Settlement FAQs

how to recruit settlements for the minutemen

by Mr. Moses Powlowski III Published 2 years ago Updated 1 year ago
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To recruit settlements, listen to Radio Freedom or talk to Preston to receive information about settlements that have requested aid. Once there are eight settlements, the Castle will come under attack by the Institute, triggering Defend the Castle. Quest stages

To recruit settlements, listen to Radio Freedom or talk to Preston to receive information about settlements that have requested aid. Once there are eight settlements, the Castle will come under attack by the Institute, triggering Defend the Castle.

Full Answer

How do I know if a settlement is a Minuteman settlement?

Also, if you've taken 4+ settlements before joining the Minutemen, Preston will not send you out to get 4 - he will simply skip right to the Castle retake. If you own it, then it is a Minuteman settlement. Actually, I determined that if you just take over a settlement normally, it doesn't count.

How do you recruit Minutemen in Fallout 4?

— Preston Garvey Form Ranks is a Minutemen main quest in Fallout 4 . Talk to Preston Garvey. Recruit 8 settlements. After completing the quest Inside Job and getting Banished from the Institute, talk to Preston Garvey about how to take down the Institute. Preston will state that the Minutemen are not strong enough to take on the Institute.

Are the Minutemen strong enough to take on the Institute?

Preston will state that the Minutemen are not strong enough to take on the Institute. They will need to recruit more settlements in order to have the manpower necessary to stand a chance. This quest will stay active until the Sole Survivor has recruited eight settlements.

What is the difference between Minutemen and settlers?

The settlers technically ARE the minutemen. They're citizen soldiers and you can deck settlers out with combat armor and fat men if you want The minute men missions, the farms you save agree to join the minute men. And the radio tower you activate is to help gather more.

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How many settlements do the Minutemen have?

You need to recruit 8 settlements for the minutemen.

How many settlements do you need for the Minutemen ending?

eight settlementsFallout 4: The Minutemen Ending Siding with the Minutemen means taking up arms against the Institute and Brotherhood of Steel. To side with the Minutemen, you must establish eight settlements throughout the Commonwealth.

How many settlements does it take to form a rank?

eightThe goal is to have at least eight such settlements. To do so, you just have to impress settlements by helping them out, as opposed to building recruitment beacons. The quest should conclude when you've recruited your eighth settlement.

How do you trigger the Minutemen ending?

This ending can only be achieved if the player character got into hostile relations with the Institute. In this ending, the Minutemen become the dominant force in the Commonwealth and the player character restored the Minutemen to their full power.

Do the Minutemen missions ever stop?

those quests never stop, there will allways be random problems to deal with. Each faction has these types of repeatable quests.

Can the Minutemen and brotherhood work together?

Yes. No faction asks you to destroy the minuteman. The minutemen only become enemies with other factions if you attack them, or you side with a rival faction. So the BOS is against the institute and Railroad, so siding with either of those will make them enemies, but if you don't then your fine.

How many missions does Preston Garvey give you?

Radiant Minutemen quests: Garvey will assign the Sole Survivor up to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.

How do I not get banished from the institute?

Engaging in combat with Institute personnel after completing Institutionalized as an ally of the Institute does not trigger banishment, as long as only unnamed Institute NPCs are killed.

Can you join all Fallout 4 factions?

Spoiler: You can join and work with every single group, but at one point it becomes one group OR The Institute. The Mass Fusion quest makes you either Railroad/Institute/Minutemen or Minutemen/Brotherhood. Whichever one you choose, those are the only options you'll have for the endgame.

Is the Minutemen ending the best?

Fallout 4: Why Siding With the Commonwealth Minutemen Is the BEST Ending. A faction players can literally build from the ground up, the Commonwealth Minutemen can lead to the best, most peaceful ending of Fallout 4.

Which Fallout 4 ending is canon?

Minutemen endingMinutemen ending is probably the canon since the Railroad and BOS don't have to die. there is a secret ending where all factions technically team up to fry the institute.

How old is Shaun Fallout 4?

Surviving the Great War. Shaun was less than a year old by October 2077. On October 23, during the outbreak of the Great War, his parents took him and fled to nearby Vault 111 as the atomic bombs began to fall on the Commonwealth.

How do I keep all 3 factions in Fallout 4?

You can keep all three factions alive and available to do radiant quests while only destroying the Institute. You need to complete Tradecraft before teleporting to the Institute, otherwise the Railroad won't let you join.

How many settlements were there before Castle?

Once there are eight settlements, the Castle will come under attack by the Institute, triggering Defend the Castle.

Who is the current leader of the Minutemen?

