Settlement FAQs

how to make a raider settlement fallout

by Kelley Boehm Published 2 years ago Updated 2 years ago
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Get in there the old-fashioned way and eliminate the raiders. To establish a raider outpost, the player character must speak to Shank. They will then be given the option to capture a new outpost or intimidate a settlement to supply nearby outposts.

Full Answer

What is a Raider outpost in Fallout 76?

These captured settlements are called raider outposts and will be populated by members of the raider group that helped capture it. While they will no longer be referred to as settlements by characters in the game, these outposts are settlements for the purposes of achievements and trophies.

How do you make a Raider outpost in Fallout 4 Nuka World?

Making Raider Outposts, Vassals, and The Wasteland Warlord Perk Playing Overboss in Fallout 4 Nuka World. Help your raiders expand to the Commonwealth with Outposts Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth.

What is the difference between Raider settlements and outposts?

Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry. Settlements directed to supply food and materials to your raiders are termed vassals. This Guide will teach you some of the things that differ from the Settlements system, some of which you likely already know.

How do I turn a Raider settlement back into a normal one?

Removing those turrets, you can turn a raider Settlement back into a normal one! Assign one of your raiders to a Tribute Chest. Now you'll periodically have an extra place to pick up money and items during gameplay.

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Can you build Raider settlements Fallout 4?

Building up your Settlements before turning them into vassals, you can feed more raiders with fewer vassals. This allows you to make more raider settlements and get much more food from the daily tribute.

Can you make sanctuary a Raider outpost?

Critical Points such as sanctuary hills cannot be turned into a raider outpost.

Can you make the castle a Raider settlement?

The only requirement to make one of your owned outposts a raider outpost is that there has to be at least one settler there. So if you can access the workshop at the castle, you can send a single settler there (or build a recruitment beacon).

How do you get more Raider outposts?

First of all, you have to keep them happy. Places to sleep, drugs and the transmitter are a must-have if you want your outpost to grow. Additionally, you have to assign "slaveposts" (I just named them like that) to your outpost in order to supply the outpost with food.

How do I raise my Raider settlement happiness?

You can place a million pick-me-up (drug) stations to get happiness up... or slot machines. But yeah, each food your raider settlement produces is -3 happiness.

How do you stop Raider settlements from growing?

The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.

Can I take the castle with Raiders?

It is impossible to "take" the Castle before or after Taking Independence for the Nuka-World raiders, or to turn it into a vassal settlement.

Which Fallout 4 settlement is the biggest?

Spectacle Island PierSpectacle Island Pier Spectacle Island comes with the game's largest building area and, apparently, its highest built limit, meaning it's one of the most versatile locations going.

What's the max settlers in Fallout 4?

Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables.

Can you take back raider settlements?

"You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.

How do you feed Raider settlements?

1:0420:06How Vassal Settlements Work - Nuka World Raider Outposts for Fallout 4YouTubeStart of suggested clipEnd of suggested clipSo if your Raiders are generating ten food that's a thirty happiness penalty. So to get around thisMoreSo if your Raiders are generating ten food that's a thirty happiness penalty. So to get around this what you have to do is you have to sack nearby settlements basically enslave them turn them into

Can you take back raider settlements?

"You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.

Can you take over sanctuary Nuka-World?

But another problem was that there were companions living in Sanctuary, so I moved them all to different places and it still didn't work. Is there something that I could be missing or is my game bugged? You can't take over Sanctuary.

How do you claim outposts in Fallout 4?

11:1815:33Fallout 4 Nuka World Part 13 - Claim New Gang Outposts - YouTubeYouTubeStart of suggested clipEnd of suggested clipOh convinced them to leave got it and which crew should I have join you once you've staked yourMoreOh convinced them to leave got it and which crew should I have join you once you've staked your claim. The disciples got it so where do you want to.

How do I get Somerville place as a settlement?

0:3832:36Somerville Place Revisited - Fallout 4 Settlement Build - YouTubeYouTubeStart of suggested clipEnd of suggested clipThis is called Somerville place and it's owned by a farmer. And his two children. We could reallyMoreThis is called Somerville place and it's owned by a farmer. And his two children. We could really use your help what do you need something nasties living just around the corner from here.

Shank & The Home Sweet Home Quest

Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...

Talking Settlers Into Leaving

This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...

Nuka World Radio Transmitter: Scaring Settlements

The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...

