Settlement FAQs

how to add your settlement to the pipboy list

by Jonas Okuneva PhD Published 2 years ago Updated 2 years ago
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How do I activate the SIM settlements mod?

Once you find the "City Manager 2078 Holotape" and load it in your Pip-Boy it will officially activate the Sim Settlements mod and you can officially start using Sim Settlements to build your settlement (s).

Is there a way to share settlements with other characters?

Tag this mod The mod allows you to export your settlements into external blueprint files, share them with others or import them back to any of your savegames for any of your characters. Literally the only way this file will do anything.

What is the new transfer settlements mod?

WATCH MY VIDEO FEATURING THE CHANGES IN THE NEW VERSION! Transfer Settlements is a mod that allows you to simply export your settlements into external data files called BLUEPRINTS, and also lets you import these blueprints back into your game using it in any of your savegames of any of your characters.

How do I export a settlement as a blueprint mod?

So for example if you export a settlement to slot 1, you will find the blueprint file under Data\F4SE\Plugins\TransferSettlements\blueprints\1\. Publishing your settlement as a blueprint mod can be done in a few easy steps. Export your settlement as detailed above. Find the file. Make sure you pack the file with folders included.

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How do I update Pip-Boy?

Sadly, there are no options to modify the Pip-Boy in anyway at first. This can be solved by accessing Fallout 4's Creation Club content. This content allows players to add mods into their game, which includes modifying the Pip-Boy. From here players can add all kinds of cosmetic upgrades to their device.

How do you equip settlers on Pip-Boy?

To work around this, get all (new) Pip-Boys from the Pip-Boy crates and Vault steamer trunk in the entrance area. Transfer all Pip-Boys to the settler one at a time. Usually, three Pip-Boys will be taken from the stack, the settler will equip one, and you can take the remaining ones back to give them to other settlers.

Can you mod the Pip-Boy?

The Pip-Boy can be modded at an armor workbench; however, only the "Standard" variant is available, without Creation Club content installed. If an apparel item that has a flashlight modification installed is equipped, the flashlight mod will replace the Pip-Boy's light. One example is the mining helmet.

How do you use the Pip-Boy in Fallout 4?

Open the game. Navigate to Settings, then Gameplay. Switch the "Pip-Boy App Enabled" option to On....In the console's Main Menu, select Settings.Navigate to Network.Select View Connection Status.You will be able to view your machine's IP under "IP Address".

How do you dress for Clem?

To outfit Clem, follow these steps:Talk to Clem to open his inventory.Place one (1) Vault 88 jumpsuit and one (1) Pip-boy in Clem's inventory.The Pip-boy will automatically equip. ... Once the Vault 88 jumpsuit is in Clem's inventory, select the suit and press [Triangle] on PS4.

What can you do with the PIP boys from Vault 88?

The Pip-boy will equip even if it is not listed in Clem's inventory when transferred. Upon completing the transfer and closing the inventory, you will earn the Vault Dweller trophy/achievement. You can now outfit your other settlers with the remaining Vault 88 Jumpsuits if you wish.

What is the name of the Fallout mascot?

Vault BoyVault Boy is the mascot of the Fallout franchise. He serves as part of the Vault-Tec propaganda efforts, and he is meant to appeal to the American populace in 2077. Players can spot him on a ton of advertising or informational pamphlets around the world in various Fallout games.

How heavy is a Pip-Boy?

roughly two poundsThe new Pip-Boy weighs roughly two pounds, is lined with cushioned foam, and apparently "most" of the dials and knobs are functional — not just eye candy.

Why is it called a Pip-Boy?

The RobCo PIP-Boy (Personal Information Processor) is an electronic device manufactured by RobCo Industries.

Does Pip-Boy app still work?

"The Fallout 4 Pip-Boy app has been removed from the Google Play Store due to incompatibilities with current requirements."

What does save in Pip-Boy mean?

The last setting, Save in Pip-Boy can be set to a timer and adjusted by increments of 5 minutes with the lowest setting being 5 minutes. This setting will cause the game to create an auto-save when the Pip-Boy (the game's in-game character manager) is opened.

Getting Started

Important Note: the assumption of this page (and it's content) is that you already have the core "Sim Settlements" mod installed and enabled (either Sim Settlements or Sim Settlements Lite). If not, please do that now (or at least make sure to do it before you try to do any of the actions or follow any of the suggestions on this page.

First Steps

Sim Settlements needs for you "find" the Sim Settlements holotape called "City Manager 2078 Holotape" (in game) before you can start using Sim Settlements.

What is transfer settlements?

Transfer Settlements is a mod that allows you to simply export your settlements into external data files called BLUEPRINTS, and also lets you import these blueprints back into your game using it in any of your savegames of any of your characters. And similar to Looksmenu or Bodyslide presets this mod also opens up a new possibility to share these data files on NexusMods.com as single settlement blueprint files that anyone can download and use with this mod.

How to export holotape?

Load up your holotape at the location of the settlement you wish to export and choose Export this settlement to a blueprint.

What to do if playback doesn't begin?

If playback doesn't begin shortly, try restarting your device.

Where are blueprints located in Fallout 4?

These blueprint files are located in your Fallout 4 installation folder under DataF4SEPluginsTransferSettlementsblueprints where each non-empty Blueprint Slot has a numbered folder with a JSON file in it. So for example if you export a settlement to slot 1, you will find the blueprint file under DataF4SEPluginsTransferSettlementsblueprints1.

What version of F4SE does ObjectReference.pex need?

This feature requires F4SE 0.4.1 or later and ObjectReference.pex from F4SE. If the settlement was exported with Transfer Settlements v1.41 or later it will most probably have the data for wired up objects in it. Checking this option will recreate those wired connections in your settlement.

Can you import blueprints at a settlement?

- v1.48: you can import a blueprint at a settlement that's not owned by the Player, you can also choose to unlock the settlement before Import - choosing NOT to unlock a settlement before importing a blueprint will prevent restoring wired connections!

Can you export Sim settlements?

This option requires Sim Settlements to be installed. By checking this Sim Settlements plots can be exported, building plans and upgrade stages are being exported as well so you will be able to import the same plot with the same building with all its currently exported upgrades.

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