
Once received, head to the designated settlement and speak to the marked settler for the details. You'll need to build defenses in anticipation of a coming raid, so construct turrets until you satisfy the quest's requirements. Shortly after this (you might need to wait by sitting or sleeping one hour at a time), the invaders will arrive.
Full Answer
Is there a secret defense system for settlements in Fallout 4?
The answer seems obvious but it's not: there's a reason your settlers are endlessly begging for more defense. Like me, you may be wondering exactly what the secret formula is behind the defense system for settlements in Fallout 4.
Do you have any defenses for Covenant?
Greetings. When taking over Covenant, it has a deficit of food and water which is easily taken care of. However it says that it has zero defenses, but the entire settlement is bursting with turrets in addition to the high walls surrounding it. Have you guys built extra defenses there, or do you just leave it as it is?
How much defense do I need for my settlement?
Since you have to repair those items by lugging food and equipment back to the site, using resources you could have otherwise used to build more defenses, it makes sense to have your settlement adequately defended in the first place. If you have 10 in Water and 15 in Food, that means you need 25 in Defense, even if you only have 3 settlers.
What is the best way to defend a settlement?
The best defence is intelligence (not the S.P.E.C.I.A.L stat) and planning. Don't build a settlement that fills an area larger than it needs to be, and build a wall around it with a few set entrances and turrets with good vantage points.

Where is Covenant in the game?
Layout. Covenant is a small settlement along the eastern shore of Mystic Lake, inhabited by ten people, a Mister Handy named Deezer and a house cat named Dora. There is a large wall surrounding the whole settlement with nine heavy machine gun turrets on small wooden platforms.
How to enter the Covenant?
The people are friendly, the amenities are quaint, and it appears to be safe. All you have to do is pass a simple test to enter. Many of the settlers at this location have keys to their own houses and the office establishments. The Covenant also have commandeered a sewer tunnel area across the lake to the west, just below a lake lookout east of Mystic Pines. To progress farther into the Covenant's secret headquarters , open the door from the initial chamber (Master) or use the compound key that Manny or one of the compound guards is carrying."
How many people live in Covenant?
Covenant is a small settlement along the eastern shore of Mystic Lake, inhabited by nine people, one visitor, a Mister Handy named Deezer and a house cat named Dora. There is a large wall surrounding the whole settlement with nine heavy machine gun turrets on small wooden platforms. Inside the wall are four houses and a small garden. The houses are intact as if they had barely been touched by the Great War. The Sole Survivor may comment on this by saying that all the buildings look almost pre-War.
Why is Covenant so buggy?
Covenant is a particularly buggy location, in many cases due to internal logic errors in how the settlement, and its related quests, were designed and coded.
What happened to Covenant after the Doctor arrived?
Following the doctor's arrival, the town of Covenant's reputation and splendor were tainted by the development of a strong anti-synth sentiment within the community, and it became a trap for outsiders unlucky enough to become part of Chambers' experiments.
When was Covenant settled?
Covenant is a location and possible Commonwealth settlement in 2287 .
Where is the safe report in Covenant?
The SAFE report - Found on the desk inside the office building. Covenant office key - Carried by Jacob Orden and Brian Fitzgerald, and in a desk inside the office. Raider report and another copy of the SAFE report in a wall/floor safe hidden behind a crate in the office building along with ten fusion cores.
What happens if you rescue a girl in the Covenant quest line?
If you decide to rescue the girl being held captive in the Covenant quest line, the entire town will turn hostile to you. While you can still get the town as a workshop after having killed everyone, there are many items that are considered "owned" and they are stuck that way. There are a few ways to fix this:
Is the settlement necessary for the quest?
But no. The settlement is only necessary for it's quest. I use it as my own private sanctuary.
Does a Covenant turret count as settlement defense?
4. Replacing turrets (the default Covenant turrets will engage yours and do not count as settlement defense).
What is the Defend quest?
Defend (displayed as Help defend (Location Name)) is a miscellaneous quest in Fallout 4. There are many variations of the quest using the same script, with the only difference being the attacking party.
How to fix settlers not removed from WorkshopAttackDialogueFaction faction?
This faction has the editor id 001125FE. To solve it, open the console, select a settler then enter command removefromfaction 1125FE
What happens to a single survivor?
The Sole Survivor can travel to the settlement and deal with the attackers , or leave the settlement to deal with it themselves. Either way, the objective disappears once the attack is resolved. No reward is given for a successful defense, but a failed defense will result in damage to the settlement.
What happens if you fail to provide assistance?
Failing to provide assistance will result in damage to the settlement and reduced happiness if the attackers win.
What does loading saves before killing synth do?
Loading a save before killing the first synth will fix the quest.
Can a single survivor leave a settlement?
The Sole Survivor can travel to the settlement and deal with the attackers, or leave the settlement to deal with it themselves. Either way, the objective disappears once the attack is resolved. No reward is given for a successful defense, but a failed defense will result in damage to the settlement.
Can a single survivor be attacked?
A settlement owned by the Sole Survivor can be attacked by many groups, including raiders, super mutants, feral ghouls, synths, and Gunners. When an attack is imminent, the Sole Survivor will receive a miscellaneous objective on their Pip-Boy pointing to the settlement.
What happens when a settlement is attacked?
When a settlement is attacked, you'll receive a notification regardless of where you are and what you're doing. If you go to the settlement and help them defend you'll see that each settlement only has a few set approaches that enemies will take.
Why don't I get attacked in Survival?
You don't get attacked very often because of the difficulty you're playing the game on, with difficulty set to Survival you get attacked far more frequently. The same rules apply whether you turn up or not but I have had some instances where I haven't turned up an unexplainable levels of damage have been caused to my structures (entire groups of turrets broken etc) so it might be that not turning up results in something different but since I wasn't there I don't know how things played out (it might have been a group of deathclaws or something... for example)
How much defense do you need for a raid?
Combined total. That is, if you have 5 food and 8 water, you want 13+ defense. Though my understanding is that this affects the chance of a raid, so having a fair bit over can't hurt.
Why do you need a siren to build a guard post?
Building a guard post with a siren next to it will mean that the rest of your settlement are aware of the attack sooner and coordinate their efforts better.
Where do the enemies approach in Red Rocket Gas Station?
As another example, at Red Rocket Gas Station, the enemies will approach from Concord, from over the hill behind the station and from over the hill across the road, or up the hill from the west of Concord.
Should you arm settlers?
Fourth, you can, and probably should, arm your settlers. What else are you gonna do with the literally hundreds of pipe guns and suits of raider or leather armor you'll come across in the wasteland? "Trading" them to a settler is a good way to have a well armed population to repel anything that manages to limp through your automated defenses. (If you give them a gun, they will have unlimited ammo for it, so long as they also have at least one bullet for it in their inventory as well.)
