Settlement FAQs

how to raid settlements fallout 4

by Sheridan Halvorson Published 3 years ago Updated 2 years ago
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To establish a raider outpost, the player character must speak to Shank. They will then be given the option to capture a new outpost or intimidate a settlement to supply nearby outposts. Both jobs will allow the use of violence or intimidation.

Part of a video titled Fallout 4 - Raiding Settlements in the Commonwealth - YouTube
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Full Answer

Can you build your own settlement in Fallout 4?

In Fallout 4, the Sole Survivor can build and manage their own settlements at various sites around the Commonwealth. The new workshop interface is used to place and connect pre-fabricated structures as well as individual pieces (walls, floors, roofs, etc.) letting the player character construct their own home base (s) as they desire.

What is the Settlement raiding mod?

The new version of the Settlement Raiding Mod is now based around one custom made settlement (for now) The reason for this is to provide a controlled environment to test Scripts, AI, Raids and Functions.

How do I turn a Raider settlement back into a normal one?

Removing those turrets, you can turn a raider Settlement back into a normal one! Assign one of your raiders to a Tribute Chest. Now you'll periodically have an extra place to pick up money and items during gameplay.

How do you make a Raider outpost in Fallout 4 Nuka World?

Making Raider Outposts, Vassals, and The Wasteland Warlord Perk Playing Overboss in Fallout 4 Nuka World. Help your raiders expand to the Commonwealth with Outposts Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth.

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How do settlement attacks work in Fallout 4?

Each unit of food and water production at the settlement increases the chance of attack by 0.1%. Each edible and/or drinkable item stored in a settlement's workbench increases the chance of attack by 0.1%. The minimum chance of an attack upon a settlement per day is 2%, regardless of defenses.

Can you make sanctuary a Raider outpost?

Critical Points such as sanctuary hills cannot be turned into a raider outpost.

How do I create a Raider outpost?

Making Raider Outposts, Vassals, and The Wasteland Warlord Perk. Once you've claimed all five areas of the park in the Grand Tour quest, you'll get to begin establishing a raider foothold in the Commonwealth. Raider Settlements are called Outposts, to distinguish them from the peaceful towns of law-abiding citizenry.

Can you be a Raider in Fallout 4?

0:324:19Be a RAIDER LEADER in Fallout 4 Nuka World DLC - YouTubeYouTubeStart of suggested clipEnd of suggested clipAnd use them to conquer settlements bending the Commonwealth to your will Nuka world features newMoreAnd use them to conquer settlements bending the Commonwealth to your will Nuka world features new quests Raiders weapons creatures. And more enjoy the ride. So essentially. It's taken six DLCs to be

Can Raiders take over the castle?

It is impossible to "take" the Castle before or after Taking Independence for the Nuka-World raiders, or to turn it into a vassal settlement.

Can Nuka-World be a settlement?

Appearances. The Nuka-World Red Rocket is a location and possible settlement in the exterior of Nuka-World in 2287.

How do you stop Raider settlements from growing?

The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.

How do you increase Raider settlement population?

It's similar to building a normal settlement. First of all, you have to keep them happy. Places to sleep, drugs and the transmitter are a must-have if you want your outpost to grow. Additionally, you have to assign "slaveposts" (I just named them like that) to your outpost in order to supply the outpost with food.

Can you take back raider settlements?

"You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.

Does the Minutemen quest ever end?

those quests never stop, there will allways be random problems to deal with. Each faction has these types of repeatable quests.

Do the Minutemen destroy the institute?

Siding with the Institute will pit you against both the Railroad and the Brotherhood of Steel factions. The Minutemen, of course, are spared from the Institute's wrath.

Is it worth killing the Raiders in Nuka-World?

1 Kill Raiders: Avoid Raiding Settlements However, being forced to raid these settlements during the Home Sweet Home quest line in Nuka-World sort of ruins all the hard work that went into them the first time around. As such, it might just be best to kill those raiders and call it a day as the General of the Minutemen.

Can you take back raider settlements?

