Settlement FAQs

how to destroy settlement generator elite dangerous

by Mrs. Rozella Dietrich Jr. Published 3 years ago Updated 2 years ago
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1) Fast small/medium ship with 2-3 dumbfire missile racks and a fat shield. 2) Drop out of orbital cruise right on top of the base. 3) Fly directly down to 3km and lock on to the base generator to find its location. 4) Rapid fire several salvos at the generator to destroy it (and saturate the base point defence turrets).

Full Answer

How do generators work in Elite Dangerous?

Generators power various functions of the settlement and can be destroyed. Missions can feature generic Settlements as targets, and ask for a specific data tower to be accessed or a specific generator to be destroyed. The official Settlements - Elite Dangerous: Horizons Pilot Training video has a detailed explanation.

What is the new settlement type in Elite Dangerous?

Elite Dangerous: Odyssey adds a new type of settlement to planets and moons with thin atmospheres. These settlements feature a variety of functioning building types, such as power plants, factories, and habitats, as well as defence systems to protect against hostile ships.

How are settlements guarded?

Some Settlements are guarded by several Defence Turrets of varying sizes; both small anti-vehicle turrets and large anti-starship batteries. Small anti-ground turrets are kinetic-based, whilst the standard anti-ship batteries are pulse or burst lasers. The largest anti-ship batteries are heavy kinetic cannons.

How are security alarms exploited by infiltrators?

Settlement security alarms can be exploited by infiltrators to distract guards and other personnel while carrying out illegal mission objectives. First, locate an alarm in a building away from the objective, then activate it while no personnel are watching and leave the building without being spotted.

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What is the settlement in Elite Dangerous?

A Settlement in Odyssey. Elite Dangerous: Odyssey adds a new type of settlement to planets and moons with thin atmospheres. These settlements feature a variety of functioning building types, such as power plants, factories, and habitats, as well as defence systems to protect against hostile ships.

How to use security alarms in settlement?

Settlement security alarms can be exploited by infiltrators to distract guards and other personnel while carrying out illegal mission objectives. First, locate an alarm in a building away from the objective, then activate it while no personnel are watching and leave the building without being spotted. This may require obtaining security authorisation to enter a restricted building with an alarm; if a cloned authorisation profile is used, be sure to clear it after leaving the restricted building to prevent it from being picked up by any guards making security scans. Next, proceed to the building where the mission objective is located. Any guards normally patrolling the target building will leave to investigate the source of the alarm, and only civilian personnel will remain, which should make it much easier to reach the objective without detection or needing to kill anyone.

What are settlements in the HUD?

Unlike Surface Ports, ships and SRVs can only dock at a subset of Settlements, as most do not possess any Landing Pads. Settlements do not display in the contacts panel of the HUD . Settlements can be guarded by Skimmers, anti-SRV turrets, and anti-ship defence turrets.

What are settlement missions?

Settlement Missions. Missions can feature generic Settlements as targets, and ask for a specific data tower to be accessed or a specific generator to be destroyed. The official Settlements - Elite Dangerous: Horizons Pilot Training video has a detailed explanation.

What is the security authorisation level in a settlement?

Settlements use a security authorisation system to deny access to visitors and infiltrators. Authorisation levels range from 0 to 3, with 0 being the lowest level and granted to a visitor whom the settlement's controlling minor faction is neutral towards, and 3 being the highest level and restricted to the most important personnel. Commanders who are detected inside a structure that they lack the necessary authorisation to access will be tagged as criminals and targeted by guards. However, the same authorisation system applies to settlement personnel: guards will not enter structures if they lack the appropriate authorisation level, even if they witness intruders enter those structures.

How do settlements affect colonists?

Settlements can be found in one of nine states, which affect the activities available there and the presence of colonists and security forces: Active, Abandoned, War, Damaged, Online, Online Damaged, Offline, Offline Damaged, and Conflict Zone. If a commander attacks a populated settlement, the controlling minor faction will dispatch reinforcements, but these are finite; however, a commander who massacres an entire settlement and defeats all reinforcements will face severe consequences. Depopulated settlements will repopulate over time. Anti-ship defences also make aerial attacks on settlements risky unless commanders on the ground disable those defences first. Commanders can also deactivate a settlement's power plant, which also disables its security systems.

How are settlements protected?

In addition to civilian personnel, settlements are protected by guards who actively patrol the grounds and structures, searching for intruders or illicit activities. Settlement guards may ask visitors to submit to a security scan via Profile Analyser.

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