Minuteman ProjectLeaderJim GilchristDates of operationApril 2005–presentActive regionsUnited States: Arizona, Florida, Illinois, New Mexico, Texas (in the organization's peak time)IdeologyAmerican nationalism2 more rows

Can I side with railroad and Minutemen?

Work with the Minutemen until the Castle is rebuilt. Do Railroad quests until the Institute gives you the quest 'Pinned'. Side with the Minutemen in that quest against the Institute. The Institute and the Brotherhood will both be your enemies at this point, and the Railroad and Minutemen will be your allies.

How to Find and Join the Minutemen?

Shortly after leaving the vault, you can walk back to Sanctuary and find your old home. You will be delightfully greeted by Codsworth who has been tending to the house for the past 200 years or so. After some conversation he will tell you about a town called Concord that he thinks you should visit, and it will be marked on your map. If you do not talk to Codsworth immediately after exiting the vault, you will probably come across Concord anyway, as the path leading from the vault leads straight to it. As a side note, look out for the Red Rocket Gas Station along the way if you wish to take the dog as your companion.

What are the perks of joining the Minutemen?

All factions offer perks, but the perks of joining the Minutemen are available to you almost from the start of the game. You will be given power armor and a minigun before joining them. Once you are made General of the Minutemen, Preston will be available to you as a companion and he will give you a flare gun. The flare gun can be used to call in reinforcements in times of need. You will have to be in the general vicinity of recruited settlements for this to work though. Preston is useful in combat, and if you are completing Minutemen quests, you will be able to report to him immediately, which can cut out a lot of travel time. An indirect perk of joining the Minutemen early on is that their quests can help guide your early exploration and leveling.

How to finish the molecular level quest?

In that quest you should have worked with Sturgis to build a teleporter. You and Sturgis will work together to teleport you inside The Institute and insert a Network Scanner Holotape into one of the Institute’s terminals. You can insert it into any of the terminals. All you need to do to finish the quest is leave The Institute and return to Sanctuary. You can stay longer to interact with The Institute if you want.

What does Preston tell you about the Minutemen?

They all will function mostly the same. Preston will inform you that another settlement needs your help. You will travel to that settlement and speak to the settlers there. They will tell you their troubles, usually a group of raiders or ghouls that have been harassing them, and you will complete a relatively minor mission dealing with them. The ones that I felt were worth noting are listed below with a few tips.

Why are the Minutemen important?

They used to have a large membership, and they helped protect the various settlements from the horrors of the wasteland. The Minutemen are sort of legends from the past. They used to keep the people of the Commonwealth safe, but no one has been able to count on them for years.

How many settlements do you need to recruit to get to the Institute?

Once you have recruited at least 8 settlements, the Institute will decide that the Minutemen are a threat to their organization. You and the Minutemen will have to gather at the Castle and set up defenses. You are going to need to build up the defenses as much as possible before the Institute forces arrive.

How to defeat Mirelurk Queen?

If you find yourself struggling with her, I found that attacking her from places along the wall that she can’t fit through is quite useful. Once you have defeated her, you will have to make the radio transmitter operational again. All you need to do is build enough power generators to produce 10 power units and link the generators to the transmitter. Walk up to the radio transmitter to activate it, and you will have completed Taking Independence.

How many minutes does it take to finish the Minuteman?

It also takes 8 to do the Minuteman ending.

Can you claim 4 more before the Castle quest?

He'll keep sending you out, but if you come to him after you claim 4 on your own, he won't make you claim 4 more before giving you the Castle quest.

Do MM quests end?

But in a way he does. I am pretty sure this is vanilla actions. The MM quests never end, but it stops being Preston that gives them to you. Once the radio is activated, all future quests come from it. If you turn off the loudspeaker and never listen to the radio you will not get more MM quests. You can get MM quests from your settlers. That never ends.

Is Minuteman a settlement?

If you own it, then it is a Minuteman settlement.

Does the number of settlements affect the castle quest?

The number of official MM settlements only affects the take the castle quest and the ability to do the MM ending. I believe.

Do you have to get MM quests to become a real settlement?

I do think this is true. You have to get some MM quest to become a "real" MM settlement. Something like rescue a kidnapped settler.

Does taking over settlements count?

Actually, I determined that if you just take over a settlement normally, it doesn't count. You normally only get MM settlements when you listen to MM radio or Preston.

How to get the settlement in the Minutemen?

This settlement is obtained by clearing the enemies at the behest of Preston Garvey during the Minutemen missions.

What questline does Preston Garvey ask you to rescue Jake Finch from?