"You CAN Take Settlements back from Raiders So before you ever do Open Season, go to those Settlements and scrap all turrets. The turrets keep the raiders in control, they get stuck at 1 health as when you are subduing settlers and cannot kill them.

Can you take over sanctuary Nuka world?

But another problem was that there were companions living in Sanctuary, so I moved them all to different places and it still didn't work. Is there something that I could be missing or is my game bugged? You can't take over Sanctuary.

How do you stop Raider settlements from growing?

The raider radio beacon doesn't attract new raiders to your settlements, it only transmits the radio signal to nearby settlements. It seems that the only way to stop raiders from coming is lowering the happiness far enough by making them farm their own food.

How do you claim outposts in Fallout 4?

11:1815:33Fallout 4 Nuka World Part 13 - Claim New Gang Outposts - YouTubeYouTubeStart of suggested clipEnd of suggested clipOh convinced them to leave got it and which crew should I have join you once you've staked yourMoreOh convinced them to leave got it and which crew should I have join you once you've staked your claim. The disciples got it so where do you want to.

Shank & The Home Sweet Home Quest

Shank is your go-to for starting outposts for the Raiders and will give you quests much like Preston Garvey, only after the third Outpost is establ...

Talking Settlers Into Leaving

This option is only really viable if you have decent Charisma or caps to spare. The Settlement will eventually pay for itself thanks to tribute, so...

Nuka World Radio Transmitter: Scaring Settlements

The purpose of Nuka Radio is to intimidate Settlements and let them know the raiders are coming. These cost about the same materials as a normal se...

Raider Vassals - Getting Settlements to Supply Food & Materials

This is necessary to make Raiders happy without your intervention. Vassals supply all raider outposts with food and building materials. Raiders do...

Spreading Outposts Strategically For Easier Speech Checks and Bribes

As Shank will tell you, nearby Settlements grow more worried and are easier to subdue. Both the presence of nearby outposts and nearby radio transm...

Automatron & Raider Supply Lines

Although raider outposts do not need supply lines because their stuff is automatically shared across all locations, you can still establish supply...

Improve Settlements: Vassal Populations Matter For Food

I did some testing by "cleansing" some of my vassal settlements and lowering their population. At first, every one of my raider settlements were st...

Settlements You Can't Take Over

While you can absolutely set up a Raider Outpost in Sanctuary Hills, all important people must be moved first - no Preston there, no other companio...

You Can Turn Vassals Into Raider Settlements

Some players may want to do this, so I'm confirming you can. Save first, just in case, but in my experience, when you go to a vassal outpost and be...

You Can Take Settlements Back from Raiders

We all initially thought you can't. The problem are turrets being present in the Settlement. So before you ever do Open Season, go to those Settlem...

Why is the settlement raid mod based on one custom settlement?

The new version of the Settlement Raiding Mod is now based around one custom made settlement (for now) The reason for this is to provide a controlled environment to test Scripts, AI, Raids and Functions. This may seem like one step forward to steps back as the batch files covered nearly all settlements however, The mod now uses a terminal to summon the raids and is now made using the creation kit which allows for a lot more functionality and stability. The mod now has a real foundation on which it can be fully realized and built upon. Once I have re-implemented all the raid types and have fully debugged any problems I will then push the mod back out to cover all settlements.#N#Index

What are the drops in the mutant?

Drops: Meats, Bones and Flora - everything a growing mutant needs.

Can you plunder dead NPCs?

This does not mean you cannot plunder the dead NPCs it only takes affect if you leave the area completely.

What is the difference between a Minutemen settlement and a raider outpost?

The differences between a Minutemen settlement and a raider outpost are few but significant ; for example, one can lead raiders to capture other settlements, extract tribute from Minutemen settlements, and make other settlements your vassal states.

How many settlements are there in the base game?

There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.

What is the sole survivor's role in Nuka World?

