 10 charisma (my cap is 19 with charisma gear).
How high can you build Fallout 4?
Via in-game testing (PS4), the maximum build-able height is 12+1 floors. This number was found by building shack stairs up from the ground at Red Rocket Truck Stop, connected to each other. At 12 stories, additional rooms/flooring can be added in the x/y planes. This includes another shack staircase.
Where is Nuka World located?
The first thing you have to do is open the game journal and in the Radio section, choose “Nuka-Cola Family Radio”. Soon after, the objective will b...
How to restore power in Nuka World?
Then go to the control room and open the door with the key you just got. Inside, activate the main power switch to restore power to the entire area.
How to get to Nuka World Fallout 4?
We must head to the western part of the original map of ‘Fallout 4’, and follow one of the two roads that lead out of the original boundary. Throug...
What weapon is needed to defeat Colter?
What weapon is needed to defeat Colter? Superhammer.
Where are the star cores in Fallout 4?
Go to the Nuka Starport and inside, examine the Star Control Main Unit. You’ll see that you need a “Star Core”, but don’t worry, there’s one right...
Where is Kellogg Fallout Shelter’s headquarters located?
The Kellogg House is a building, owned by Kellogg, located within Diamond City at 2287. Read more How much is a hand surgery settlement?
Who was the sheriff of megaton?
Lucas Simms is the sheriff and mayor of Megaton in 2277.
Who created synths?
Synths are androids created by The Institute found in the Commonwealth, as well as in Yermo Capital.
How to set cheats in Fallout 4 PC?
How to activate Fallout 4 commands on PC In order to make use of the different cheats and commands that ‘Fallout 4’ has, you have to open the comma...
Shank & The Home Sweet Home Quest
Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...
Talking Settlers Into Leaving
This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...
Nuka World Radio Transmitter: Scaring Settlements
The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...
Raider Vassals - Getting Settlements to Supply Food & Materials
This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...
Spreading Outposts Strategically For Easier Speech Checks and Bribes
As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...
Automatron & Raider Supply Lines
Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...
Improve Settlements: Vassal Populations Matter For Food
I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...
Settlements You Can't Take Over
While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...
You Can Turn Vassals Into Raider Settlements
Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...
You Can Take Settlements Back from Raiders
We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...
What type of beacon do you recruit in Nuka World?
Settlers recruited here through the recruitment radio beacon will be of the standard Commonwealth variety and have no dialogue or other behavior related to Nuka-World.
What is the Red Rocket in Nuka World?
Nuka-World. The Nuka-World Red Rocket is a possible settlement in the Nuka-World Amusement Park and the only workshop settlement included in the Nuka-World add-on.
How many members of a gang will spawn in Power Play?
After Power Play is completed, activating the workbench will ask the player character to assign the location to either one of the two remaining gangs. Once done, four members of that gang will immediately spawn at the location.
How many furrows are there in the Sanctuary Hills?
It is comparable in size to Starlight Drive In or Sanctuary Hills. It includes a vast field on the south with nine raised furrows that can be used for planting crops and a small pool of water next to the roadside that can support three standard water purifiers .
What Fallout 4 addon has the Red Rocket?
The Nuka-World Red Rocket appears only in Fallout 4 add-on Nuka-World .
How many districts are there in Nuka World?
Nuka-World is divided into six distinct districts or parks: Nuka-Town USA, Kiddie Kingdom, Dry Rock Gulch, the World of Refreshment, Safari Adventure, and the Galactic Zone.
When was Nuka World built?
He thought, "A day like this should be everyday!" and the idea for Nuka-World was born. Construction was started in July 2049, and despite everyone's doubts, opened less than a year later on May 1, 2050. Nuka-World featured Nuka-Town U.S.A. and Kiddie Kingdom as its two main attractions. Nuka-World's opening day saw tremendous success with over 40,000 tickets sold. Due to the overwhelming success, the plans to expand Nuka-World were immediately set in motion. Dry Rock Gulch opened in 2058, followed by Safari Adventure in 2067. On both occasions, the number of visitors almost doubled overnight. The Galactic Zone, the last and most ambitious of the planned parks, opened to the public in 2072.
What is the most popular attraction in Nuka World?
As the shining pinnacle of Nuka-World, John-Caleb Bradberton's final inspiration was to bring his customers a taste of the future with the Galactic Zone. Opening at the start of the season in 2072, it set records as the most popular attraction in Nuka-World to date. The Galactic Zone contained a unique collaboration between the Nuka-Cola Corporation, Vault-Tec, and RobCo Industries, allowing visitors to go on a space adventure at Nuka-Galaxy, prepare for the future at Vault-Tec's Among the Stars, and finally, experience RobCo's achievements in robot technology at the RobCo Battlezone.
How long did it take to build the Safari Adventure?
Safari Adventure was the largest undertaking by John-Caleb Bradberton. It took a grand total of seven years to build thanks to the valuable input from a variety of zoological and environmental scientists. It opened its gates during the Labor Day weekend of 2067, 9 years after Dry Rock Gulch. Popular attractions at Safari Adventure included Cappy's Treehouse, the Primate House, and the Reptile House. Another ride, the Angry Anaconda Rollercoaster, was scheduled for opening in 2078.
Is Nuka World in Fallout 4?
Nuka-World appears only in the Fallout 4 add-on Nuka-World .
How many settlements are there in the base game?
There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.
What is the sole survivor's role in Nuka World?
During the Nuka-World add-on, the Sole Survivor has the ability to lead the three raider groups included in the expansion ( Operators, Disciples, and the Pack) and capture settlements through violence. These captured settlements are called raider outposts and will be populated by members of the raider group that helped capture it. While they will no longer be referred to as settlements by characters in the game, these outposts are settlements for the purposes of achievements and trophies.
What is the difference between a Minutemen settlement and a raider outpost?
The differences between a Minutemen settlement and a raider outpost are few but significant ; for example, one can lead raiders to capture other settlements, extract tribute from Minutemen settlements, and make other settlements your vassal states.
How to get radiant quests in the sole survivor?
After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wiping out a nearby Raider gang to repairing a damaged generator. Completing these quests is the main way to acquire new settlements, and also provides a constant supply of busywork to earn caps and XP .
How much food does a settlement produce?
Increased by placing food resources. The settlement needs one unit of food per settler to keep the settlers happy. (Most plant objects produce 0.5 units of food, Mutfruit being the exception.)
How many settlers are there in a single Survivor?
People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables. A radio beacon is generally required to attract more settlers, but one can send companions to settlements and can recruit a few non-companion characters to join. Alternatively, settlers can be told to "move" from an already populated settlement.
What happens when a settlement's update timer reaches the 24-hour mark?
When a settlement's update timer reaches the 24-hour mark, the following events occur: Settlement food, water, salvage, and fertilizer production is deposited in the settlement's workshop if the limit on each one has not been exceeded. Each human settler at the settlement consumes 1 edible item and 1 drinkable item.
How many spots do you give factions?
Give them both at least 2 spot s of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you. There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.
What to do if there are no turrets in the settlement?
Edit: If there are no turrets in the settlement you can turn them back to normal by destroying everything. This is the case now but may not be required if Bethesda patches the game.
What is the pack faction?
The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.
Can you talk to the Minutemen?
You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction. (A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen.
Can you accept radiant quests from the two factions remaining?
The two Perks are a great reward , and from there you can accept radiant quests from the two factions remaining . Since my character is a Sniper, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.
Can you still explore Nuka World?
You can still do a good bit of what Nuka World has to offer in terms of exploration as the whole land mass will still be there, but you'll ruin some of the potential quests and the ability to grant land to the raider gangs.