Raider Vassals - Getting Settlements to Supply Food & Materials

This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...

Spreading Outposts Strategically For Easier Speech Checks and Bribes

As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...

Automatron & Raider Supply Lines

Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...

Improve Settlements: Vassal Populations Matter For Food

I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...

Settlements You Can't Take Over

While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...

You Can Turn Vassals Into Raider Settlements

Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...

You Can Take Settlements Back from Raiders

We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...

What is the difference between a Minutemen settlement and a raider outpost?

The differences between a Minutemen settlement and a raider outpost are few but significant ; for example, one can lead raiders to capture other settlements, extract tribute from Minutemen settlements, and make other settlements your vassal states.

How many settlements are there in the base game?

There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.

What is the sole survivor's role in Nuka World?

During the Nuka-World add-on, the Sole Survivor has the ability to lead the three raider groups included in the expansion ( Operators, Disciples, and the Pack) and capture settlements through violence. These captured settlements are called raider outposts and will be populated by members of the raider group that helped capture it. While they will no longer be referred to as settlements by characters in the game, these outposts are settlements for the purposes of achievements and trophies.

How to get radiant quests in the sole survivor?

After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wiping out a nearby Raider gang to repairing a damaged generator. Completing these quests is the main way to acquire new settlements, and also provides a constant supply of busywork to earn caps and XP .

How much food does a settlement produce?

Increased by placing food resources. The settlement needs one unit of food per settler to keep the settlers happy. (Most plant objects produce 0.5 units of food, Mutfruit being the exception.)

How many settlers are there in a single Survivor?

People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables. A radio beacon is generally required to attract more settlers, but one can send companions to settlements and can recruit a few non-companion characters to join. Alternatively, settlers can be told to "move" from an already populated settlement.

What happens when a settlement's update timer reaches the 24-hour mark?

When a settlement's update timer reaches the 24-hour mark, the following events occur: Settlement food, water, salvage, and fertilizer production is deposited in the settlement's workshop if the limit on each one has not been exceeded. Each human settler at the settlement consumes 1 edible item and 1 drinkable item.

What are the problems with raider settlements?

1) The caps income. Too little too late springs to mind , by the point you'd reasonably enter Nuka World cap are generally no longer a real issue. Given that caps are the big payoff for making these raider settlements it's just ...

Can a vassal be improved after it's a settlement?

A settlement that produces 2 food as a vassal will provide you with only that and it can't be improved after it's a vassal, so you are stuck with a nearly worthless vassal providing you with nearly nothing. 3) Turning uncontroled settlements into vassals, see 2).

Is it true that raiders give you more respect?

It's true. You know there's something seriously wrong when the selfish, evil and drugged up raiders give you more respect and more rewards than the honest people.

Is there a correlation between Raider happiness and boosted rewards?

So far, there hasn't been a correlation between Raider happiness and boosted rewards. I'd say "No".

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Overview

Overview

  • Quests
    The Sole Survivor can acquire a variety of radiant quests from miscellaneous settlers. After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wi…
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Necessities and dependencies

  • These stats need to be maintained to sustain or stagnate the growth of a settlement. Each nece…
    People
  • Main article: Settler (Fallout 4)
    The population of the settlement. People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, w
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Settlement attacks

  • See also: Defend
    Once the Sole Survivor has control of a populated settlement, they will need to defend it from attacks by raiders, super mutants, and other hostiles. Impending attacks will be reported by the Sole Survivor's Pip-Boy, showing up as a miscellaneous objective.
  • Attacks can either be attended by the player character or unattended. Very different resolution i…
    Attended attacks
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Behind the scenes

  • During a game jam session at Bethesda, programmer Michael Dulany developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system. It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features.
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Bugs

  • PC Playstation 4 Xbox One When away from a settlement, the Pip-Boy's workshop section on the data screen may show incorrect values for a settlement's statistics, such as water and beds. This occurs when the player character enters an exterior cell close enough to a settlement such that only a subset of the settlement's exterior cells are loaded into the simulation engine. The result i…
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References

  • ↑ The History of Bethesda Game Studios - Narration: "Another game jam gem came from physics programmer Mike Dulany. He knocked together a system that allowed players to build and furnish their own bases. This systems, workshops, ended up being one of the tent-pole features of Fallout 4. But the truth is, it almost didn't make it into the final game."
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