During the Nuka-World add-on, the Sole Survivor has the ability to lead the three raider groups included in the expansion ( Operators, Disciples, and the Pack) and capture settlements through violence. These captured settlements are called raider outposts and will be populated by members of the raider group that helped capture it. While they will no longer be referred to as settlements by characters in the game, these outposts are settlements for the purposes of achievements and trophies.

How to get radiant quests in the sole survivor?

After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wiping out a nearby Raider gang to repairing a damaged generator. Completing these quests is the main way to acquire new settlements, and also provides a constant supply of busywork to earn caps and XP .

How much food does a settlement produce?

Increased by placing food resources. The settlement needs one unit of food per settler to keep the settlers happy. (Most plant objects produce 0.5 units of food, Mutfruit being the exception.)

How many settlers are there in a single Survivor?

People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, which has a base max of 22 (10 from leveling and +1 from bobblehead and You're SPECIAL! magazine respectively ) before factoring in extra charisma from armor and consumables. A radio beacon is generally required to attract more settlers, but one can send companions to settlements and can recruit a few non-companion characters to join. Alternatively, settlers can be told to "move" from an already populated settlement.

What happens when a settlement's update timer reaches the 24-hour mark?

When a settlement's update timer reaches the 24-hour mark, the following events occur: Settlement food, water, salvage, and fertilizer production is deposited in the settlement's workshop if the limit on each one has not been exceeded. Each human settler at the settlement consumes 1 edible item and 1 drinkable item.

How to get the settlement in the Minutemen?

This settlement is obtained by clearing the enemies at the behest of Preston Garvey during the Minutemen missions.

What questline does Preston Garvey ask you to rescue Jake Finch from?

During the Minutemen questline, Preston Garvey will ask you to rescue Jake Finch from Saugus Ironworks. Your reward is the allegiance of the settlement ot the Minutemen and access to their Workshop bench.

What happens after the Battle of Bunker Hill?

Bunker Hill. After the Battle of Bunker Hill, a showdown between the Institute and the Railroad with optional participation from the Brotherhood of Steel, you can talk to Kessler, a resident of the merchant hub, and she will allow you access to their Workshop station.

Do you have to build shacks in Feral Ghouls?

Be sure to check every single last house. When the settlement is yours, you shouldn’t have to build any shacks for your settlers, instead filling each empty bungalow with beds or sleeping bags.

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Overview

Overview

  • Quests
    The Sole Survivor can acquire a variety of radiant quests from miscellaneous settlers. After joining the Minutemen, these quests are also obtained when talking to Preston Garvey or listening to Radio Freedom. These quests involve completing a variety of objectives for the settlers, from wi…
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Necessities and dependencies

  • These stats need to be maintained to sustain or stagnate the growth of a settlement. Each nece…
    People
  • Main article: Settler (Fallout 4)
    The population of the settlement. People are required to collect from resource units and man objects the Sole Survivor builds. Each settlement has a default max population of 10 settlers plus each point of Charisma the character has, w
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Settlement attacks

  • See also: Defend
    Once the Sole Survivor has control of a populated settlement, they will need to defend it from attacks by raiders, super mutants, and other hostiles. Impending attacks will be reported by the Sole Survivor's Pip-Boy, showing up as a miscellaneous objective.
  • Attacks can either be attended by the player character or unattended. Very different resolution i…
    Attended attacks
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Behind the scenes

  • During a game jam session at Bethesda, programmer Michael Dulany developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system. It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features.
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Bugs

  • PC Playstation 4 Xbox One When away from a settlement, the Pip-Boy's workshop section on the data screen may show incorrect values for a settlement's statistics, such as water and beds. This occurs when the player character enters an exterior cell close enough to a settlement such that only a subset of the settlement's exterior cells are loaded into the simulation engine. The result i…
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References

  • ↑ The History of Bethesda Game Studios - Narration: "Another game jam gem came from physics programmer Mike Dulany. He knocked together a system that allowed players to build and furnish their own bases. This systems, workshops, ended up being one of the tent-pole features of Fallout 4. But the truth is, it almost didn't make it into the final game."
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