During the Minutemen questline, Preston Garvey will ask you to rescue Jake Finch from Saugus Ironworks. Your reward is the allegiance of the settlement ot the Minutemen and access to their Workshop bench.

What quest do you need to restore a water pump in?

When you visit this area you will be asked to restore a water pump in a quest labeled Troubled Waters. Upon completion the settlement will be yours.

How to open Mirelurk camp?

To open this camp for settlement, kill the Mirelurk Queen. Establish extra defense on rooftops to protect the camp for when the Mirelurk Queen spawns again.

What happens after the Battle of Bunker Hill?

Bunker Hill. After the Battle of Bunker Hill, a showdown between the Institute and the Railroad with optional participation from the Brotherhood of Steel, you can talk to Kessler, a resident of the merchant hub, and she will allow you access to their Workshop station.

Where to find a half sunken ship in the island?

At the southern portion of the island you will find a half sunken ship with power cords leading out. Follow them to a circuit breaker and flip the switch. Follow the cords to a small building where you will find a terminal and another circuit breaker. Switch that one as well.

What does Preston Garvey ask you to clear?

Preston Garvey will ask you to clear this location of Raiders to establish the area as a settlement.

What to talk to Preston Garvey after completing the Inside Job?

After completing the quest Inside Job and getting Banished from the Institute, talk to Preston Garvey about how to take down the Institute. Preston will state that the Minutemen are not strong enough to take on the Institute. They will need to recruit more settlements in order to have the manpower necessary to stand a chance.

Why is the Defend the Castle quest skipped?

This quest is skipped once the Sole Survivor talks to Preston Garvey after completing Banished from the Institute if they have already established enough settlements during the course of the game. In this case Defend the Castle starts instead.

Do you have to complete the inside job to get the Molecular Level?

If the Sole Survivor worked with the Brotherhood of Steel or the Railroad to complete The Molecular Level, they'll have to complete Inside Job, which becomes accessible right after starting this quest. Otherwise, this quest will never have enough settlements to finish.

How to get the quest to the settlers?

The quest is available from owned settlements as well. Speak to a settler and agree to help them. Visit the marked location and eliminate the enemies. You may face Ghouls, Super Mutants and even an Alpha Deathclaw. If you manage to stay alive and succeed, report back to the settlers before speaking with Garvey.

How to get the trader back from the enemy?

Head to the settlement and speak with one of the settlers. Agree to help them and visit the location where the enemy is keeping the trader hostage. Clear the area and bring him back.

Where to find the locket in the raider?

Talk to Blake Abernathy and accept the quest. Go to the Raider stronghold of USAF Satellite Station Olivia and retrieve the locket inside a toolbox.

Can you pay ransom for a kidnapper?

Similar to the above quests, this one is also available from owned settlements. A settler has been kidnaped, agree to bring him back. You can pay the ransom or go save him yourself. The location is marked on your map, kill the enemies and bring the kidnapped person back.

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Perks of Joining The Minutemen

How to Find and Join The Minutemen?

  • When Freedom Calls
    Shortly after leaving the vault, you can walk back to Sanctuary and find your old home. You will be delightfully greeted by Codsworth who has been tending to the house for the past 200 years or so. After some conversation he will tell you about a town called Concord that he thinks you should v…
  • Sanctuary
    1. If you talk to Sturgis upon arrival at the sanctuary, he will ask if you will build beds for those living there. If you accept, you will start the quest “Sanctuary”. The quest is intended to act as a basic tutorial for the settlement system. You will be given a series of items that need to be built f…
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Main Story Quests

  • Taking Independence
    1. This quest will only be available after you have completed a few of the minor quests involving defending small settlements from raiders. Preston will tell you the story of how the Minutemen used to occupy a fortified base called “The Castle” until a giant creature took it from them. Now t…
  • Old Guns
    1. To accept this quest, you must wait three in game days after completing “Taking Independence”. Speak to Preston, and he will tell you that there is a situation of some kind at the Castle. When you show up, you will meet a woman named Ronnie Shaw who will then tell you, wi…
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Minor Quests

  1. While playing through the Minutemen storyline, you will receive a myriad of quests related to defending other settlements. They all will function mostly the same. Preston will inform you that anoth...
  2. There are also repeating quests that you will receive. Occasionally a settlement will randomly be attacked, and you have the option to go and defend them. These are not proper quests bu…
  1. While playing through the Minutemen storyline, you will receive a myriad of quests related to defending other settlements. They all will function mostly the same. Preston will inform you that anoth...
  2. There are also repeating quests that you will receive. Occasionally a settlement will randomly be attacked, and you have the option to go and defend them. These are not proper quests but are still...

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